/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/platform/darwin/ios/ |
H A D | IOSExternalTouchController.mm | 156 {
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/ |
H A D | palette.cpp | 90 void DrasculaEngine::fadeToBlack(int fadeSpeed) { in fadeToBlack() function in Drascula::DrasculaEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/drascula/ |
H A D | palette.cpp | 90 void DrasculaEngine::fadeToBlack(int fadeSpeed) { in fadeToBlack() function in Drascula::DrasculaEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/renderer/ |
H A D | screens.cpp | 186 void Screens::fadeToBlack(const uint32 *pal) { in fadeToBlack() function in TwinE::Screens
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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | dragons.cpp | 1022 void DragonsEngine::fadeToBlack() { in fadeToBlack() function in Dragons::DragonsEngine 1030 void DragonsEngine::fadeToBlack(uint32 flags) { in fadeToBlack() function in Dragons::DragonsEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/ |
H A D | screen.cpp | 100 void Screen::fadeToBlack(int speed) { in fadeToBlack() function in Sherlock::Screen
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/ |
H A D | screen.cpp | 100 void Screen::fadeToBlack(int speed) { in fadeToBlack() function in Sherlock::Screen
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/dports/multimedia/obs-studio/obs-studio-27.1.3/UI/ |
H A D | window-basic-main-transitions.cpp | 1428 bool fadeToBlack = sender()->property("fadeToBlack").value<bool>(); in AddQuickTransition() local 1485 bool fadeToBlack = sender()->property("fadeToBlack").value<bool>(); in QuickTransitionChange() local
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H A D | window-basic-main.hpp | 95 bool fadeToBlack = false; member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/ |
H A D | myst_graphics.cpp | 692 void MystGraphics::fadeToBlack() { in fadeToBlack() function in Mohawk::MystGraphics
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H A D | riven_graphics.cpp | 599 void RivenGraphics::fadeToBlack() { in fadeToBlack() function in Mohawk::RivenGraphics
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/ |
H A D | myst_graphics.cpp | 701 void MystGraphics::fadeToBlack() { in fadeToBlack() function in Mohawk::MystGraphics
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H A D | riven_graphics.cpp | 616 void RivenGraphics::fadeToBlack() { in fadeToBlack() function in Mohawk::RivenGraphics
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/dports/games/viruskiller/viruskiller-1.03/src/ |
H A D | CGraphics.cpp | 399 void Graphics::fadeToBlack() in fadeToBlack() function in Graphics
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/dports/games/blobwars/blobwars-2.00/src/ |
H A D | CGraphics.cpp | 472 void Graphics::fadeToBlack() in fadeToBlack() function in Graphics
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/ |
H A D | eden_graphics.cpp | 1042 void EdenGraphics::fadeToBlack(int delay) { in fadeToBlack() function in Cryo::EdenGraphics
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/dports/games/scummvm/scummvm-2.5.1/engines/cryo/ |
H A D | eden_graphics.cpp | 1059 void EdenGraphics::fadeToBlack(int delay) { in fadeToBlack() function in Cryo::EdenGraphics
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/ |
H A D | screen_lol.cpp | 735 void Screen_LoL::fadeToBlack(int delay, const UpdateFunctor *upFunc) { in fadeToBlack() function in Kyra::Screen_LoL
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H A D | screen.cpp | 785 void Screen::fadeToBlack(int delay, const UpdateFunctor *upFunc) { in fadeToBlack() function in Kyra::Screen
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/ |
H A D | screen_lol.cpp | 735 void Screen_LoL::fadeToBlack(int delay, const UpdateFunctor *upFunc) { in fadeToBlack() function in Kyra::Screen_LoL
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H A D | screen.cpp | 761 void Screen::fadeToBlack(int delay, const UpdateFunctor *upFunc) { in fadeToBlack() function in Kyra::Screen
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/ |
H A D | gfx.cpp | 929 void FWRenderer::fadeToBlack() { in fadeToBlack() function in Cine::FWRenderer
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/ |
H A D | sequences_eob.cpp | 141 void fadeToBlack(int palId, uint32 delay) { pc98FadePalette<0, -16, -1>(palId, delay); } in fadeToBlack() function in Kyra::EoBPC98FinalePlayer
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/dports/games/scummvm/scummvm-2.5.1/engines/cine/ |
H A D | gfx.cpp | 1139 void FWRenderer::fadeToBlack() { in fadeToBlack() function in Cine::FWRenderer
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