/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/ |
H A D | Light.cpp | 40 Light::Light(Color diffuseColor, Color specularColor) in Light()
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/dports/graphics/geomview/geomview-1.9.5/src/bin/geomutil/vrml2oogl/lib/ |
H A D | QvMaterial.h | 35 QvMFColor diffuseColor; // Diffuse color variable
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/plugins/3d/vrml/v2/ |
H A D | vrml2_material.h | 55 WRLVEC3F diffuseColor; variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/VRMLnodes/ |
H A D | SoVRMLMaterial.h | 52 SoSFColor diffuseColor; variable
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/plugins/3d/vrml/v1/ |
H A D | vrml1_material.h | 71 std::vector< WRLVEC3F > diffuseColor; variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/nodes/ |
H A D | SoMaterial.h | 54 SoMFColor diffuseColor; variable
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/dports/multimedia/assimp/assimp-5.1.3/samples/SimpleAssimpViewX/ |
H A D | ModelLoaderHelperClasses.mm | 55 {
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H A D | ModelLoaderHelperClasses.h | 67 aiColor4D diffuseColor; variable
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/X3D/ |
H A D | X3DImporter_Shape.cpp | 206 aiColor3D diffuseColor(0.8f, 0.8f, 0.8f); in ParseNode_Shape_Material() local
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | X3DImporter_Shape.cpp | 205 aiColor3D diffuseColor(0.8f, 0.8f, 0.8f); in ParseNode_Shape_Material() local
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | vertexbuf.h | 68 Color diffuseColor; variable
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H A D | vertexlist.h | 81 Color diffuseColor; variable
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H A D | regcombine.cpp | 228 Color diffuseColor) in SetupCombinersDecalAndBumpMap()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | vertexbuf.h | 68 Color diffuseColor; variable
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H A D | vertexlist.h | 81 Color diffuseColor; variable
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H A D | regcombine.cpp | 228 Color diffuseColor) in SetupCombinersDecalAndBumpMap()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/Testing/Cxx/ |
H A D | TestUserShader2.cxx | 49 float diffuseColor[3]; in Execute() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X3D/ |
H A D | X3DImporter_Shape.cpp | 202 aiColor3D diffuseColor(0.8f, 0.8f, 0.8f); in readMaterial() local
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/Testing/Cxx/ |
H A D | TestUserShader2.cxx | 47 float diffuseColor[3]; in Execute() local
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeSpotLight.cpp | 113 float ambientColor[4], diffuseColor[4]; in preDraw() local
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H A D | NodeDirectionalLight.cpp | 105 float ambientColor[4], diffuseColor[4]; in bind() local
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H A D | NodeMaterial.h | 41 FieldIndex diffuseColor; variable
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H A D | NodePointLight.cpp | 88 float ambientColor[4], diffuseColor[4]; in preDraw() local
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/dports/graphics/cal3d/cal3d-20060720/src/cal3d/ |
H A D | corematerial.cpp | 212 void CalCoreMaterial::setDiffuseColor(const CalCoreMaterial::Color& diffuseColor) in setDiffuseColor()
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/dports/devel/collada-dom/collada-dom-2.5.0/dom/test/1.4/ |
H A D | integrationExample.cpp | 38 vector<float> diffuseColor; member in Material
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