1
2 EAPI void
evas_image_cache_set(Evas_Canvas * obj,int size)3 evas_image_cache_set(Evas_Canvas *obj, int size)
4 {
5 evas_canvas_image_cache_set(obj, size);
6 }
7
8 EAPI int
evas_image_cache_get(const Evas_Canvas * obj)9 evas_image_cache_get(const Evas_Canvas *obj)
10 {
11 return evas_canvas_image_cache_get(obj);
12 }
13
14 EAPI void
evas_event_default_flags_set(Evas_Canvas * obj,Evas_Event_Flags flags)15 evas_event_default_flags_set(Evas_Canvas *obj, Evas_Event_Flags flags)
16 {
17 evas_canvas_event_default_flags_set(obj, flags);
18 }
19
20 EAPI Evas_Event_Flags
evas_event_default_flags_get(const Evas_Canvas * obj)21 evas_event_default_flags_get(const Evas_Canvas *obj)
22 {
23 return (Evas_Event_Flags)evas_canvas_event_default_flags_get(obj);
24 }
25
26 EAPI void
evas_font_cache_set(Evas_Canvas * obj,int size)27 evas_font_cache_set(Evas_Canvas *obj, int size)
28 {
29 evas_canvas_font_cache_set(obj, size);
30 }
31
32 EAPI int
evas_font_cache_get(const Evas_Canvas * obj)33 evas_font_cache_get(const Evas_Canvas *obj)
34 {
35 return evas_canvas_font_cache_get(obj);
36 }
37
38 EAPI void
evas_data_attach_set(Evas_Canvas * obj,void * data)39 evas_data_attach_set(Evas_Canvas *obj, void *data)
40 {
41 evas_canvas_data_attach_set(obj, data);
42 }
43
44 EAPI void *
evas_data_attach_get(const Evas_Canvas * obj)45 evas_data_attach_get(const Evas_Canvas *obj)
46 {
47 return evas_canvas_data_attach_get(obj);
48 }
49
50 EAPI Efl_Canvas_Object *
evas_focus_get(const Evas_Canvas * obj)51 evas_focus_get(const Evas_Canvas *obj)
52 {
53 return evas_canvas_focus_get(obj);
54 }
55
56 EAPI Efl_Canvas_Object *
evas_seat_focus_get(const Evas_Canvas * obj,Evas_Device * seat)57 evas_seat_focus_get(const Evas_Canvas *obj, Evas_Device *seat)
58 {
59 return evas_canvas_seat_focus_get(obj, seat);
60 }
61
62 EAPI Efl_Canvas_Object *
evas_object_top_get(const Evas_Canvas * obj)63 evas_object_top_get(const Evas_Canvas *obj)
64 {
65 return evas_canvas_object_top_get(obj);
66 }
67
68 EAPI void
evas_pointer_canvas_xy_by_device_get(const Evas_Canvas * obj,Evas_Device * dev,int * x,int * y)69 evas_pointer_canvas_xy_by_device_get(const Evas_Canvas *obj, Evas_Device *dev, int *x, int *y)
70 {
71 evas_canvas_pointer_canvas_xy_by_device_get(obj, dev, x, y);
72 }
73
74 EAPI void
evas_pointer_canvas_xy_get(const Evas_Canvas * obj,int * x,int * y)75 evas_pointer_canvas_xy_get(const Evas_Canvas *obj, int *x, int *y)
76 {
77 evas_canvas_pointer_canvas_xy_get(obj, x, y);
78 }
79
80 EAPI int
evas_event_down_count_get(const Evas_Canvas * obj)81 evas_event_down_count_get(const Evas_Canvas *obj)
82 {
83 return evas_canvas_event_down_count_get(obj);
84 }
85
86 EAPI int
evas_smart_objects_calculate_count_get(const Evas_Canvas * obj)87 evas_smart_objects_calculate_count_get(const Evas_Canvas *obj)
88 {
89 return evas_canvas_smart_objects_calculate_count_get(obj);
90 }
91
92 EAPI Eina_Bool
evas_focus_state_get(const Evas_Canvas * obj)93 evas_focus_state_get(const Evas_Canvas *obj)
94 {
95 return evas_canvas_focus_state_get(obj);
96 }
97
98 EAPI Eina_Bool
