/dports/games/rockdodger/rockdodger-1.1.4/ |
H A D | sprite.c | 6 int draw_sprite(struct sprite *sprite, Sint16 x, Sint16 y, in draw_sprite() function
|
/dports/devel/z88dk/z88dk/examples/ |
H A D | collider.c | 257 draw_sprite(struct player *the_player) in draw_sprite() function
|
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/src/ |
H A D | draw.c | 277 draw_sprite(U8 nbr, U16 x, U16 y) in draw_sprite() function 310 draw_sprite(U8 number, U16 x, U16 y) in draw_sprite() function
|
/dports/games/xrick/xrick-021212/src/ |
H A D | draw.c | 277 draw_sprite(U8 nbr, U16 x, U16 y) in draw_sprite() function 310 draw_sprite(U8 number, U16 x, U16 y) in draw_sprite() function
|
/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | suprloco.cpp | 162 void suprloco_state::draw_sprite(bitmap_ind16 &bitmap,const rectangle &cliprect,int spr_number) in draw_sprite() function in suprloco_state
|
H A D | shangkid.cpp | 58 void shangkid_state::draw_sprite(const uint8_t *source, bitmap_ind16 &bitmap, const rectangle &clip… in draw_sprite() function in shangkid_state
|
H A D | 20pacgal.cpp | 96 void _20pacgal_state::draw_sprite(bitmap_rgb32 &bitmap, const rectangle &cliprect, int y, int x, in draw_sprite() function in _20pacgal_state
|
H A D | spacefb.cpp | 297 void spacefb_state::draw_sprite(offs_t offs, pen_t *pens, bitmap_rgb32 &bitmap, const rectangle &cl… in draw_sprite() function in spacefb_state
|
H A D | igs017_igs031.cpp | 257 void igs017_igs031_device::draw_sprite(bitmap_ind16 &bitmap, const rectangle &cliprect, int offsx, … in draw_sprite() function in igs017_igs031_device
|
/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | suprloco.cpp | 162 void suprloco_state::draw_sprite(bitmap_ind16 &bitmap,const rectangle &cliprect,int spr_number) in draw_sprite() function in suprloco_state
|
H A D | shangkid.cpp | 58 void shangkid_state::draw_sprite(const uint8_t *source, bitmap_ind16 &bitmap, const rectangle &clip… in draw_sprite() function in shangkid_state
|
H A D | 20pacgal.cpp | 96 void _20pacgal_state::draw_sprite(bitmap_rgb32 &bitmap, const rectangle &cliprect, int y, int x, in draw_sprite() function in _20pacgal_state
|
H A D | spacefb.cpp | 297 void spacefb_state::draw_sprite(offs_t offs, pen_t *pens, bitmap_rgb32 &bitmap, const rectangle &cl… in draw_sprite() function in spacefb_state
|
/dports/games/taisei/taisei-1.3.2/src/resource/ |
H A D | sprite.c | 182 void draw_sprite(float x, float y, const char *name) { in draw_sprite() function
|
/dports/games/moonlander/moon-lander/ |
H A D | game_lib.c | 194 void draw_sprite(SDL_Surface *screen, Sprite obj) { in draw_sprite() function
|
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | gladiatr_vidhrdw.c | 198 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in… in draw_sprite() function
|
H A D | shangkid_vidhrdw.c | 66 static void draw_sprite( const UINT8 *source, struct mame_bitmap *bitmap, const struct rectangle *c… in draw_sprite() function
|
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | gladiatr_vidhrdw.c | 198 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in… in draw_sprite() function
|
H A D | shangkid_vidhrdw.c | 66 static void draw_sprite( const UINT8 *source, struct mame_bitmap *bitmap, const struct rectangle *c… in draw_sprite() function
|
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | gladiatr.c | 206 static void draw_sprite( struct osd_bitmap *bitmap, int tile_number, int color, int sx, int sy, int… in draw_sprite() function
|
/dports/devel/cc65/cc65-2.19/libsrc/lynx/tgi/ |
H A D | lynx-160-102-16.s | 381 draw_sprite: ; Draw it in render buffer label
|
/dports/games/powermanga/powermanga-0.93.1/src/ |
H A D | gfx_wrapper.c | 119 draw_sprite (image * img, Uint32 xcoord, Uint32 ycoord) in draw_sprite() function
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/graphics/ |
H A D | sprites.cpp | 119 void Sprites::draw_sprite(int x, int y, int s, int frame, uint8_t dir) in draw_sprite() function in Sprites
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/ |
H A D | d_bogeyman.cpp | 411 static inline void draw_sprite(INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 flip… in draw_sprite() function
|
/dports/games/vor/vor-0.5.8/ |
H A D | sprite.h | 110 draw_sprite(Sprite *s) in draw_sprite() function
|