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Searched defs:fading (Results 1 – 25 of 127) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/src/
H A Diphone_sound.m15 BOOL fading; field
19 @property (readonly) BOOL fading; property
/dports/audio/atunes/atunes-3.1.2/src/net/sourceforge/atunes/kernel/modules/player/
H A DPlayerControlsController.java143 final long totalTime, final boolean fading) { in setCurrentAudioObjectTimePlayed()
154 final long totalTime, final boolean fading) { in setCurrentAudioObjectTimePlayedEDT()
/dports/multimedia/py-moviepy/moviepy-1.0.3/moviepy/audio/fx/
H A Daudio_fadein.py11 def fading(gf,t): function
H A Daudio_fadeout.py12 def fading(gf,t): function
/dports/games/instead/instead-3.4.1/doc/examples/stead2/
H A Dcutscene.lua95 v.fading = function(s) function
/dports/audio/atunes/atunes-3.1.2/src/net/sourceforge/atunes/model/
H A DIProgressSlider.java38 public void setProgress(long time, long remainingTime, boolean fading); in setProgress()
H A DIPlayerControlsPanel.java47 public void setProgress(long time, long remainingTime, boolean fading); in setProgress()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dbouncy_coin.cpp55 bool fading = time_left < FADE_TIME; in draw() local
H A Dfloating_image.hpp77 float fading; member in FloatingImage
/dports/science/chrono/chrono-7.0.1/src/chrono/assets/
H A DChColorAsset.h47 float fading; // transparency of material variable
H A DChVisualization.h78 float fading; variable
/dports/games/residualvm/residualvm-0.3.1/engines/stark/ui/
H A Dcursor.cpp80 void Cursor::setFading(bool fading) { in setFading()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenLUA/LuaBindings/source/
H A Dbl_lua_obj_screen.cpp95 Uint32 fading = 255; in luaObjScreenFilterFading() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dmusic.h52 int32 fading() { return _fading; } in fading() function
/dports/x11-wm/e16/e16-1.0.24/src/
H A Decompmgr.h35 char fading; member
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dmusic.h52 int32 fading() { return _fading; } in fading() function
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/sound/
H A DOgg.h24 bool fading = false; member
/dports/multimedia/libbluray/libbluray-1.3.0/src/libbluray/bdj/java/org/videolan/media/content/control/
H A DPanningControlImpl.java85 private float fading = 0.0f; field in PanningControlImpl
/dports/multimedia/handbrake/libbluray-1.3.0/src/libbluray/bdj/java/org/videolan/media/content/control/
H A DPanningControlImpl.java85 private float fading = 0.0f; field in PanningControlImpl
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDLx/
H A DMusic.pod278 =head2 fading section
/dports/games/crack-attack/crack-attack-1.1.14/src/
H A DDrawGarbage.cxx83 bool fading = false; in drawGarbage() local
/dports/games/rockdodger/rockdodger-1.1.4/
H A Dsparkles.h32 sparkle_life_colours_t *fading; //!< fading colours member
/dports/graphics/digikam/digikam-7.4.0/core/libs/widgets/metadata/labels/
H A Dratingwidget.cpp76 bool fading; member in Digikam::RatingWidget::Private
155 void RatingWidget::setFading(bool fading) in setFading()
/dports/deskutils/lumina-mediaplayer/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
/dports/deskutils/lumina-screenshot/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable

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