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Searched defs:entityNum (Results 1 – 25 of 193) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dsnd_main.c146 void S_StartStreamingSound( const char *intro, const char *loop, int entityNum, int channel, int at… in S_StartStreamingSound()
158 int S_GetVoiceAmplitude( int entityNum ) in S_GetVoiceAmplitude()
172 const byte *data, float volume, int entityNum) in S_RawSamples()
207 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound()
220 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound()
233 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound()
245 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize()
258 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
H A Dsnd_dma.c53 int entityNum; member
527 static qboolean S_Base_HearingThroughEntity( int entityNum, vec3_t origin ) in S_Base_HearingThroughEntity()
575 void S_Base_StartSoundEx( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle, int … in S_Base_StartSoundEx()
610 static void S_Base_MainStartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHan… in S_Base_MainStartSound()
818 void S_Base_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound()
899 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound()
1018 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, const i… in S_Base_AddRealLoopingSound()
1182 …m, int samples, int rate, int width, int s_channels, const byte *data, float volume, int entityNum) in S_Base_RawSamples()
1310 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition()
1325 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
[all …]
H A Dsnd_openal.c692 static qboolean S_AL_HearingThroughEntity( int entityNum ) in S_AL_HearingThroughEntity()
1213 void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_AL_UpdateEntityPosition()
1231 static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx) in S_AL_CheckInput()
1386 const vec3_t origin, const vec3_t velocity, int entityNum, int volume ) in S_AL_SrcLoop()
1497 static void S_AL_AddRealLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, con… in S_AL_AddRealLoopingSound()
1508 void S_AL_StopLoopingSound(int entityNum ) in S_AL_StopLoopingSound()
1525 int entityNum; in S_AL_SrcUpdate() local
1757 static void S_AL_AllocateStreamChannel(int stream, int entityNum) in S_AL_AllocateStreamChannel()
1845 …eam, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum) in S_AL_RawSamples()
2292 int S_AL_GetVoiceAmplitude( int entityNum ) { in S_AL_GetVoiceAmplitude()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dsnd_main.c173 void S_StartStreamingSound( const char *intro, const char *loop, int entityNum, int channel, int at… in S_StartStreamingSound()
197 int S_GetVoiceAmplitude( int entityNum ) in S_GetVoiceAmplitude()
211 const byte *data, float volume, int entityNum) in S_RawSamples()
246 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound()
259 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound()
272 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound()
284 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize()
297 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
H A Dsnd_dma.c518 static qboolean S_Base_HearingThroughEntity( int entityNum, vec3_t origin ) in S_Base_HearingThroughEntity()
567 void S_Base_StartSoundEx( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle, int … in S_Base_StartSoundEx()
612 static void S_Base_MainStartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHan… in S_Base_MainStartSound()
826 void S_Base_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound()
916 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound()
949 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, const int r… in S_Base_AddLoopingSound()
1035 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, const i… in S_Base_AddRealLoopingSound()
1199 …m, int samples, int rate, int width, int s_channels, const byte *data, float volume, int entityNum) in S_Base_RawSamples()
1327 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition()
1342 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
[all …]
H A Dsnd_openal.c693 static qboolean S_AL_HearingThroughEntity( int entityNum ) in S_AL_HearingThroughEntity()
1223 void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_AL_UpdateEntityPosition()
1241 static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx) in S_AL_CheckInput()
1405 const vec3_t origin, const vec3_t velocity, int entityNum, int volume ) in S_AL_SrcLoop()
1516 static void S_AL_AddRealLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, con… in S_AL_AddRealLoopingSound()
1527 void S_AL_StopLoopingSound(int entityNum ) in S_AL_StopLoopingSound()
1544 int entityNum; in S_AL_SrcUpdate() local
1776 static void S_AL_AllocateStreamChannel(int stream, int entityNum) in S_AL_AllocateStreamChannel()
1864 …eam, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum) in S_AL_RawSamples()
2344 int S_AL_GetVoiceAmplitude( int entityNum ) { in S_AL_GetVoiceAmplitude()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_main.c158 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound()
171 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound()
184 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound()
196 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize()
209 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
H A Dsnd_openal.c514 static qboolean S_AL_HearingThroughEntity( int entityNum ) in S_AL_HearingThroughEntity()
814 void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_AL_UpdateEntityPosition()
913 const vec3_t origin, const vec3_t velocity, int entityNum ) in S_AL_SrcLoop()
974 void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t s… in S_AL_AddLoopingSound()
987 void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle… in S_AL_AddRealLoopingSound()
1008 void S_AL_StopLoopingSound(int entityNum ) in S_AL_StopLoopingSound()
1025 int entityNum; in S_AL_SrcUpdate() local
1550 void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) in S_AL_Respatialize()
H A Dsnd_dma.c455 void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound()
652 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound()
683 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t… in S_Base_AddLoopingSound()
746 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHand… in S_Base_AddRealLoopingSound()
1001 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition()
1016 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_main.c158 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound()
171 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound()
