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Searched defs:drawSceneMainByIndexZ (Results 1 – 8 of 8) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_credits.cpp168 void SceneCredits::drawSceneMainByIndexZ(int z) { in drawSceneMainByIndexZ() function in SceneCredits
H A Dscene_changelanguage.cpp120 void SceneChangeLanguage::drawSceneMainByIndexZ(int z) { in drawSceneMainByIndexZ() function in SceneChangeLanguage
H A Dscene_infotown.cpp671 void SceneInfoTown::drawSceneMainByIndexZ(int z) { in drawSceneMainByIndexZ() function in SceneInfoTown
H A Dscene_game.cpp1041 void SceneGame::drawSceneMainByIndexZ(int z) { in drawSceneMainByIndexZ() function in SceneGame
H A Dscene_menu.cpp966 void SceneMenu::drawSceneMainByIndexZ(int z) { in drawSceneMainByIndexZ() function in SceneMenu
H A Dsceneanimation.cpp619 void SceneAnimation::drawSceneMainByIndexZ(int z) { in drawSceneMainByIndexZ() function in Martian::SceneAnimation
H A Dscene_createmissions.cpp1342 void SceneCreateMission::drawSceneMainByIndexZ(int z) { in drawSceneMainByIndexZ() function in SceneCreateMission
H A Dscene_editgame.cpp2224 void SceneEditGame::drawSceneMainByIndexZ(int z) { in drawSceneMainByIndexZ() function in SceneEditGame