/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | snd_main.c | 146 void S_StartStreamingSound( const char *intro, const char *loop, int entityNum, int channel, int at… in S_StartStreamingSound() 158 int S_GetVoiceAmplitude( int entityNum ) in S_GetVoiceAmplitude() 172 const byte *data, float volume, int entityNum) in S_RawSamples() 207 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound() 220 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound() 233 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() 245 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize() 258 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
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H A D | snd_dma.c | 53 int entityNum; member 527 static qboolean S_Base_HearingThroughEntity( int entityNum, vec3_t origin ) in S_Base_HearingThroughEntity() 575 void S_Base_StartSoundEx( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle, int … in S_Base_StartSoundEx() 610 static void S_Base_MainStartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHan… in S_Base_MainStartSound() 818 void S_Base_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound() 899 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound() 1018 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, const i… in S_Base_AddRealLoopingSound() 1182 …m, int samples, int rate, int width, int s_channels, const byte *data, float volume, int entityNum) in S_Base_RawSamples() 1310 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition() 1325 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize() [all …]
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H A D | snd_openal.c | 692 static qboolean S_AL_HearingThroughEntity( int entityNum ) in S_AL_HearingThroughEntity() 1213 void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_AL_UpdateEntityPosition() 1231 static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx) in S_AL_CheckInput() 1386 const vec3_t origin, const vec3_t velocity, int entityNum, int volume ) in S_AL_SrcLoop() 1497 static void S_AL_AddRealLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, con… in S_AL_AddRealLoopingSound() 1508 void S_AL_StopLoopingSound(int entityNum ) in S_AL_StopLoopingSound() 1525 int entityNum; in S_AL_SrcUpdate() local 1757 static void S_AL_AllocateStreamChannel(int stream, int entityNum) in S_AL_AllocateStreamChannel() 1845 …eam, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum) in S_AL_RawSamples() 2292 int S_AL_GetVoiceAmplitude( int entityNum ) { in S_AL_GetVoiceAmplitude() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | snd_main.c | 173 void S_StartStreamingSound( const char *intro, const char *loop, int entityNum, int channel, int at… in S_StartStreamingSound() 197 int S_GetVoiceAmplitude( int entityNum ) in S_GetVoiceAmplitude() 211 const byte *data, float volume, int entityNum) in S_RawSamples() 246 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound() 259 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound() 272 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() 284 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize() 297 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
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H A D | snd_dma.c | 518 static qboolean S_Base_HearingThroughEntity( int entityNum, vec3_t origin ) in S_Base_HearingThroughEntity() 567 void S_Base_StartSoundEx( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle, int … in S_Base_StartSoundEx() 612 static void S_Base_MainStartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHan… in S_Base_MainStartSound() 826 void S_Base_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound() 916 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound() 949 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, const int r… in S_Base_AddLoopingSound() 1035 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, const i… in S_Base_AddRealLoopingSound() 1199 …m, int samples, int rate, int width, int s_channels, const byte *data, float volume, int entityNum) in S_Base_RawSamples() 1327 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition() 1342 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize() [all …]
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H A D | snd_openal.c | 693 static qboolean S_AL_HearingThroughEntity( int entityNum ) in S_AL_HearingThroughEntity() 1223 void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_AL_UpdateEntityPosition() 1241 static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx) in S_AL_CheckInput() 1405 const vec3_t origin, const vec3_t velocity, int entityNum, int volume ) in S_AL_SrcLoop() 1516 static void S_AL_AddRealLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, con… in S_AL_AddRealLoopingSound() 1527 void S_AL_StopLoopingSound(int entityNum ) in S_AL_StopLoopingSound() 1544 int entityNum; in S_AL_SrcUpdate() local 1776 static void S_AL_AllocateStreamChannel(int stream, int entityNum) in S_AL_AllocateStreamChannel() 1864 …eam, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum) in S_AL_RawSamples() 2344 int S_AL_GetVoiceAmplitude( int entityNum ) { in S_AL_GetVoiceAmplitude() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | snd_main.c | 158 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound() 171 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound() 184 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() 196 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize() 209 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
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H A D | snd_openal.c | 514 static qboolean S_AL_HearingThroughEntity( int entityNum ) in S_AL_HearingThroughEntity() 814 void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_AL_UpdateEntityPosition() 913 const vec3_t origin, const vec3_t velocity, int entityNum ) in S_AL_SrcLoop() 974 void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t s… in S_AL_AddLoopingSound() 987 void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle… in S_AL_AddRealLoopingSound() 1008 void S_AL_StopLoopingSound(int entityNum ) in S_AL_StopLoopingSound() 1025 int entityNum; in S_AL_SrcUpdate() local 1550 void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) in S_AL_Respatialize()
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H A D | snd_dma.c | 455 void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound() 652 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound() 683 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t… in S_Base_AddLoopingSound() 746 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHand… in S_Base_AddRealLoopingSound() 1001 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition() 1016 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | snd_main.c | 158 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound() 171 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound() 184 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() 196 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize() 209 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
