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Searched defs:drawAnims (Results 1 – 9 of 9) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dmult_v1.cpp355 void Mult_v1::drawAnims(bool &stop) { in drawAnims() function in Gob::Mult_v1
H A Dmult_v2.cpp644 void Mult_v2::drawAnims(bool &stop) { in drawAnims() function in Gob::Mult_v2
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dmult_v1.cpp352 void Mult_v1::drawAnims(bool &stop) { in drawAnims() function in Gob::Mult_v1
H A Dmult_v2.cpp644 void Mult_v2::drawAnims(bool &stop) { in drawAnims() function in Gob::Mult_v2
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/
H A Dseqfile.cpp317 void SEQFile::drawAnims() { in drawAnims() function in Gob::SEQFile
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/
H A Dseqfile.cpp317 void SEQFile::drawAnims() { in drawAnims() function in Gob::SEQFile
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Ddraw.cpp93 void GriffonEngine::drawAnims(int Layer) { in drawAnims() function in Griffon::GriffonEngine
/dports/games/reminiscence/REminiscence-0.4.9/
H A Dgame.cpp1163 void Game::drawAnims() { in drawAnims() function in Game
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dmap_window.cpp2394 void MapWindow::drawAnims(bool top_anims) { in drawAnims() function in Ultima::Nuvie::MapWindow