/dports/devel/godot2-tools/godot-2.1.6-stable/editor/ |
H A D | scene_tree_dock.h | 112 Node *edited_scene; variable
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H A D | editor_data.h | 139 Vector<EditedScene> edited_scene; variable
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H A D | property_editor.cpp | 1774 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _might_be_in_instance() local 1807 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _get_instanced_node_original_property() local 1859 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _is_property_different() local
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/dports/devel/godot2/godot-2.1.6-stable/editor/ |
H A D | scene_tree_dock.h | 112 Node *edited_scene; variable
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H A D | editor_data.h | 139 Vector<EditedScene> edited_scene; variable
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H A D | property_editor.cpp | 1774 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _might_be_in_instance() local 1807 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _get_instanced_node_original_property() local 1859 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _is_property_different() local
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | editor_data.h | 145 Vector<EditedScene> edited_scene; variable
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H A D | scene_tree_dock.h | 152 Node *edited_scene; variable
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H A D | editor_inspector.cpp | 315 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in may_node_be_in_instance() local 345 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in get_instanced_node_original_property() local 405 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in is_node_property_different() local
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | editor_data.h | 145 Vector<EditedScene> edited_scene; variable
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H A D | scene_tree_dock.h | 152 Node *edited_scene; variable
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H A D | editor_inspector.cpp | 315 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in may_node_be_in_instance() local 345 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in get_instanced_node_original_property() local 405 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in is_node_property_different() local
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/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script_func_nodes.cpp | 91 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local 967 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local 1747 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
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H A D | visual_script_yield_nodes.cpp | 261 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
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H A D | visual_script_nodes.cpp | 2586 Node *edited_scene = scene_tree->get_edited_scene_root(); in guess_output_type() local 2621 Node *edited_scene = scene_tree->get_edited_scene_root(); in _validate_property() local
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H A D | visual_script_editor.cpp | 3870 Node *edited_scene = get_tree()->get_edited_scene_root(); in _default_value_edited() local
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script_func_nodes.cpp | 91 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local 967 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local 1747 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
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H A D | visual_script_yield_nodes.cpp | 261 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
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H A D | visual_script_nodes.cpp | 2586 Node *edited_scene = scene_tree->get_edited_scene_root(); in guess_output_type() local 2621 Node *edited_scene = scene_tree->get_edited_scene_root(); in _validate_property() local
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H A D | visual_script_editor.cpp | 3870 Node *edited_scene = get_tree()->get_edited_scene_root(); in _default_value_edited() local
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.cpp | 505 Node *edited_scene = get_tree()->get_edited_scene_root(); in _select_ray() local 691 Node *edited_scene = get_tree()->get_edited_scene_root(); in _select_region() local
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.cpp | 505 Node *edited_scene = get_tree()->get_edited_scene_root(); in _select_ray() local 691 Node *edited_scene = get_tree()->get_edited_scene_root(); in _select_region() local
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