evas_seat_focus_state_get(const Evas_Canvas * obj,Evas_Device * seat)99 evas_seat_focus_state_get(const Evas_Canvas *obj, Evas_Device *seat)
100 {
101 return evas_canvas_seat_focus_state_get(obj, seat);
102 }
103
104 EAPI Eina_Bool
evas_changed_get(const Evas_Canvas * obj)105 evas_changed_get(const Evas_Canvas *obj)
106 {
107 return evas_canvas_changed_get(obj);
108 }
109
110 EAPI void
evas_pointer_output_xy_by_device_get(const Evas_Canvas * obj,Evas_Device * dev,int * x,int * y)111 evas_pointer_output_xy_by_device_get(const Evas_Canvas *obj, Evas_Device *dev, int *x, int *y)
112 {
113 evas_canvas_pointer_output_xy_by_device_get(obj, dev, x, y);
114 }
115
116 EAPI void
evas_pointer_output_xy_get(const Evas_Canvas * obj,int * x,int * y)117 evas_pointer_output_xy_get(const Evas_Canvas *obj, int *x, int *y)
118 {
119 evas_canvas_pointer_output_xy_get(obj, x, y);
120 }
121
122 EAPI Efl_Canvas_Object *
evas_object_bottom_get(const Evas_Canvas * obj)123 evas_object_bottom_get(const Evas_Canvas *obj)
124 {
125 return evas_canvas_object_bottom_get(obj);
126 }
127
128 EAPI unsigned int
evas_pointer_button_down_mask_by_device_get(const Evas_Canvas * obj,Evas_Device * dev)129 evas_pointer_button_down_mask_by_device_get(const Evas_Canvas *obj, Evas_Device *dev)
130 {
131 return evas_canvas_pointer_button_down_mask_by_device_get(obj, dev);
132 }
133
134 EAPI unsigned int
evas_pointer_button_down_mask_get(const Evas_Canvas * obj)135 evas_pointer_button_down_mask_get(const Evas_Canvas *obj)
136 {
137 return evas_canvas_pointer_button_down_mask_get(obj);
138 }
139
140 EAPI Eina_List *
evas_tree_objects_at_xy_get(Evas_Canvas * obj,Efl_Canvas_Object * stop,int x,int y)141 evas_tree_objects_at_xy_get(Evas_Canvas *obj, Efl_Canvas_Object *stop, int x, int y)
142 {
143 return evas_canvas_tree_objects_at_xy_get(obj, stop, x, y);
144 }
145
146 EAPI void
evas_key_lock_on(Evas_Canvas * obj,const char * keyname)147 evas_key_lock_on(Evas_Canvas *obj, const char *keyname)
148 {
149 evas_canvas_key_lock_on(obj, keyname);
150 }
151
152 EAPI void
evas_seat_key_lock_on(Evas_Canvas * obj,const char * keyname,Evas_Device * seat)153 evas_seat_key_lock_on(Evas_Canvas *obj, const char *keyname, Evas_Device *seat)
154 {
155 evas_canvas_seat_key_lock_on(obj, keyname, seat);
156 }
157
158 EAPI void
evas_seat_key_lock_off(Evas_Canvas * obj,const char * keyname,Evas_Device * seat)159 evas_seat_key_lock_off(Evas_Canvas *obj, const char *keyname, Evas_Device *seat)
160 {
161 evas_canvas_seat_key_lock_off(obj, keyname, seat);
162 }
163
164 EAPI void
evas_key_modifier_add(Evas_Canvas * obj,const char * keyname)165 evas_key_modifier_add(Evas_Canvas *obj, const char *keyname)
166 {
167 evas_canvas_key_modifier_add(obj, keyname);
168 }
169
170 EAPI void
evas_key_modifier_off(Evas_Canvas * obj,const char * keyname)171 evas_key_modifier_off(Evas_Canvas *obj, const char *keyname)
172 {
173 evas_canvas_key_modifier_off(obj, keyname);
174 }
175
176 EAPI Eina_Bool
evas_render_async(Evas_Canvas * obj)177 evas_render_async(Evas_Canvas *obj)
178 {
179 return evas_canvas_render_async(obj);
180 }
181
