/dports/games/konquest/konquest-21.12.3/src/players/ |
H A D | player.cpp | 50 …AttackFleet* fleet = (*a)->source->fleet().spawnAttackFleet((*a)->destination, (*a)->shipCount(), … in onExit() local 103 void Player::attackDone(AttackFleet *fleet) in attackDone() 108 void Player::addAttackFleet(AttackFleet *fleet) in addAttackFleet() 113 void Player::addStandingOrder(AttackFleet *fleet) in addStandingOrder() 118 void Player::cancelNewAttack(AttackFleet *fleet) in cancelNewAttack()
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/dports/games/freeorion/freeorion-0.4.10.2/util/ |
H A D | Order.cpp | 190 std::shared_ptr<Fleet> fleet; in ExecuteImpl() local 266 auto fleet = Objects().get<Fleet>(FleetID()); in FleetMoveOrder() local 297 auto fleet = Objects().get<Fleet>(fleet_id); in Check() local 326 auto fleet = Objects().get<Fleet>(FleetID()); in ExecuteImpl() local 390 auto fleet = Objects().get<Fleet>(dest_fleet_id); in Check() local 505 auto fleet = Objects().get<Fleet>(ship->FleetID()); in Check() local 648 auto fleet = Objects().get<Fleet>(ship->FleetID()); in Check() local 1344 auto fleet = Objects().get<Fleet>(object_id); in Check() local 1364 auto fleet = Objects().get<Fleet>(m_object_id); in ExecuteImpl() local 1432 if (auto fleet = Objects().get<Fleet>(m_object_id)) in ExecuteImpl() local [all …]
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/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | FleetButton.cpp | 78 for (const auto& fleet : Objects().find<Fleet>(fleet_IDs)) { in FleetButton() local 96 for (auto& fleet : fleets) { in FleetButton() local 113 for (auto& fleet : fleets) { in FleetButton() local 167 for (auto& fleet : fleets) { in FleetButton() local 306 std::shared_ptr<Fleet> fleet; in LayoutIcons() local 389 std::vector<std::shared_ptr<GG::Texture>> FleetHeadIcons(std::shared_ptr<const Fleet> fleet, FleetB… in FleetHeadIcons() 405 for (auto& fleet : fleets) { in FleetHeadIcons() local 447 std::shared_ptr<GG::Texture> FleetSizeIcon(std::shared_ptr<const Fleet> fleet, FleetButton::SizeTyp… in FleetSizeIcon()
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H A D | FleetWnd.cpp | 96 auto fleet = Objects().get<Fleet>(fleet_id); in FleetDestinationText() local 309 for (auto& fleet : all_system_fleets) { in MergeFleetsIntoFleet() local 1335 auto fleet = Objects().get<Fleet>(m_fleet_id); in ToggleAggression() local 1491 auto fleet = Objects().get<Fleet>(m_fleet_id); in RefreshStateChangedSignals() local 1521 auto fleet = Objects().get<Fleet>(m_fleet_id); in SetStatIconValues() local 2225 auto fleet = Objects().get<Fleet>(m_fleet_id); in Refresh() local 2456 auto fleet = Objects().get<Fleet>(m_fleet_id); in SetFleet() local 2573 auto fleet = Objects().get<Fleet>(m_fleet_id); in ShipRightClicked() local 3215 auto fleet = Objects().get<Fleet>(fleet_id); in AddFleet() local 3385 auto fleet = Objects().get<Fleet>(FleetInRow(it)); in FleetRightClicked() local [all …]
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H A D | MapWnd.cpp | 2718 for (auto& fleet : fleets) { in InitTurn() local 2727 for (auto& fleet : fleets) { in InitTurn() local 2743 for (auto& fleet : Objects().all<Fleet>()) { in InitTurn() local 4576 auto fleet = Objects().get<Fleet>(fleet_id); in SetFleetMovementLine() local 4623 auto fleet = Objects().get<Fleet>(fleet_id); in SetProjectedFleetMovementLine() local 4802 std::shared_ptr<const Fleet> fleet; in DoFleetButtonsLayout() local 4826 std::shared_ptr<const Fleet> fleet; in DoFleetButtonsLayout() local 4898 const std::shared_ptr<const Fleet>& fleet) in IsDepartingFromSystem() 4915 const std::shared_ptr<const Fleet>& fleet) in IsStationaryInSystem() 5513 auto fleet = Objects().get<Fleet>(fleet_id); in FleetIDsOfFleetButtonsOverlapping() local [all …]
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/dports/games/konquest/konquest-21.12.3/src/ |
H A D | game.cpp | 72 AttackFleet *fleet = sourcePlanet->fleet().spawnAttackFleet(destPlanet, shipCount, arrival); in attack() local 91 bool Game::doFleetArrival(AttackFleet *fleet) in doFleetArrival() 163 void Game::makeKill(Fleet *fleet, Player *player) in makeKill()
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H A D | fleet.cc | 42 DefenseFleet::absorb( AttackFleet *fleet ) in absorb() 48 DefenseFleet::become( AttackFleet *fleet ) in become()
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H A D | planet.h | 45 DefenseFleet &fleet() { return m_homeFleet; } in fleet() function
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/dports/www/owncloud/owncloud/apps/files_external/3rdparty/google/apiclient-services/src/Google/Service/GameServices/ |
H A D | DeployedFleet.php | 20 public $fleet; variable in Google_Service_GameServices_DeployedFleet 27 public function setFleet($fleet)
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H A D | TargetFleetDetails.php | 42 public function setFleet(Google_Service_GameServices_TargetFleet $fleet)
