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Searched defs:fadetime (Results 1 – 25 of 42) sorted by relevance

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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/
H A Ddisplay_effect.cpp24 DisplayEffect::fade_out(float fadetime) in fade_out()
31 DisplayEffect::fade_in(float fadetime) in fade_in()
52 DisplayEffect::sixteen_to_nine(float fadetime) in sixteen_to_nine()
59 DisplayEffect::four_to_three(float fadetime) in four_to_three()
H A Dtext.cpp38 Text::fade_in(float fadetime) in fade_in()
45 Text::fade_out(float fadetime) in fade_out()
H A Dfloating_image.cpp109 FloatingImage::fade_in(float fadetime) in fade_in()
116 FloatingImage::fade_out(float fadetime) in fade_out()
H A Dtext_array.cpp53 TextArray::set_fade_time(float fadetime) in set_fade_time()
124 TextArray::fade_in(float fadetime) in fade_in()
134 TextArray::fade_out(float fadetime) in fade_out()
H A Dfunctions.cpp331 void stop_music(float fadetime) in stop_music()
336 void fade_in_music(const std::string& filename, float fadetime) in fade_in_music()
341 void resume_music(float fadetime) in resume_music()
346 void pause_music(float fadetime) in pause_music()
H A Dgame_object_manager.cpp33 GameObjectManager::fade_to_ambient_light(float red, float green, float blue, float fadetime) in fade_to_ambient_light()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Ddisplay_effect.cpp138 DisplayEffect::fade_out(float fadetime) in fade_out()
147 DisplayEffect::fade_in(float fadetime) in fade_in()
168 DisplayEffect::sixteen_to_nine(float fadetime) in sixteen_to_nine()
183 DisplayEffect::four_to_three(float fadetime) in four_to_three()
H A Dfloating_image.hpp78 float fadetime; member in FloatingImage
H A Dtext_array_object.cpp76 TextArrayObject::set_fade_time(float fadetime) in set_fade_time()
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/widgets/
H A DPopupMenu.h103 void setFadeInTime(float fadetime) {d_fadeInTime=fadetime;} in setFadeInTime()
114 void setFadeOutTime(float fadetime) {d_fadeOutTime=fadetime;} in setFadeOutTime()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/audio/
H A Dsound_manager.cpp275 SoundManager::stop_music(float fadetime) in stop_music()
295 SoundManager::play_music(const std::string& filename, float fadetime) in play_music()
343 SoundManager::pause_music(float fadetime) in pause_music()
395 SoundManager::resume_music(float fadetime) in resume_music()
/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/SACT/
H A Dsactbgm.c66 int smus_stop(int no, int fadetime) { in smus_stop()
H A Dsactsound.c100 int ssnd_stop(int no, int fadetime) { in ssnd_stop()
/dports/graphics/gource/gource-0.51/src/
H A Dpawn.h41 float fadetime; variable
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/sdl/
H A Dsdl_sound_chunk.cc124 void SDLSoundChunk::FadeOut(const int channel, const int fadetime) { in FadeOut()
H A Dsdl_sound_system.cc263 void SDLSoundSystem::WavFadeOut(const int channel, const int fadetime) { in WavFadeOut()
/dports/games/taisei/taisei-1.3.2/src/audio/
H A Daudio.c207 static void stop_bgm_internal(bool pause, double fadetime) { in stop_bgm_internal()
238 void fade_bgm(double fadetime) { in fade_bgm()
/dports/audio/rkr-lv2/rkrlv2-beta_2-2-gd8c17d3/src/
H A Ddelayline.h73 float *xfade, fadetime; variable
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/test/test_system/
H A Dtest_sound_system.cc91 void TestSoundSystem::WavFadeOut(const int channel, const int fadetime) {} in WavFadeOut()
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c22 static bool audio_null_music_fade(double fadetime) { return true; } in audio_null_music_fade()
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dsound.c633 void sound_play_song( int songnumber, Uint16 fadetime, int loops ) in sound_play_song()
657 void sound_finish_song( Uint16 fadetime ) in sound_finish_song()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_decals.cpp32 int fadetime; member
/dports/games/taisei/taisei-1.3.2/src/plrmodes/
H A Dmarisa_b.c164 float fadetime = 3./4; in marisa_star_orbit() local
/dports/audio/aylet/aylet-0.5/
H A Dmain.c49 int fadetime=10; /* fadeout time *after* that in sec, 0=none */ variable
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/base/
H A Dsound_system.cc341 void SoundSystem::SetKoeVolume(const int level, const int fadetime) { in SetKoeVolume()

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