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Searched defs:fadeMusic (Results 1 – 10 of 10) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/audio/
H A Dcru_music_process.h76 void fadeMusic(uint16 length) override { }; in fadeMusic() function
H A Du8_music_process.cpp99 void U8MusicProcess::fadeMusic(uint16 length) { in fadeMusic() function in Ultima::Ultima8::U8MusicProcess
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DSoundManager.cpp82 int SoundManager::playSound(const std::string &name, int concurrent, bool force, int fadeMusic){ in playSound()
H A DScriptAPI.cpp1509 int fadeMusic = -1; in playSound() local
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dintroproc_ihnm.cpp169 void Scene::fadeMusic() { in fadeMusic() function in Saga::Scene
/dports/games/viruskiller/viruskiller-1.03/src/
H A DCAudio.cpp206 void Audio::fadeMusic() in fadeMusic() function in Audio
/dports/games/blobwars/blobwars-2.00/src/
H A DCAudio.cpp373 void Audio::fadeMusic() in fadeMusic() function in Audio
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/sound/
H A DSoundManager.cpp279 void SoundManager::fadeMusic() in fadeMusic() function in NXE::Sound::SoundManager
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DSoundManager.cpp768 void SoundManager::fadeMusic(SoundFadeType sft, float t) in fadeMusic() function in SoundManager
/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp1039 void Game::fadeMusic(int duration_ms) const { in fadeMusic() function in Game