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H A D | snd_openal.c | 569 static qboolean S_AL_HearingThroughEntity( int entityNum ) in S_AL_HearingThroughEntity() 874 void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_AL_UpdateEntityPosition() 889 static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx) in S_AL_CheckInput() 1003 const vec3_t origin, const vec3_t velocity, int entityNum ) in S_AL_SrcLoop() 1070 void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t s… in S_AL_AddLoopingSound() 1086 void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle… in S_AL_AddRealLoopingSound() 1110 void S_AL_StopLoopingSound(int entityNum ) in S_AL_StopLoopingSound() 1127 int entityNum; in S_AL_SrcUpdate() local 1711 void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) in S_AL_Respatialize()
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H A D | snd_dma.c | 454 void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound() 648 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound() 679 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t… in S_Base_AddLoopingSound() 742 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHand… in S_Base_AddRealLoopingSound() 997 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition() 1012 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | snd_main.c | 166 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound() 179 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound() 192 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() 204 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize() 217 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | snd_main.c | 166 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound() 179 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound() 192 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() 204 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize() 217 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
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/dports/games/evq3/evq3/code/client/ |
H A D | snd_main.c | 166 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound() 179 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound() 192 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() 204 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize() 217 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_main.c | 168 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound() 181 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound() 194 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() 206 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize() 219 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
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H A D | snd_dma.c | 485 void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound() 679 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound() 710 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t… in S_Base_AddLoopingSound() 773 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHand… in S_Base_AddRealLoopingSound() 1033 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition() 1048 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_main.c | 168 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound() 181 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound() 194 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() 206 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize() 219 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
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H A D | snd_dma.c | 485 void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound() 679 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound() 710 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t… in S_Base_AddLoopingSound() 773 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHand… in S_Base_AddRealLoopingSound() 1033 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition() 1048 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/ |
H A D | levels.cpp | 127 …t ConstructLevelNodes_r (const int levelnum, const vec3_t cmins, const vec3_t cmaxs, int entityNum) in ConstructLevelNodes_r() 226 static int entityNum; variable
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_main.c | 669 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations() 788 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror() 855 int entityNum; in SurfIsOffscreen() local 958 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface() 1127 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort() 1143 int entityNum; in R_SortDrawSurfs() local
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_main.c | 669 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations() 788 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror() 855 int entityNum; in SurfIsOffscreen() local 958 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface() 1127 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort() 1143 int entityNum; in R_SortDrawSurfs() local
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_main.c | 623 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations() 742 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror() 809 int entityNum; in SurfIsOffscreen() local 912 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface() 1075 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort() 1091 int entityNum; in R_SortDrawSurfs() local
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_main.cpp | 662 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations() 781 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror() 848 int entityNum; in SurfIsOffscreen() local 945 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface() 1124 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort() 1140 int entityNum; in R_SortDrawSurfs() local
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_main.c | 669 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations() 788 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror() 855 int entityNum; in SurfIsOffscreen() local 958 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface() 1127 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort() 1143 int entityNum; in R_SortDrawSurfs() local
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