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Searched defs:fadeDown (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dmusic.cpp144 void MusicHandle::fadeDown() { in fadeDown() function in Sword1::MusicHandle
323 void Music::fadeDown() { in fadeDown() function in Sword1::Music
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dmusic.cpp149 void MusicHandle::fadeDown() { in fadeDown() function in Sword1::MusicHandle
328 void Music::fadeDown() { in fadeDown() function in Sword1::Music
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dtransit.cpp110 void fadeDown(void) { in fadeDown() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dpalette.cpp212 int32 Screen::fadeDown(float time) { in fadeDown() function in Sword2::Screen
H A Dmusic.cpp427 void MusicInputStream::fadeDown() { in fadeDown() function in Sword2::MusicInputStream
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dpalette.cpp212 int32 Screen::fadeDown(float time) { in fadeDown() function in Sword2::Screen
H A Dmusic.cpp427 void MusicInputStream::fadeDown() { in fadeDown() function in Sword2::MusicInputStream
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_cin.cpp1627 float fadeDown = 1.0; in CIN_AddTextCrawl() local