182 EAPI void
evas_focus_out(Evas_Canvas * obj)183 evas_focus_out(Evas_Canvas *obj)
184 {
185 evas_canvas_focus_out(obj);
186 }
187
188 EAPI void
evas_norender(Evas_Canvas * obj)189 evas_norender(Evas_Canvas *obj)
190 {
191 evas_canvas_norender(obj);
192 }
193
194 EAPI void
evas_nochange_pop(Evas_Canvas * obj)195 evas_nochange_pop(Evas_Canvas *obj)
196 {
197 evas_canvas_nochange_pop(obj);
198 }
199
200 EAPI void
evas_key_lock_off(Evas_Canvas * obj,const char * keyname)201 evas_key_lock_off(Evas_Canvas *obj, const char *keyname)
202 {
203 evas_canvas_key_lock_off(obj, keyname);
204 }
205
206 EAPI void
evas_nochange_push(Evas_Canvas * obj)207 evas_nochange_push(Evas_Canvas *obj)
208 {
209 evas_canvas_nochange_push(obj);
210 }
211
212 EAPI void
evas_font_cache_flush(Evas_Canvas * obj)213 evas_font_cache_flush(Evas_Canvas *obj)
214 {
215 evas_canvas_font_cache_flush(obj);
216 }
217
218 EAPI void
evas_key_modifier_on(Evas_Canvas * obj,const char * keyname)219 evas_key_modifier_on(Evas_Canvas *obj, const char *keyname)
220 {
221 evas_canvas_key_modifier_on(obj, keyname);
222 }
223
224 EAPI void
evas_seat_key_modifier_on(Evas_Canvas * obj,const char * keyname,Evas_Device * seat)225 evas_seat_key_modifier_on(Evas_Canvas *obj, const char *keyname, Evas_Device *seat)
226 {
227 evas_canvas_seat_key_modifier_on(obj, keyname, seat);
228 }
229
230 EAPI void
evas_seat_key_modifier_off(Evas_Canvas * obj,const char * keyname,Evas_Device * seat)231 evas_seat_key_modifier_off(Evas_Canvas *obj, const char *keyname, Evas_Device *seat)
232 {
233 evas_canvas_seat_key_modifier_off(obj, keyname, seat);
234 }
235
236 EAPI Eina_List *
evas_font_available_list(const Evas_Canvas * obj)237 evas_font_available_list(const Evas_Canvas *obj)
238 {
239 return evas_canvas_font_available_list(obj);
240 }
241
242 EAPI Efl_Canvas_Object *
evas_object_name_find(const Evas_Canvas * obj,const char * name)243 evas_object_name_find(const Evas_Canvas *obj, const char *name)
244 {
245 return evas_canvas_object_name_find(obj, name);
246 }
247
248 EAPI void
evas_font_path_append(Evas_Canvas * obj,const char * path)249 evas_font_path_append(Evas_Canvas *obj, const char *path)
250 {
251 evas_canvas_font_path_append(obj, path);
252 }
253
254 EAPI void
evas_font_path_clear(Evas_Canvas * obj)255 evas_font_path_clear(Evas_Canvas *obj)
256 {
257 evas_canvas_font_path_clear(obj);
258 }
259
260 EAPI void
evas_key_lock_del(Evas_Canvas * obj,const char * keyname)261 evas_key_lock_del(Evas_Canvas *obj, const char *keyname)
262 {
263 evas_canvas_key_lock_del(obj, keyname);
264 }
265
266 EAPI void
evas_damage_rectangle_add(Evas_Canvas * obj,int x,int y,int w,int h)267 evas_damage_rectangle_add(Evas_Canvas *obj, int x, int y, int w, int h)
268 {
269 evas_canvas_damage_rectangle_add(obj, x, y, w, h);
270 }
271
272 EAPI void
evas_sync(Evas_Canvas * obj)273 evas_sync(Evas_Canvas *obj)
274 {
275 evas_canvas_sync(obj);
276 }
277
278 EAPI const Eina_List *
evas_font_path_list(const Evas_Canvas * obj)279 evas_font_path_list(const Evas_Canvas *obj)
280 {
281 return evas_canvas_font_path_list(obj);
