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Searched defs:firstperson (Results 1 – 5 of 5) sorted by relevance

/dports/misc/libkeduvocdocument/libkeduvocdocument-21.12.3/keduvocdocument/
H A Dkvtml2.dtd31 <!ELEMENT firstperson (#PCDATA) > element
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_tent.c2129 qboolean firstperson, chasecam; in CL_AddBeams() local
2306 qboolean firstperson, chasecam; in CL_AddPlayerBeams() local
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_tent.c2366 qboolean firstperson, chasecam; in CL_AddBeams() local
2559 qboolean firstperson, chasecam; in CL_AddPlayerBeams() local
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Daudiomanager.cpp563 …bool firstperson = camera1==player1 || (player1->isspectating() && player1->spectatemode==SM_DEATH… in updateaudio() local
H A Dclientgame.cpp1207 bool firstperson = actor == getclientnum(); in flagmsg() local