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Searched +defs:dsd +defs:layout (Results 1 – 6 of 6) sorted by relevance

/dports/databases/tiledb/TileDB-2.5.2/test/src/
H A Dunit-Reader.cc128 Layout layout = Layout::ROW_MAJOR; variable
167 NDRange dsd = domain; variable
/dports/graphics/anttweakbar/AntTweakBar/examples/
H A DTwSimpleDX11.cpp475 D3D11_INPUT_ELEMENT_DESC layout[] = in InitScene() local
542 D3D11_DEPTH_STENCIL_DESC dsd; in InitScene() local
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_d3d11.cpp1693 VertexLayout& layout = m_vertexLayouts[_handle.idx]; in createVertexLayout() local
2098 VertexLayout& layout = m_vertexLayouts[_blitter.m_vb->layoutHandle.idx]; in blitSetup() local
2197 D3D11_TEXTURE2D_DESC dsd; in postReset() local
2603 VertexLayout layout; in setInputLayout() local
3413 const VertexLayout& layout = _clearQuad.m_layout; in clearQuad() local
4653 D3D11_TEXTURE2D_DESC dsd; in create() local
5906 const VertexLayout& layout = m_vertexLayouts[layoutIdx]; in submit() local
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_d3d11.cpp1693 VertexLayout& layout = m_vertexLayouts[_handle.idx]; in createVertexLayout() local
2098 VertexLayout& layout = m_vertexLayouts[_blitter.m_vb->layoutHandle.idx]; in blitSetup() local
2197 D3D11_TEXTURE2D_DESC dsd; in postReset() local
2603 VertexLayout layout; in setInputLayout() local
3413 const VertexLayout& layout = _clearQuad.m_layout; in clearQuad() local
4653 D3D11_TEXTURE2D_DESC dsd; in create() local
5906 const VertexLayout& layout = m_vertexLayouts[layoutIdx]; in submit() local
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-d3d11/
H A Dd3d11-subsystem.hpp716 ComPtr<ID3D11InputLayout> layout; member
912 D3D11_DEPTH_STENCIL_DESC dsd; member
H A Dd3d11-subsystem.cpp647 D3D11_DEPTH_STENCIL_DESC dsd; in AddZStencilState() local
1595 ID3D11InputLayout *layout = NULL; in device_load_vertexshader() local