Searched defs:doEffects (Results 1 – 15 of 15) sorted by relevance
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/spell/ |
H A D | ModifyHpSpell.java | 49 protected void doEffects(Player caster, Entity target) { in doEffects() method in ModifyHpSpell
|
H A D | SlowDownSpell.java | 27 protected void doEffects(final Player caster, final Entity target) { in doEffects() method in SlowDownSpell
|
H A D | AttackingSpell.java | 47 protected void doEffects(Player caster, Entity target) { in doEffects() method in AttackingSpell
|
H A D | ModifyAtkSpell.java | 50 protected void doEffects(Player caster, Entity target) { in doEffects() method in ModifyAtkSpell
|
H A D | ModifyDefSpell.java | 50 protected void doEffects(Player caster, Entity target) { in doEffects() method in ModifyDefSpell
|
H A D | HealingSpell.java | 47 protected void doEffects(Player caster, Entity target) { in doEffects() method in HealingSpell
|
H A D | Spell.java | 172 protected abstract void doEffects(Player caster, Entity target); in doEffects() method in Spell
|
/dports/games/blobwars/blobwars-2.00/src/ |
H A D | effects.cpp | 83 void doEffects() in doEffects() function
|
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Shot.cpp | 566 bool doEffects=true; in hitEntity() local
|
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | ouch.cc | 100 bolt *beam, bool doEffects) in check_your_resists()
|
H A D | monster.cc | 5666 int monster::beam_resists(bolt &beam, int hurted, bool doEffects, string /*source*/) in beam_resists()
|
H A D | player.cc | 7223 int player::beam_resists(bolt &beam, int hurted, bool doEffects, string source) in beam_resists()
|
/dports/audio/ft2play/ft2play-5730b16/ |
H A D | pmp_main.c | 1755 static void doEffects(stmTyp *ch) // tick>0 effect handling in doEffects() function
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 4219 int doEffects = 1; in G_MoveActors() local
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 4711 int doEffects = 1; in G_MoveActors() local
|