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Searched defs:element3i (Results 1 – 25 of 28) sorted by relevance

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/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dr_shadow.c1931 …t_Vertex_Shading(int firstvertex, int numverts, int numtriangles, const int *element3i, const floa… in R_Shadow_RenderLighting_Light_Vertex_Shading()
2099 …rds_Diffuse_NormalCubeMap(int firstvertex, int numvertices, int numtriangles, const int *element3i) in R_Shadow_GenTexCoords_Diffuse_NormalCubeMap()
2118 …ds_Specular_NormalCubeMap(int firstvertex, int numvertices, int numtriangles, const int *element3i) in R_Shadow_GenTexCoords_Specular_NormalCubeMap()
2147 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_GLSL()
2190 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_Dot3_Finalize()
2202 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_Dot3_AmbientPass()
2341 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_Dot3_DiffusePass()
2583 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Shadow_RenderLighting_Light_Dot3_SpecularPass()
2785 …t_Vertex_Pass(int firstvertex, int numvertices, int numtriangles, const int *element3i, vec3_t dif… in R_Shadow_RenderLighting_Light_Vertex_Pass()
2874 …_Light_Vertex(int firstvertex, int numvertices, int numtriangles, const int *element3i, const vec3… in R_Shadow_RenderLighting_Light_Vertex()
[all …]
H A Dcollision.c904 …sbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const floa… in Collision_TraceBrushTriangleMeshFloat()
978 …, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const floa… in Collision_TraceLineTriangleMeshFloat()
H A Drender.h82 int *element3i; member
H A Dgl_rsurf.c1140 const int *element3i; in R_Q1BSP_DrawLight() local
H A Dmodel_shared.c1063 …loat *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i) in Mod_ShadowMesh_AddMesh()
1293 … imagewidth, int imageheight, int x1, int y1, int width, int height, int *element3i, int *neighbor… in Mod_ConstructTerrainPatchFromBGRA()
H A Dgl_backend.c1155 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsi… in R_Mesh_Draw()
H A Dmodel_shared.h162 int *element3i; member
H A Dmodel_brush.c4707 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, f… in Mod_Q3BSP_BuildBBoxes()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcollision.c959 …sbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const floa… in Collision_TraceBrushTriangleMeshFloat()
1041 …, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const floa… in Collision_TraceLineTriangleMeshFloat()
H A Dmodel_shared.c1154 …loat *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i) in Mod_ShadowMesh_AddMesh()
3703 const int *element3i = model->surfmesh.data_element3i; in Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces() local
H A Drender.h85 int *element3i; member
H A Ddpsoftrast.c4859 const int *element3i = command->element3i; in DPSOFTRAST_Interpret_Draw() local
5319 …teDrawCommand(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsi… in DPSOFTRAST_Draw_AllocateDrawCommand()
5383 …DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsi… in DPSOFTRAST_DrawTriangles()
H A Dgl_backend.c2799 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const r_me… in R_Mesh_Draw()
H A Dmodel_shared.h225 int *element3i; member
H A Dr_shadow.c3632 …t_Vertex_Pass(int firstvertex, int numvertices, int numtriangles, const int *element3i, vec3_t dif… in R_Shadow_RenderLighting_Light_Vertex_Pass()
H A Dmodel_brush.c5788 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, f… in Mod_Q3BSP_BuildBBoxes()
H A Dclient.h231 int *element3i; member
/dports/games/darkplaces/darkplaces/
H A Dcollision.c998 …sbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const floa… in Collision_TraceBrushTriangleMeshFloat()
1080 …, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const floa… in Collision_TraceLineTriangleMeshFloat()
H A Drender.h88 int *element3i; member
H A Dmodel_shared.c1157 …loat *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i) in Mod_ShadowMesh_AddMesh()
3807 const int *element3i = model->surfmesh.data_element3i; in Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces() local
H A Ddpsoftrast.c4859 const int *element3i = command->element3i; in DPSOFTRAST_Interpret_Draw() local
5319 …teDrawCommand(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsi… in DPSOFTRAST_Draw_AllocateDrawCommand()
5383 …DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsi… in DPSOFTRAST_DrawTriangles()
H A Dgl_backend.c2799 …irstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const r_me… in R_Mesh_Draw()
H A Dmodel_shared.h231 int *element3i; member
H A Dr_shadow.c3889 …t_Vertex_Pass(int firstvertex, int numvertices, int numtriangles, const int *element3i, vec3_t dif… in R_Shadow_RenderLighting_Light_Vertex_Pass()
H A Dmodel_brush.c5867 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, f… in Mod_Q3BSP_BuildBBoxes()

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