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Searched defs:drawHLine (Results 1 – 25 of 45) sorted by relevance

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/dports/games/stratagus/stratagus-3.2.0/src/guichan/sdl/
H A Dsdlgraphics.cpp223 void SDLGraphics::drawHLine(int x1, int y, int x2) in drawHLine() function in gcn::SDLGraphics
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/guichan/sdl/
H A Dsdlgraphics.cpp242 void SDLGraphics::drawHLine(int x1, int y, int x2) in drawHLine() function in gcn::SDLGraphics
/dports/news/nzbperl/nzbperl-0.6.8.pl/
H A Dnzbperl-0.6.8.pl1854 sub drawHLine { subroutine
/dports/games/qonk/qonk-0.3.1/guichan/guichan/sdl/
H A Dsdlgraphics.cpp231 void SDLGraphics::drawHLine(int x1, int y, int x2) in drawHLine() function in gcn::SDLGraphics
/dports/devel/fifechan/fifechan-0.1.5/src/sdl/
H A Dsdlgraphics.cpp264 void SDLGraphics::drawHLine(int x1, int y, int x2) in drawHLine() function in fcn::SDLGraphics
/dports/games/spacejunk/spacejunk-1.0.5/guichan/sdl/
H A Dsdlgraphics.cpp243 void SDLGraphics::drawHLine(int x1, int y, int x2) in drawHLine() function in gcn::SDLGraphics
/dports/devel/guichan/guichan-0.8.2/src/sdl/
H A Dsdlgraphics.cpp243 void SDLGraphics::drawHLine(int x1, int y, int x2) in drawHLine() function in gcn::SDLGraphics
/dports/graphics/aseprite/aseprite-1.2.9/src/doc/
H A Dimage_impl.h136 void drawHLine(int x1, int y, int x2, color_t color) override { in drawHLine() function
/dports/audio/milkytracker/MilkyTracker-1.03.00/src/ppui/
H A DGraphics_24bpp_generic.cpp140 void PPGraphics_24bpp_generic::drawHLine(pp_int32 x1, pp_int32 x2, pp_int32 y) in drawHLine() function in PPGraphics_24bpp_generic
H A DGraphics_32bpp_generic.cpp111 void PPGraphics_32bpp_generic::drawHLine(pp_int32 x1, pp_int32 x2, pp_int32 y) in drawHLine() function in PPGraphics_32bpp_generic
H A DGraphics_16BIT.cpp113 void PPGraphics_16BIT::drawHLine(pp_int32 x1, pp_int32 x2, pp_int32 y) in drawHLine() function in PPGraphics_16BIT
H A DGraphics_15BIT.cpp115 void PPGraphics_15BIT::drawHLine(pp_int32 x1, pp_int32 x2, pp_int32 y) in drawHLine() function in PPGraphics_15BIT
H A DGraphics_BGR24_SLOW.cpp113 void PPGraphics_BGR24_SLOW::drawHLine(pp_int32 x1, pp_int32 x2, pp_int32 y) in drawHLine() function in PPGraphics_BGR24_SLOW
H A DGraphics_ARGB32.cpp116 void PPGraphics_ARGB32::drawHLine(pp_int32 x1, pp_int32 x2, pp_int32 y) in drawHLine() function in PPGraphics_ARGB32
H A DGraphics_BGR24.cpp139 void PPGraphics_BGR24::drawHLine(pp_int32 x1, pp_int32 x2, pp_int32 y) in drawHLine() function in PPGraphics_BGR24
/dports/graphics/aseprite/aseprite-1.2.9/src/she/alleg4/
H A Dalleg_surface.cpp322 void Alleg4Surface::drawHLine(gfx::Color color, int x, int y, int w) in drawHLine() function in she::Alleg4Surface
/dports/games/freesynd/freesynd-0.7.5/src/gfx/
H A Dscreen.cpp234 void Screen::drawHLine(int x, int y, int length, uint8 color) in drawHLine() function in Screen
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A Dprimitives.cpp67 void drawHLine(int x1, int x2, int y, int color, void (*plotProc)(int, int, int, void *), void *dat… in drawHLine() function
/dports/games/residualvm/residualvm-0.3.1/graphics/
H A Dprimitives.cpp67 void drawHLine(int x1, int x2, int y, int color, void (*plotProc)(int, int, int, void *), void *dat… in drawHLine() function
/dports/graphics/art/ART-1.9.3/rtgui/
H A Dmyflatcurve.cc284 bool drawHLine = false; in draw() local
/dports/graphics/aseprite/aseprite-1.2.9/src/she/skia/
H A Dskia_surface.h330 void drawHLine(gfx::Color color, int x, int y, int w) override { in drawHLine() function
/dports/games/scummvm/scummvm-2.5.1/graphics/
H A Dprimitives.cpp67 void drawHLine(int x1, int x2, int y, int color, void (*plotProc)(int, int, int, void *), void *dat… in drawHLine() function
/dports/games/dunelegacy/dunelegacy-0.96.4/src/misc/
H A Ddraw_util.cpp124 void drawHLine(SDL_Surface *surface, int x1, int y, int x2, Uint32 color) { in drawHLine() function
/dports/graphics/rawtherapee/rawtherapee-5.8/rtgui/
H A Dmyflatcurve.cc290 bool drawHLine = false; in draw() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wage/
H A Ddesign.cpp531 void Design::drawHLine(Graphics::ManagedSurface *surface, int x1, int x2, int y, int thickness, int… in drawHLine() function in Wage::Design

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