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Searched defs:fadeToBlack (Results 1 – 24 of 24) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/platform/darwin/ios/
H A DIOSExternalTouchController.mm156 {
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/
H A Dpalette.cpp90 void DrasculaEngine::fadeToBlack(int fadeSpeed) { in fadeToBlack() function in Drascula::DrasculaEngine
/dports/games/scummvm/scummvm-2.5.1/engines/drascula/
H A Dpalette.cpp90 void DrasculaEngine::fadeToBlack(int fadeSpeed) { in fadeToBlack() function in Drascula::DrasculaEngine
/dports/games/scummvm/scummvm-2.5.1/engines/twine/renderer/
H A Dscreens.cpp186 void Screens::fadeToBlack(const uint32 *pal) { in fadeToBlack() function in TwinE::Screens
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Ddragons.cpp1022 void DragonsEngine::fadeToBlack() { in fadeToBlack() function in Dragons::DragonsEngine
1030 void DragonsEngine::fadeToBlack(uint32 flags) { in fadeToBlack() function in Dragons::DragonsEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dscreen.cpp100 void Screen::fadeToBlack(int speed) { in fadeToBlack() function in Sherlock::Screen
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dscreen.cpp100 void Screen::fadeToBlack(int speed) { in fadeToBlack() function in Sherlock::Screen
/dports/multimedia/obs-studio/obs-studio-27.1.3/UI/
H A Dwindow-basic-main-transitions.cpp1428 bool fadeToBlack = sender()->property("fadeToBlack").value<bool>(); in AddQuickTransition() local
1485 bool fadeToBlack = sender()->property("fadeToBlack").value<bool>(); in QuickTransitionChange() local
H A Dwindow-basic-main.hpp95 bool fadeToBlack = false; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Dmyst_graphics.cpp692 void MystGraphics::fadeToBlack() { in fadeToBlack() function in Mohawk::MystGraphics
H A Driven_graphics.cpp599 void RivenGraphics::fadeToBlack() { in fadeToBlack() function in Mohawk::RivenGraphics
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Dmyst_graphics.cpp701 void MystGraphics::fadeToBlack() { in fadeToBlack() function in Mohawk::MystGraphics
H A Driven_graphics.cpp616 void RivenGraphics::fadeToBlack() { in fadeToBlack() function in Mohawk::RivenGraphics
/dports/games/viruskiller/viruskiller-1.03/src/
H A DCGraphics.cpp399 void Graphics::fadeToBlack() in fadeToBlack() function in Graphics
/dports/games/blobwars/blobwars-2.00/src/
H A DCGraphics.cpp472 void Graphics::fadeToBlack() in fadeToBlack() function in Graphics
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/
H A Deden_graphics.cpp1042 void EdenGraphics::fadeToBlack(int delay) { in fadeToBlack() function in Cryo::EdenGraphics
/dports/games/scummvm/scummvm-2.5.1/engines/cryo/
H A Deden_graphics.cpp1059 void EdenGraphics::fadeToBlack(int delay) { in fadeToBlack() function in Cryo::EdenGraphics
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Dscreen_lol.cpp735 void Screen_LoL::fadeToBlack(int delay, const UpdateFunctor *upFunc) { in fadeToBlack() function in Kyra::Screen_LoL
H A Dscreen.cpp785 void Screen::fadeToBlack(int delay, const UpdateFunctor *upFunc) { in fadeToBlack() function in Kyra::Screen
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Dscreen_lol.cpp735 void Screen_LoL::fadeToBlack(int delay, const UpdateFunctor *upFunc) { in fadeToBlack() function in Kyra::Screen_LoL
H A Dscreen.cpp761 void Screen::fadeToBlack(int delay, const UpdateFunctor *upFunc) { in fadeToBlack() function in Kyra::Screen
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/
H A Dgfx.cpp929 void FWRenderer::fadeToBlack() { in fadeToBlack() function in Cine::FWRenderer
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/
H A Dsequences_eob.cpp141 void fadeToBlack(int palId, uint32 delay) { pc98FadePalette<0, -16, -1>(palId, delay); } in fadeToBlack() function in Kyra::EoBPC98FinalePlayer
/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dgfx.cpp1139 void FWRenderer::fadeToBlack() { in fadeToBlack() function in Cine::FWRenderer