282 }
283
284 EAPI void
evas_image_cache_reload(Evas_Canvas * obj)285 evas_image_cache_reload(Evas_Canvas *obj)
286 {
287 evas_canvas_image_cache_reload(obj);
288 }
289
290 EAPI int
evas_coord_world_x_to_screen(const Evas_Canvas * obj,int x)291 evas_coord_world_x_to_screen(const Evas_Canvas *obj, int x)
292 {
293 return evas_canvas_coord_world_x_to_screen(obj, x);
294 }
295
296 EAPI Eina_List *
evas_render_updates(Evas_Canvas * obj)297 evas_render_updates(Evas_Canvas *obj)
298 {
299 return evas_canvas_render_updates(obj);
300 }
301
302 EAPI void
evas_image_cache_flush(Evas_Canvas * obj)303 evas_image_cache_flush(Evas_Canvas *obj)
304 {
305 evas_canvas_image_cache_flush(obj);
306 }
307
308 EAPI int
evas_coord_screen_y_to_world(const Evas_Canvas * obj,int y)309 evas_coord_screen_y_to_world(const Evas_Canvas *obj, int y)
310 {
311 return evas_canvas_coord_screen_y_to_world(obj, y);
312 }
313
314 EAPI void
evas_key_modifier_del(Evas_Canvas * obj,const char * keyname)315 evas_key_modifier_del(Evas_Canvas *obj, const char *keyname)
316 {
317 evas_canvas_key_modifier_del(obj, keyname);
318 }
319
320 EAPI void
evas_focus_in(Evas_Canvas * obj)321 evas_focus_in(Evas_Canvas *obj)
322 {
323 evas_canvas_focus_in(obj);
324 }
325
326 EAPI void
evas_obscured_rectangle_add(Evas_Canvas * obj,int x,int y,int w,int h)327 evas_obscured_rectangle_add(Evas_Canvas *obj, int x, int y, int w, int h)
328 {
329 evas_canvas_obscured_rectangle_add(obj, x, y, w, h);
330 }
331
332 EAPI void
evas_render_dump(Evas_Canvas * obj)333 evas_render_dump(Evas_Canvas *obj)
334 {
335 evas_canvas_render_dump(obj);
336 }
337
338 EAPI void
evas_render(Evas_Canvas * obj)339 evas_render(Evas_Canvas *obj)
340 {
341 evas_canvas_render(obj);
342 }
343
344 EAPI void
evas_font_path_prepend(Evas_Canvas * obj,const char * path)345 evas_font_path_prepend(Evas_Canvas *obj, const char *path)
346 {
347 evas_canvas_font_path_prepend(obj, path);
348 }
349
350 EAPI void
evas_obscured_clear(Evas_Canvas * obj)351 evas_obscured_clear(Evas_Canvas *obj)
352 {
353 evas_canvas_obscured_clear(obj);
354 }
355
356 EAPI int
evas_coord_screen_x_to_world(const Evas_Canvas * obj,int x)357 evas_coord_screen_x_to_world(const Evas_Canvas *obj, int x)
358 {
359 return evas_canvas_coord_screen_x_to_world(obj, x);
360 }
361
362 EAPI void
evas_key_lock_add(Evas_Canvas * obj,const char * keyname)363 evas_key_lock_add(Evas_Canvas *obj, const char *keyname)
364 {
365 evas_canvas_key_lock_add(obj, keyname);
366 }
367
368 EAPI void
evas_render_idle_flush(Evas_Canvas * obj)369 evas_render_idle_flush(Evas_Canvas *obj)
370 {
371 evas_canvas_render_idle_flush(obj);
372 }
373
374 EAPI Evas_Device *
evas_default_device_get(const Evas_Canvas * obj,Evas_Device_Class type)375 evas_default_device_get(const Evas_Canvas *obj, Evas_Device_Class type)
376 {
377 return evas_canvas_default_device_get(obj, type);
378 }
379
380 EAPI int
evas_coord_world_y_to_screen(const Evas_Canvas * obj,int y)381 evas_coord_world_y_to_screen(const Evas_Canvas *obj, int y)
382 {
383 return evas_canvas_coord_world_y_to_screen(obj, y);
384 }
385