/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/ |
H A D | road_vehicles.json | 30 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": 17, "y": [ 4, 16 ], "facing": 270 … number 36 { "x": [ 4, 16 ], "y": 17, "facing": 0 }, number 37 { "x": 6, "y": [ 4, 16 ], "facing": 90 }, number 45 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number 50 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number 55 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number 60 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 12, 20 ], "y": [ 5, 16 ],… number 75 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number 80 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number 85 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/ |
H A D | road_vehicles.json | 30 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": 17, "y": [ 4, 16 ], "facing": 270 … number 36 { "x": [ 4, 16 ], "y": 17, "facing": 0 }, number 37 { "x": 6, "y": [ 4, 16 ], "facing": 90 }, number 45 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number 50 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number 55 …"locations": [ { "x": 6, "y": [ 4, 16 ], "facing": 90 }, { "x": [ 4, 16 ], "y": 6, "facing": 180 }… number 60 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 12, 20 ], "y": [ 5, 16 ],… number 75 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number 80 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number 85 …"locations": [ { "x": [ 0, 8 ], "y": [ 4, 15 ], "facing": 90 }, { "x": [ 4, 16 ], "y": [ 4, 6 ], "… number [all …]
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Activities/Air/ |
H A D | Land.cs | 37 public Land(Actor self, int facing = -1, Color? targetLineColor = null) in Land() 43 public Land(Actor self, Target target, int facing = -1, Color? targetLineColor = null) in Land() 46 …public Land(Actor self, Target target, WDist landRange, int facing = -1, Color? targetLineColor = … in Land() 49 …public Land(Actor self, Target target, WVec offset, int facing = -1, Color? targetLineColor = null) in Land() 52 …public Land(Actor self, Target target, WDist landRange, WVec offset, int facing = -1, CPos[] clear… in Land()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/ |
H A D | Util.cs | 26 public static int TickFacing(int facing, int desiredFacing, int rot) in TickFacing() 38 public static int GetNearestFacing(int facing, int desiredFacing) in GetNearestFacing() 49 public static int QuantizeFacing(int facing, int numFrames) in QuantizeFacing() 56 public static int QuantizeFacing(int facing, int numFrames, bool useClassicFacingFudge) in QuantizeFacing() 90 public static bool FacingWithinTolerance(int facing, int desiredFacing, int facingTolerance) in FacingWithinTolerance()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/ |
H A D | GameKeyHandler.java | 257 final boolean facing) { in processDirectionPress() 329 final boolean facing) { in processDirectionRelease() 391 protected boolean facing; field in GameKeyHandler.DelayedDirectionRelease 393 public DelayedDirectionRelease(final Direction dir, final boolean facing) { in DelayedDirectionRelease() 409 public boolean check(final Direction dir, final boolean facing) { in check()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/ |
H A D | BodyOrientation.cs | 56 public int QuantizeFacing(int facing, int facings) in QuantizeFacing() 112 public int QuantizeFacing(int facing) in QuantizeFacing() 117 public int QuantizeFacing(int facing, int facings) in QuantizeFacing()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | BuildInfo.cpp | 17 BuildInfo::BuildInfo(const UnitDef* def, const float3& pos, int facing) in BuildInfo() 23 BuildInfo::BuildInfo(const std::string& name, const float3& pos, int facing) in BuildInfo()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/Properties/ |
H A D | ParatroopersProperties.cs | 31 public Actor[] ActivateParatroopers(WPos target, int facing = -1) in ActivateParatroopers() 38 public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0) in SendParatroopers()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_shadows.c | 40 int facing; member 47 static int facing[SHADER_MAX_INDEXES/3]; variable 49 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shadows.c | 39 int facing; member 46 static int facing[SHADER_MAX_INDEXES/3]; variable 48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shadows.c | 39 int facing; member 46 static int facing[SHADER_MAX_INDEXES/3]; variable 48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shadows.c | 39 int facing; member 46 static int facing[SHADER_MAX_INDEXES/3]; variable 48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shadows.c | 39 int facing; member 46 static int facing[SHADER_MAX_INDEXES/3]; variable 48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shadows.c | 39 int facing; member 46 static int facing[SHADER_MAX_INDEXES/3]; variable 48 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shadows.c | 46 int facing; member 56 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shadows.c | 46 int facing; member 56 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.D2k/Activities/ |
H A D | SwallowActor.cs | 37 readonly IFacing facing; field in OpenRA.Mods.D2k.Activities.SwallowActor 44 public SwallowActor(Actor self, Target target, Armament a, IFacing facing) in SwallowActor()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/media/capture/video/win/ |
H A D | video_capture_device_utils_win.cc | 17 int GetCameraRotation(VideoFacingMode facing) { in GetCameraRotation() 89 bool IsInternalCamera(VideoFacingMode facing) { in IsInternalCamera()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shadows.c | 46 int facing; member 53 static int facing[SHADER_MAX_INDEXES / 3]; variable 61 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shadows.c | 46 int facing; member 53 static int facing[SHADER_MAX_INDEXES / 3]; variable 61 void R_AddEdgeDef( int i1, int i2, int facing ) { in R_AddEdgeDef()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_fs_fastpath.c | 49 uint32_t facing, in no_op() 147 uint32_t facing, in red() 174 uint32_t facing, in green()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_fs_fastpath.c | 49 uint32_t facing, in no_op() 147 uint32_t facing, in red() 174 uint32_t facing, in green()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_fs_fastpath.c | 49 uint32_t facing, in no_op() 147 uint32_t facing, in red() 174 uint32_t facing, in green()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_fs_fastpath.c | 49 uint32_t facing, in no_op() 147 uint32_t facing, in red() 174 uint32_t facing, in green()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_fs_fastpath.c | 49 uint32_t facing, in no_op() 147 uint32_t facing, in red() 174 uint32_t facing, in green()
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