/dports/games/legend-of-edgar/edgar-1.34/src/ |
H A D | geometry.c | 27 void calculatePath(float startX, float startY, float endX, float endY, float *dirX, float *dirY) in calculatePath() 40 void normalize(float *dirX, float *dirY) in normalize() 55 …ctory(int startX, int endX, float weight, float flightTime, float height, float *dirX, float *dirY) in calculateTrajectory()
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H A D | projectile.c | 35 Entity *addProjectile(char *name, Entity *owner, int x, int y, float dirX, float dirY) in addProjectile()
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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | jumping_slime.c | 459 float dirX; in creditsMove() local 503 float dirX; in creditsPurpleMove() local 567 float dirX; in creditsRedMove() local
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H A D | spike_wall.c | 132 float dirX; in moveStartEnd() local 163 float dirX; in move() local
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H A D | splitter.c | 613 float dirX; in largeCreditsMove() local 696 float dirX; in mediumCreditsMove() local 775 float dirX; in smallCreditsMove() local
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H A D | centurion.c | 671 float dirX; in creditsMove() local 709 float dirX; in redCreditsMove() local
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H A D | poltergiest.c | 114 float dirX; in bookLookForPlayer() local 151 float dirX; in throwBooks() local
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H A D | small_boulder.c | 73 float dirX = self->dirX; in roll() local
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H A D | chicken.c | 116 float dirX; in wander() local
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H A D | summoner.c | 75 float dirX; in lookForPlayer() local
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H A D | spirit.c | 72 float dirX; in lookForPlayer() local
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H A D | baby_slime.c | 363 float dirX; in creditsMove() local
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/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | crossbow_bolt.c | 77 float dirX; in entityWait() local
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H A D | train.c | 67 float dirX; in touch() local
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H A D | magnet.c | 80 float dirX; in entityWait() local
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H A D | crossbow.c | 120 float dirX; in addRope() local
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H A D | robot.c | 96 float dirX, dirY; in touch() local
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H A D | lab_crusher.c | 253 float dirX; in touch() local
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H A D | sliding_puzzle_display.c | 124 int dirX, dirY; in activate() local
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/dports/games/wizznic/Wizznic-1.1/src/ |
H A D | cursor.c | 77 void moveCursor(cursorType* c, int dirX, int dirY, int limit) in moveCursor()
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/dports/games/briquolo/briquolo-0.5.7/src/ |
H A D | BonusDoubleBalle.cpp | 70 float dirX=(*itBalle)->GetDirectionX(); in Mouvement() local
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | centurion_boss.c | 1220 float dirX; in creditsMove() local 1275 float dirX; in creditsMoveRegular() local
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H A D | mataeus_wall.c | 294 float dirX; in touch() local
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/dports/games/legend-of-edgar/edgar-1.34/src/world/ |
H A D | lift.c | 77 float dirX; in touch() local
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | ConeSound.java | 232 float dirX, float dirY, float dirZ) { in ConeSound() 339 float dirX, float dirY, float dirZ ) { in ConeSound() 445 float dirX, float dirY, float dirZ, in ConeSound() 548 float dirX, float dirY, float dirZ, in ConeSound()
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