/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Explosion.cpp | 38 Explosion::Explosion(Uint32 explosionID, const Coord& position, int house) in Explosion()
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H A D | Bullet.cpp | 452 … Uint32 explosionID = currentGame->randomGen.getRandOf(2,Explosion_Large1,Explosion_Large2); in destroy() local
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | Tank.cpp | 85 …Uint32 explosionID = currentGame->randomGen.getRandOf(3,Explosion_Medium1, Explosion_Medium2,Explo… in destroy() local
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H A D | SiegeTank.cpp | 96 … Uint32 explosionID = currentGame->randomGen.getRandOf(2,Explosion_Medium1, Explosion_Medium2); in destroy() local
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H A D | Saboteur.cpp | 150 Uint32 explosionID = currentGame->randomGen.getRandOf(2,Explosion_Medium1, Explosion_Medium2); in destroy() local
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H A D | Launcher.cpp | 95 …Uint32 explosionID = currentGame->randomGen.getRandOf(3,Explosion_Medium1, Explosion_Medium2,Explo… in destroy() local
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H A D | Deviator.cpp | 101 …Uint32 explosionID = currentGame->randomGen.getRandOf(3,Explosion_Medium1, Explosion_Medium2,Explo… in destroy() local
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H A D | Devastator.cpp | 132 … Uint32 explosionID = currentGame->randomGen.getRandOf(2,Explosion_Large1, Explosion_Large2); in destroy() local
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H A D | Harvester.cpp | 303 … Uint32 explosionID = currentGame->randomGen.getRandOf(2,Explosion_Medium1, Explosion_Medium2); in destroy() local
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/dports/games/granatier/granatier-21.12.3/src/ |
H A D | bombexplosionitem.cpp | 80 int BombExplosionItem::explosionID() in explosionID() function in BombExplosionItem
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H A D | bomb.cpp | 478 int Bomb::explosionID() in explosionID() function in Bomb
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/ |
H A D | StructureBase.cpp | 467 … Uint32 explosionID = currentGame->randomGen.getRandOf(2,Explosion_Large1,Explosion_Large2); in destroy() local
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | particle.c | 4388 void MakeVolumetricExplosionAt(VECTORCH *positionPtr, enum EXPLOSION_ID explosionID) in MakeVolumetricExplosionAt() 4754 …akePlasmaExplosion(VECTORCH *positionPtr, VECTORCH *fromPositionPtr, enum EXPLOSION_ID explosionID) in MakePlasmaExplosion()
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | GameHelper.cpp | 237 …const int explosionID = (weaponDef != NULL)? weaponDef->impactExplosionGeneratorID: CExplosionGene… in Explosion() local
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldnet.c | 4202 void AddNetMsg_MakeExplosion(VECTORCH *positionPtr, enum EXPLOSION_ID explosionID) in AddNetMsg_MakeExplosion() 4273 …akePlasmaExplosion(VECTORCH *positionPtr, VECTORCH *fromPositionPtr, enum EXPLOSION_ID explosionID) in AddNetMsg_MakePlasmaExplosion()
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