Searched defs:emtex (Results 1 – 15 of 15) sorted by relevance
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 1280 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local 2138 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
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H A D | animmodel.h | 276 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
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H A D | texture.cpp | 2555 static GLuint emfbo[3] = { 0, 0, 0 }, emtex[2] = { 0, 0 }; variable
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 1280 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local 2138 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
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H A D | animmodel.h | 276 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
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H A D | texture.cpp | 2555 static GLuint emfbo[3] = { 0, 0, 0 }, emtex[2] = { 0, 0 }; variable
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 1428 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local 2339 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
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H A D | animmodel.h | 362 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
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H A D | texture.cpp | 3093 static GLuint emfbo[3] = { 0, 0, 0 }, emtex[2] = { 0, 0 }; variable
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | animmodel.h | 346 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
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H A D | renderva.cpp | 1188 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 1110 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
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H A D | animmodel.h | 277 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 1083 GLuint emtex = lookupenvmap(b.es.envmap); in changebatchtmus() local
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H A D | animmodel.h | 266 GLuint emtex = envmap ? envmap->id : closestenvmaptex; in bind() local
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