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/dports/textproc/hs-pandoc-crossref/pandoc-crossref-0.3.12.0/_cabal_deps/texmath-0.12.1.1/src/Text/TeXMath/Readers/MathML/
H A DEntityMap.hs44 entityList = M.fromList function
/dports/textproc/hs-pandoc/pandoc-2.14.2/_cabal_deps/texmath-0.12.3.1/src/Text/TeXMath/Readers/MathML/
H A DEntityMap.hs44 entityList = M.fromList function
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.IdentityModel/System/IdentityModel/Metadata/
H A DEntitiesDescriptor.cs40 public EntitiesDescriptor(Collection<EntityDescriptor> entityList) in EntitiesDescriptor()
51 …public EntitiesDescriptor(Collection<EntityDescriptor> entityList, Collection<EntitiesDescriptor> … in EntitiesDescriptor()
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/
H A DDMap.h46 list<DEntity*> entityList; variable
/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/
H A DDMap.h50 std::list<DEntity*> entityList; variable
/dports/devel/swig/swig-4.0.2/Source/Doxygen/
H A Ddoxyentity.h36 DoxygenEntityList entityList; variable
H A Ddoxytranslator.cxx64 void DoxygenTranslator::printTree(const DoxygenEntityList &entityList) { in printTree()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPush.cpp281 const idVec3 &translation, idEntity *entityList[], int maxEntities ) { in GetPushableEntitiesForTranslation()
317 idEntity *curPusher, *ent, *entityList[ MAX_GENTITIES ]; in ClipTranslationalPush() local
477 const idRotation &rotation, idEntity *entityList[], int maxEntities ) { in GetPushableEntitiesForRotation()
513 idEntity *curPusher, *ent, *entityList[ MAX_GENTITIES ]; in ClipRotationalPush() local
993 int idPush::DiscardEntities( idEntity *entityList[], int numEntities, int flags, idEntity *pusher )… in DiscardEntities()
1045 idEntity *check, *entityList[ MAX_GENTITIES ]; in ClipTranslationalPush() local
1225 idEntity *check, *entityList[ MAX_GENTITIES ]; in ClipRotationalPush() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPush.cpp281 const idVec3 &translation, idEntity *entityList[], int maxEntities ) { in GetPushableEntitiesForTranslation()
317 idEntity *curPusher, *ent, *entityList[ MAX_GENTITIES ]; in ClipTranslationalPush() local
477 const idRotation &rotation, idEntity *entityList[], int maxEntities ) { in GetPushableEntitiesForRotation()
513 idEntity *curPusher, *ent, *entityList[ MAX_GENTITIES ]; in ClipRotationalPush() local
993 int idPush::DiscardEntities( idEntity *entityList[], int numEntities, int flags, idEntity *pusher )… in DiscardEntities()
1045 idEntity *check, *entityList[ MAX_GENTITIES ]; in ClipTranslationalPush() local
1225 idEntity *check, *entityList[ MAX_GENTITIES ]; in ClipRotationalPush() local
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/
H A DgameEntity.cpp3 PVector<GameEntity> entityList; variable
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/item/
H A DAreaUseItem.java53 List<Entity> entityList = zone.getEntitiesAt(posX, posY); in onUsed() local
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_buildable.c456 int entityList[ MAX_GENTITIES ]; in creepSlow() local
715 int entityList[ MAX_GENTITIES ]; in AOvermind_Think() local
923 int entityList[ MAX_GENTITIES ]; in AAcidTube_Think() local
983 int entityList[ MAX_GENTITIES ]; in AHive_Think() local
1553 int entityList[ MAX_GENTITIES ]; in HReactor_Think() local
1679 int entityList[ MAX_GENTITIES ]; in HMedistat_Think() local
1920 int entityList[ MAX_GENTITIES ]; in HMGTurret_FindEnemy() local
2048 int entityList[ MAX_GENTITIES ]; in HTeslaGen_Think() local
2399 int entityList[ MAX_GENTITIES ]; in G_BuildableRange() local
H A Dg_active.c725 int entityList[ MAX_GENTITIES ]; in ClientTimerActions() local
1291 int entityList[ MAX_GENTITIES ]; in ClientThink_real() local
H A Dg_combat.c1203 int entityList[ MAX_GENTITIES ]; in G_SelectiveRadiusDamage() local
1274 int entityList[ MAX_GENTITIES ]; in G_RadiusDamage() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAI_Vagary.cpp68 idEntity * entityList[ MAX_GENTITIES ]; in CLASS_DECLARATION() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAI_Vagary.cpp68 idEntity * entityList[ MAX_GENTITIES ]; in CLASS_DECLARATION() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_demp2.cpp93 gentity_t *entityList[MAX_GENTITIES]; in DEMP2_AltRadiusDamage() local
H A DAI_Seeker.cpp355 gentity_t *entityList[MAX_GENTITIES], *ent, *best = NULL; in Seeker_FindEnemy() local
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_demp2.cpp93 gentity_t *entityList[MAX_GENTITIES]; in DEMP2_AltRadiusDamage() local
H A DAI_Seeker.cpp398 gentity_t *entityList[MAX_GENTITIES], *ent, *best = NULL; in Seeker_FindEnemy() local
/dports/audio/stmp/stmp-0.0.2/
H A Dgui.go16 entityList *tview.List member
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/examples/16.Quake3MapShader/
H A Dmain.cpp273 quake3::tQ3EntityList &entityList = mesh->getEntityList(); in main() local
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Seeker.c409 int entityList[MAX_GENTITIES]; in Seeker_FindEnemy() local
H A Dw_force.c1773 gentity_t *entityList[MAX_GENTITIES]; in ForceShootLightning() local
2056 gentity_t *entityList[MAX_GENTITIES]; in ForceShootDrain() local
2686 int entityList[MAX_GENTITIES]; in ForceTelepathy() local
2919 int entityList[MAX_GENTITIES]; in ForceThrow() local
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_weapon.c906 int entityList[MAX_GENTITIES]; in KamikazeRadiusDamage() local
971 int entityList[MAX_GENTITIES]; in KamikazeShockWave() local

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