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/dports/games/0ad/0ad-0.0.23b-alpha/source/maths/
H A DNUSpline.cpp33 …D& startPos, const CVector3D& startVel, const CVector3D& endPos, const CVector3D& endVel, float ti… in GetPositionOnCubic()
132 CVector3D endVel = Node[i+1].Velocity * Node[i].Distance.ToFloat(); in GetPosition() local