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Searched defs:emtex (Results 1 – 15 of 15) sorted by relevance

/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderva.cpp1280 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
2138 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
H A Danimmodel.h276 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
H A Dtexture.cpp2555 static GLuint emfbo[3] = { 0, 0, 0 }, emtex[2] = { 0, 0 }; variable
/dports/games/tesseract/tesseract/src/engine/
H A Drenderva.cpp1280 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
2138 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
H A Danimmodel.h276 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
H A Dtexture.cpp2555 static GLuint emfbo[3] = { 0, 0, 0 }, emtex[2] = { 0, 0 }; variable
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderva.cpp1428 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
2339 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
H A Danimmodel.h362 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
H A Dtexture.cpp3093 static GLuint emfbo[3] = { 0, 0, 0 }, emtex[2] = { 0, 0 }; variable
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Danimmodel.h346 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
H A Drenderva.cpp1188 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp1110 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
H A Danimmodel.h277 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp1083 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
H A Danimmodel.h266 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local