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Searched defs:edited_scene (Results 1 – 22 of 22) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dscene_tree_dock.h112 Node *edited_scene; variable
H A Deditor_data.h139 Vector<EditedScene> edited_scene; variable
H A Dproperty_editor.cpp1774 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _might_be_in_instance() local
1807 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _get_instanced_node_original_property() local
1859 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _is_property_different() local
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dscene_tree_dock.h112 Node *edited_scene; variable
H A Deditor_data.h139 Vector<EditedScene> edited_scene; variable
H A Dproperty_editor.cpp1774 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _might_be_in_instance() local
1807 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _get_instanced_node_original_property() local
1859 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in _is_property_different() local
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Deditor_data.h145 Vector<EditedScene> edited_scene; variable
H A Dscene_tree_dock.h152 Node *edited_scene; variable
H A Deditor_inspector.cpp315 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in may_node_be_in_instance() local
345 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in get_instanced_node_original_property() local
405 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in is_node_property_different() local
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Deditor_data.h145 Vector<EditedScene> edited_scene; variable
H A Dscene_tree_dock.h152 Node *edited_scene; variable
H A Deditor_inspector.cpp315 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in may_node_be_in_instance() local
345 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in get_instanced_node_original_property() local
405 Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); in is_node_property_different() local
/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script_func_nodes.cpp91 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
967 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
1747 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
H A Dvisual_script_yield_nodes.cpp261 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
H A Dvisual_script_nodes.cpp2586 Node *edited_scene = scene_tree->get_edited_scene_root(); in guess_output_type() local
2621 Node *edited_scene = scene_tree->get_edited_scene_root(); in _validate_property() local
H A Dvisual_script_editor.cpp3870 Node *edited_scene = get_tree()->get_edited_scene_root(); in _default_value_edited() local
/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script_func_nodes.cpp91 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
967 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
1747 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
H A Dvisual_script_yield_nodes.cpp261 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() local
H A Dvisual_script_nodes.cpp2586 Node *edited_scene = scene_tree->get_edited_scene_root(); in guess_output_type() local
2621 Node *edited_scene = scene_tree->get_edited_scene_root(); in _validate_property() local
H A Dvisual_script_editor.cpp3870 Node *edited_scene = get_tree()->get_edited_scene_root(); in _default_value_edited() local
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.cpp505 Node *edited_scene = get_tree()->get_edited_scene_root(); in _select_ray() local
691 Node *edited_scene = get_tree()->get_edited_scene_root(); in _select_region() local
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.cpp505 Node *edited_scene = get_tree()->get_edited_scene_root(); in _select_ray() local
691 Node *edited_scene = get_tree()->get_edited_scene_root(); in _select_region() local