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Searched defs:diry (Results 1 – 25 of 110) sorted by relevance

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/dports/games/formido/formido-1.0.1/include/
H A Dcritter.h48 float dirx,diry; // Direction variable
92 float dirx, diry; // Direction variable
H A Dbomb.h49 float dirx, diry; // Direction variable
H A Dplayer.h68 float dirx,diry; // Direction variable
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/d3d/
H A DLights.cpp46 jfloat diry, in Java_javax_media_j3d_NativePipeline_updateDirectionalLight()
138 jfloat diry, in Java_javax_media_j3d_NativePipeline_updateSpotLight()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A DLights.c58 jfloat diry, in Java_javax_media_j3d_NativePipeline_updateDirectionalLight()
153 jfloat diry, in Java_javax_media_j3d_NativePipeline_updateSpotLight()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/embree/embree2/
H A Drtcore_ray.h63 float diry[4]; //!< y coordinate of ray direction member
96 float diry[8]; //!< y coordinate of ray direction member
129 float diry[16]; //!< y coordinate of ray direction member
164 float* diry; //!< y coordinate of ray direction member
/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/
H A DCamera.h12 vec3 diry; member
110 quat dirx, diry, dirz; variable
/dports/devel/upp/upp/uppsrc/Draw/
H A DDDARasterizer.h13 int diry; variable
/dports/games/7kaa/7kaa-2.15.4p1/src/imgfun/generic/
H A DI_LINE.cpp52 int diry; in IMGline() local
/dports/audio/din/din-52/src/
H A Dmod_params.h27 float *dirx, *diry; // current modulation direction member
/dports/math/jts/jts-jts-1.18.1/modules/app/src/main/java/org/locationtech/jtstest/testbuilder/ui/
H A DGraphicsUtil.java58 int diry = 0; in drawStringAlign() local
/dports/sysutils/boxbackup-devel/boxbackup-0.11_trunk_2979/test/win32/
H A Dtestlibwin32.cpp297 std::string diry("C:\\Projects\\boxbuild\\testfiles\\"); in main() local
/dports/x11-wm/afterstep-stable/afterstep-devel-2.2.12/src/afterstep/
H A Dcover.c173 int dirx, diry; member
181 desk_anim_slide (ScreenInfo * scr, Window cover, int dirx, int diry, in desk_anim_slide()
217 desk_anim_shrink (ScreenInfo * scr, Window cover, int dirx, int diry, in desk_anim_shrink()
/dports/games/xjig/xjig-2.4/
H A Drotate.H14 Vec2 dirx,diry,edge; variable
/dports/science/InsightToolkit/ITK-5.0.1/Modules/IO/GE/src/
H A DitkGE5ImageIO.cxx509 vnl_vector< double > dirx(3), diry(3), dirz(3); in ModifyImageInformation() local
/dports/graphics/nanort/nanort-b1feea8/examples/embree-api/include/embree2/
H A Drtcore_ray.h70 float diry[4]; //!< y coordinate of ray direction member
106 float diry[8]; //!< y coordinate of ray direction member
142 float diry[16]; //!< y coordinate of ray direction member
209 float diry[N]; //!< y coordinate of ray direction member
246 float* diry; //!< y coordinate of ray direction member
/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Daccelerometer.c66 float diry = shipData.vy / speed; /* normalized y velocity */ in render() local
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Daccelerometer.c66 float diry = shipData.vy / speed; /* normalized y velocity */ in render() local
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Daccelerometer.c66 float diry = shipData.vy / speed; /* normalized y velocity */ in render() local
/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Daccelerometer.c66 float diry = shipData.vy / speed; /* normalized y velocity */ in render() local
/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/src/common/gui/
H A DCMenuAsSlider.h146 diry enumerator
/dports/math/cgal/CGAL-5.3/include/CGAL/
H A Drational_rotation.h29 const NT & diry, // dir.y() in rational_rotation_approximation()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/bvxm/grid/io/
H A Dbvxm_vrml_voxel_grid.cxx123 vgl_vector_3d<double> diry(0,1,0); in write_vrml_grid_as_pointers() local
/dports/misc/vxl/vxl-3.3.2/contrib/gel/vifa/
H A Dvifa_imp_line.hxx151 double diry = get_dir_y(); in find_t() local
/dports/games/pengupop/pengupop-2.2.6/
H A Dsingleplayer.c231 float dirx, diry; in game_tick() local

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