/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/ |
H A D | display_effect.cpp | 24 DisplayEffect::fade_out(float fadetime) in fade_out() 31 DisplayEffect::fade_in(float fadetime) in fade_in() 52 DisplayEffect::sixteen_to_nine(float fadetime) in sixteen_to_nine() 59 DisplayEffect::four_to_three(float fadetime) in four_to_three()
|
H A D | text.cpp | 38 Text::fade_in(float fadetime) in fade_in() 45 Text::fade_out(float fadetime) in fade_out()
|
H A D | floating_image.cpp | 109 FloatingImage::fade_in(float fadetime) in fade_in() 116 FloatingImage::fade_out(float fadetime) in fade_out()
|
H A D | text_array.cpp | 53 TextArray::set_fade_time(float fadetime) in set_fade_time() 124 TextArray::fade_in(float fadetime) in fade_in() 134 TextArray::fade_out(float fadetime) in fade_out()
|
H A D | functions.cpp | 331 void stop_music(float fadetime) in stop_music() 336 void fade_in_music(const std::string& filename, float fadetime) in fade_in_music() 341 void resume_music(float fadetime) in resume_music() 346 void pause_music(float fadetime) in pause_music()
|
H A D | game_object_manager.cpp | 33 GameObjectManager::fade_to_ambient_light(float red, float green, float blue, float fadetime) in fade_to_ambient_light()
|
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | display_effect.cpp | 138 DisplayEffect::fade_out(float fadetime) in fade_out() 147 DisplayEffect::fade_in(float fadetime) in fade_in() 168 DisplayEffect::sixteen_to_nine(float fadetime) in sixteen_to_nine() 183 DisplayEffect::four_to_three(float fadetime) in four_to_three()
|
H A D | floating_image.hpp | 78 float fadetime; member in FloatingImage
|
H A D | text_array_object.cpp | 76 TextArrayObject::set_fade_time(float fadetime) in set_fade_time()
|
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/widgets/ |
H A D | PopupMenu.h | 103 void setFadeInTime(float fadetime) {d_fadeInTime=fadetime;} in setFadeInTime() 114 void setFadeOutTime(float fadetime) {d_fadeOutTime=fadetime;} in setFadeOutTime()
|
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/audio/ |
H A D | sound_manager.cpp | 275 SoundManager::stop_music(float fadetime) in stop_music() 295 SoundManager::play_music(const std::string& filename, float fadetime) in play_music() 343 SoundManager::pause_music(float fadetime) in pause_music() 395 SoundManager::resume_music(float fadetime) in resume_music()
|
/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/SACT/ |
H A D | sactbgm.c | 66 int smus_stop(int no, int fadetime) { in smus_stop()
|
H A D | sactsound.c | 100 int ssnd_stop(int no, int fadetime) { in ssnd_stop()
|
/dports/graphics/gource/gource-0.51/src/ |
H A D | pawn.h | 41 float fadetime; variable
|
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/sdl/ |
H A D | sdl_sound_chunk.cc | 124 void SDLSoundChunk::FadeOut(const int channel, const int fadetime) { in FadeOut()
|
H A D | sdl_sound_system.cc | 263 void SDLSoundSystem::WavFadeOut(const int channel, const int fadetime) { in WavFadeOut()
|
/dports/games/taisei/taisei-1.3.2/src/audio/ |
H A D | audio.c | 207 static void stop_bgm_internal(bool pause, double fadetime) { in stop_bgm_internal() 238 void fade_bgm(double fadetime) { in fade_bgm()
|
/dports/audio/rkr-lv2/rkrlv2-beta_2-2-gd8c17d3/src/ |
H A D | delayline.h | 73 float *xfade, fadetime; variable
|
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/test/test_system/ |
H A D | test_sound_system.cc | 91 void TestSoundSystem::WavFadeOut(const int channel, const int fadetime) {} in WavFadeOut()
|
/dports/games/taisei/taisei-1.3.2/src/audio/null/ |
H A D | audio_null.c | 22 static bool audio_null_music_fade(double fadetime) { return true; } in audio_null_music_fade()
|
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | sound.c | 633 void sound_play_song( int songnumber, Uint16 fadetime, int loops ) in sound_play_song() 657 void sound_finish_song( Uint16 fadetime ) in sound_finish_song()
|
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_decals.cpp | 32 int fadetime; member
|
/dports/games/taisei/taisei-1.3.2/src/plrmodes/ |
H A D | marisa_b.c | 164 float fadetime = 3./4; in marisa_star_orbit() local
|
/dports/audio/aylet/aylet-0.5/ |
H A D | main.c | 49 int fadetime=10; /* fadeout time *after* that in sec, 0=none */ variable
|
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/base/ |
H A D | sound_system.cc | 341 void SoundSystem::SetKoeVolume(const int level, const int fadetime) { in SetKoeVolume()
|