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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/
H A Droad_vehicles.json30 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": 17, "y": [ 4, 16 ], "facing": 270 … number
36 { "x": [ 4, 16 ], "y": 17, "facing": 0 }, number
37 { "x": 6, "y": [ 4, 16 ], "facing": 90 }, number
45 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number
50 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number
55 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number
60 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 12, 20 ], "y": [ 5, 16 ],… number
75 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number
80 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number
85 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/
H A Droad_vehicles.json30 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": 17, "y": [ 4, 16 ], "facing": 270 … number
36 { "x": [ 4, 16 ], "y": 17, "facing": 0 }, number
37 { "x": 6, "y": [ 4, 16 ], "facing": 90 }, number
45 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number
50 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number
55 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number
60 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 12, 20 ], "y": [ 5, 16 ],… number
75 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number
80 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number
85 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number
[all …]
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Activities/Air/
H A DLand.cs37 public Land(Actor self, int facing = -1, Color? targetLineColor = null) in Land()
43 public Land(Actor self, Target target, int facing = -1, Color? targetLineColor = null) in Land()
46 …public Land(Actor self, Target target, WDist landRange, int facing = -1, Color? targetLineColor = … in Land()
49 …public Land(Actor self, Target target, WVec offset, int facing = -1, Color? targetLineColor = null) in Land()
52 …public Land(Actor self, Target target, WDist landRange, WVec offset, int facing = -1, CPos[] clear… in Land()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/
H A DUtil.cs26 public static int TickFacing(int facing, int desiredFacing, int rot) in TickFacing()
38 public static int GetNearestFacing(int facing, int desiredFacing) in GetNearestFacing()
49 public static int QuantizeFacing(int facing, int numFrames) in QuantizeFacing()
56 public static int QuantizeFacing(int facing, int numFrames, bool useClassicFacingFudge) in QuantizeFacing()
90 public static bool FacingWithinTolerance(int facing, int desiredFacing, int facingTolerance) in FacingWithinTolerance()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/
H A DGameKeyHandler.java257 final boolean facing) { in processDirectionPress()
329 final boolean facing) { in processDirectionRelease()
391 protected boolean facing; field in GameKeyHandler.DelayedDirectionRelease
393 public DelayedDirectionRelease(final Direction dir, final boolean facing) { in DelayedDirectionRelease()
409 public boolean check(final Direction dir, final boolean facing) { in check()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/
H A DBodyOrientation.cs56 public int QuantizeFacing(int facing, int facings) in QuantizeFacing()
112 public int QuantizeFacing(int facing) in QuantizeFacing()
117 public int QuantizeFacing(int facing, int facings) in QuantizeFacing()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DBuildInfo.cpp17 BuildInfo::BuildInfo(const UnitDef* def, const float3& pos, int facing) in BuildInfo()
23 BuildInfo::BuildInfo(const std::string& name, const float3& pos, int facing) in BuildInfo()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/Properties/
H A DParatroopersProperties.cs31 public Actor[] ActivateParatroopers(WPos target, int facing = -1) in ActivateParatroopers()
38 public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0) in SendParatroopers()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shadows.c40 int facing; member
47 static int facing[SHADER_MAX_INDEXES/3]; variable
49 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shadows.c39 int facing; member
46 static int facing[SHADER_MAX_INDEXES/3]; variable
48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shadows.c39 int facing; member
46 static int facing[SHADER_MAX_INDEXES/3]; variable
48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shadows.c39 int facing; member
46 static int facing[SHADER_MAX_INDEXES/3]; variable
48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shadows.c39 int facing; member
46 static int facing[SHADER_MAX_INDEXES/3]; variable
48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shadows.c39 int facing; member
46 static int facing[SHADER_MAX_INDEXES/3]; variable
48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shadows.c46 int facing; member
56 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shadows.c46 int facing; member
56 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.D2k/Activities/
H A DSwallowActor.cs37 readonly IFacing facing; field in OpenRA.Mods.D2k.Activities.SwallowActor
44 public SwallowActor(Actor self, Target target, Armament a, IFacing facing) in SwallowActor()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/media/capture/video/win/
H A Dvideo_capture_device_utils_win.cc17 int GetCameraRotation(VideoFacingMode facing) { in GetCameraRotation()
89 bool IsInternalCamera(VideoFacingMode facing) { in IsInternalCamera()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shadows.c46 int facing; member
53 static int facing[SHADER_MAX_INDEXES / 3]; variable
61 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shadows.c46 int facing; member
53 static int facing[SHADER_MAX_INDEXES / 3]; variable
61 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs_fastpath.c49 uint32_t facing, in no_op()
147 uint32_t facing, in red()
174 uint32_t facing, in green()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs_fastpath.c49 uint32_t facing, in no_op()
147 uint32_t facing, in red()
174 uint32_t facing, in green()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs_fastpath.c49 uint32_t facing, in no_op()
147 uint32_t facing, in red()
174 uint32_t facing, in green()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs_fastpath.c49 uint32_t facing, in no_op()
147 uint32_t facing, in red()
174 uint32_t facing, in green()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs_fastpath.c49 uint32_t facing, in no_op()
147 uint32_t facing, in red()
174 uint32_t facing, in green()

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