184 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound()
196 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize()
209 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
H A Dsnd_openal.c569 static qboolean S_AL_HearingThroughEntity( int entityNum ) in S_AL_HearingThroughEntity()
874 void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_AL_UpdateEntityPosition()
889 static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx) in S_AL_CheckInput()
1003 const vec3_t origin, const vec3_t velocity, int entityNum ) in S_AL_SrcLoop()
1070 void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t s… in S_AL_AddLoopingSound()
1086 void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle… in S_AL_AddRealLoopingSound()
1110 void S_AL_StopLoopingSound(int entityNum ) in S_AL_StopLoopingSound()
1127 int entityNum; in S_AL_SrcUpdate() local
1711 void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) in S_AL_Respatialize()
H A Dsnd_dma.c454 void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound()
648 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound()
679 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t… in S_Base_AddLoopingSound()
742 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHand… in S_Base_AddRealLoopingSound()
997 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition()
1012 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_main.c166 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound()
179 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound()
192 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound()
204 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize()
217 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_main.c166 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound()
179 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound()
192 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound()
204 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize()
217 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
/dports/games/evq3/evq3/code/client/
H A Dsnd_main.c166 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound()
179 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound()
192 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound()
204 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize()
217 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c168 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound()
181 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound()
194 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound()
206 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize()
219 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
H A Dsnd_dma.c485 void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound()
679 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound()
710 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t… in S_Base_AddLoopingSound()
773 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHand… in S_Base_AddRealLoopingSound()
1033 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition()
1048 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c168 void S_AddLoopingSound( int entityNum, const vec3_t origin, in S_AddLoopingSound()
181 void S_AddRealLoopingSound( int entityNum, const vec3_t origin, in S_AddRealLoopingSound()
194 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound()
206 void S_Respatialize( int entityNum, const vec3_t origin, in S_Respatialize()
219 void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) in S_UpdateEntityPosition()
H A Dsnd_dma.c485 void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) { in S_Base_StartSound()
679 void S_Base_StopLoopingSound(int entityNum) { in S_Base_StopLoopingSound()
710 void S_Base_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t… in S_Base_AddLoopingSound()
773 void S_Base_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHand… in S_Base_AddRealLoopingSound()
1033 void S_Base_UpdateEntityPosition( int entityNum, const vec3_t origin ) { in S_Base_UpdateEntityPosition()
1048 void S_Base_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) { in S_Base_Respatialize()
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/
H A Dlevels.cpp127 …t ConstructLevelNodes_r (const int levelnum, const vec3_t cmins, const vec3_t cmaxs, int entityNum) in ConstructLevelNodes_r()
226 static int entityNum; variable
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_main.c669 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations()
788 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror()
855 int entityNum; in SurfIsOffscreen() local
958 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface()
1127 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort()
1143 int entityNum; in R_SortDrawSurfs() local
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_main.c669 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations()
788 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror()
855 int entityNum; in SurfIsOffscreen() local
958 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface()
1127 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort()
1143 int entityNum; in R_SortDrawSurfs() local
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_main.c623 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations()
742 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror()
809 int entityNum; in SurfIsOffscreen() local
912 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface()
1075 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort()
1091 int entityNum; in R_SortDrawSurfs() local
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_main.cpp662 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations()
781 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror()
848 int entityNum; in SurfIsOffscreen() local
945 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface()
1124 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort()
1140 int entityNum; in R_SortDrawSurfs() local
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_main.c669 qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum, in R_GetPortalOrientations()
788 static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum ) in IsMirror()
855 int entityNum; in SurfIsOffscreen() local
958 qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) { in R_MirrorViewBySurface()
1127 void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader, in R_DecomposeSort()
1143 int entityNum; in R_SortDrawSurfs() local

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