/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | r_shadow.c | 1931 …t_Vertex_Shading(int firstvertex, int numverts, int numtriangles, const int *element3i, const floa… in R_Shadow_RenderLighting_Light_Vertex_Shading() 2099 …rds_Diffuse_NormalCubeMap(int firstvertex, int numvertices, int numtriangles, const int *element3i) in R_Shadow_GenTexCoords_Diffuse_NormalCubeMap() 2118 …ds_Specular_NormalCubeMap(int firstvertex, int numvertices, int numtriangles, const int *element3i) in R_Shadow_GenTexCoords_Specular_NormalCubeMap() 2147 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_GLSL() 2190 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_Dot3_Finalize() 2202 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_Dot3_AmbientPass() 2341 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_Dot3_DiffusePass() 2583 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_Dot3_SpecularPass() 2785 …t_Vertex_Pass(int firstvertex, int numvertices, int numtriangles, const int *element3i, vec3_t dif… in R_Shadow_RenderLighting_Light_Vertex_Pass() 2874 …_Light_Vertex(int firstvertex, int numvertices, int numtriangles, const int *element3i, const vec3… in R_Shadow_RenderLighting_Light_Vertex() [all …]
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H A D | collision.c | 904 …sbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const floa… in Collision_TraceBrushTriangleMeshFloat() 978 …, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const floa… in Collision_TraceLineTriangleMeshFloat()
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H A D | render.h | 82 int *element3i; member
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H A D | gl_rsurf.c | 1140 const int *element3i; in R_Q1BSP_DrawLight() local
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H A D | model_shared.c | 1063 …loat *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i) in Mod_ShadowMesh_AddMesh() 1293 … imagewidth, int imageheight, int x1, int y1, int width, int height, int *element3i, int *neighbor… in Mod_ConstructTerrainPatchFromBGRA()
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H A D | gl_backend.c | 1155 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Mesh_Draw()
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H A D | model_shared.h | 162 int *element3i; member
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H A D | model_brush.c | 4707 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, f… in Mod_Q3BSP_BuildBBoxes()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | collision.c | 959 …sbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const floa… in Collision_TraceBrushTriangleMeshFloat() 1041 …, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const floa… in Collision_TraceLineTriangleMeshFloat()
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H A D | model_shared.c | 1154 …loat *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i) in Mod_ShadowMesh_AddMesh() 3703 const int *element3i = model->surfmesh.data_element3i; in Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces() local
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H A D | render.h | 85 int *element3i; member
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H A D | dpsoftrast.c | 4859 const int *element3i = command->element3i; in DPSOFTRAST_Interpret_Draw() local 5319 …teDrawCommand(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsi… in DPSOFTRAST_Draw_AllocateDrawCommand() 5383 …DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsi… in DPSOFTRAST_DrawTriangles()
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H A D | gl_backend.c | 2799 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const r_me… in R_Mesh_Draw()
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H A D | model_shared.h | 225 int *element3i; member
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H A D | r_shadow.c | 3632 …t_Vertex_Pass(int firstvertex, int numvertices, int numtriangles, const int *element3i, vec3_t dif… in R_Shadow_RenderLighting_Light_Vertex_Pass()
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H A D | model_brush.c | 5788 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, f… in Mod_Q3BSP_BuildBBoxes()
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H A D | client.h | 231 int *element3i; member
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/dports/games/darkplaces/darkplaces/ |
H A D | collision.c | 998 …sbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const floa… in Collision_TraceBrushTriangleMeshFloat() 1080 …, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const floa… in Collision_TraceLineTriangleMeshFloat()
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H A D | render.h | 88 int *element3i; member
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H A D | model_shared.c | 1157 …loat *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i) in Mod_ShadowMesh_AddMesh() 3807 const int *element3i = model->surfmesh.data_element3i; in Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces() local
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H A D | dpsoftrast.c | 4859 const int *element3i = command->element3i; in DPSOFTRAST_Interpret_Draw() local 5319 …teDrawCommand(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsi… in DPSOFTRAST_Draw_AllocateDrawCommand() 5383 …DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsi… in DPSOFTRAST_DrawTriangles()
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H A D | gl_backend.c | 2799 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const r_me… in R_Mesh_Draw()
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H A D | model_shared.h | 231 int *element3i; member
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H A D | r_shadow.c | 3889 …t_Vertex_Pass(int firstvertex, int numvertices, int numtriangles, const int *element3i, vec3_t dif… in R_Shadow_RenderLighting_Light_Vertex_Pass()
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H A D | model_brush.c | 5867 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, f… in Mod_Q3BSP_BuildBBoxes()
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