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/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/ |
H A D | MoveUtilsAI.py | 14 def create_move_orders_to_system(fleet, target): argument 188 def get_repair_fleet_order(fleet, current_system_id): argument
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H A D | FleetUtilsAI.py | 678 def get_fleet_system(fleet): argument 691 def get_current_and_max_structure(fleet): argument
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/dports/devel/py-twilio/twilio-7.4.0/twilio/rest/supersim/v1/sim/ |
H A D | __init__.py | 53 def stream(self, status=values.unset, fleet=values.unset, iccid=values.unset, argument 80 def list(self, status=values.unset, fleet=values.unset, iccid=values.unset, argument 102 def page(self, status=values.unset, fleet=values.unset, iccid=values.unset, argument 256 fleet=values.unset, callback_url=values.unset, argument 453 fleet=values.unset, callback_url=values.unset, argument
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/dports/databases/pgrouting/pgrouting-3.2.0/include/vrp/ |
H A D | solution.h | 49 std::deque<Vehicle_pickDeliver> fleet; variable
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/dports/databases/timescaledb/timescaledb-2.5.1/tsl/test/sql/include/ |
H A D | transparent_decompression_undiffed.sql | 6 CREATE TABLE tags(id SERIAL PRIMARY KEY, name TEXT, fleet TEXT); field
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/dports/databases/pgrouting/pgrouting-3.2.0/src/pickDeliver/ |
H A D | fleet.cpp | 50 Fleet::Fleet(const Fleet &fleet) : in Fleet() 299 Fleet::operator=(const Fleet &fleet) { in operator =()
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/dports/games/widelands/widelands-build21/src/economy/ |
H A D | waterway.cc | 96 FerryFleet* fleet = new FerryFleet(get_owner()); in request_ferry() local 108 void Waterway::set_fleet(FerryFleet* fleet) { in set_fleet()
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/dports/devel/py-twilio/twilio-7.4.0/twilio/rest/supersim/v1/ |
H A D | usage_record.py | 36 def stream(self, sim=values.unset, fleet=values.unset, network=values.unset, argument 80 def list(self, sim=values.unset, fleet=values.unset, network=values.unset, argument 120 def page(self, sim=values.unset, fleet=values.unset, network=values.unset, argument
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | NPC.cpp | 591 for(const Fleet &fleet : fleets) in Instantiate() local 593 for(const Fleet *fleet : stockFleets) in Instantiate() local
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H A D | Depreciation.cpp | 129 void Depreciation::Init(const vector<shared_ptr<Ship>> &fleet, int day) in Init() 211 int64_t Depreciation::Value(const vector<shared_ptr<Ship>> &fleet, int day) const in Value() argument
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H A D | System.cpp | 89 System::FleetProbability::FleetProbability(const Fleet *fleet, int period) in FleetProbability() 265 const Fleet *fleet = GameData::Fleets().Get(value); in Load() local 798 for(const auto &fleet : fleets) in Danger() local
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/dports/games/freeorion/freeorion-0.4.10.2/server/ |
H A D | ServerApp.cpp | 2158 for (const auto& fleet : Objects().find<Fleet>(fleet_ids)) { in GetFleetsVisibleToEmpireAtSystem() local 2665 auto fleet = Objects().get<Fleet>(ship->FleetID()); in ColonizePlanet() local 2859 if (auto fleet = Objects().get<Fleet>(ship->FleetID())) { in HandleInvasion() local 3002 for (auto& fleet : objects.all<Fleet>()) { in HandleGifting() local 3118 auto fleet = Objects().get<Fleet>(ship->FleetID()); in HandleScrapping() local 3184 for (auto& fleet : Objects().all<Fleet>()) { in CleanEmptyFleets() local 3189 for (auto& fleet : empty_fleets) { in CleanEmptyFleets() local 3279 for (auto& fleet : fleets) { in PreCombatProcessTurns() local 3285 for (auto& fleet : fleets) { in PreCombatProcessTurns() local 3290 for (auto& fleet : fleets) { in PreCombatProcessTurns() local [all …]
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | ferry.cc | 251 void Ferry::set_fleet(FerryFleet* fleet) { in set_fleet() 258 FerryFleet* fleet = new FerryFleet(get_owner()); in init_fleet() local
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/dports/science/axom/axom-0.6.1/src/axom/inlet/examples/ |
H A D | user_defined_type.cpp | 122 auto fleet = inlet["fleet"].get<std::vector<Car>>(); in main() local
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/dports/games/freeorion/freeorion-0.4.10.2/universe/ |
H A D | System.cpp | 431 if (auto fleet = Objects().get<Fleet>(id)) in Remove() local 565 if (auto fleet = std::dynamic_pointer_cast<const Fleet>(object)) in VisibleStarlanesWormholes() local 571 for (auto& fleet : moving_empire_fleets) { in VisibleStarlanesWormholes() local
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