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Searched defs:fleet (Results 1 – 25 of 133) sorted by relevance

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/dports/games/konquest/konquest-21.12.3/src/players/
H A Dplayer.cpp50 …AttackFleet* fleet = (*a)->source->fleet().spawnAttackFleet((*a)->destination, (*a)->shipCount(), … in onExit() local
103 void Player::attackDone(AttackFleet *fleet) in attackDone()
108 void Player::addAttackFleet(AttackFleet *fleet) in addAttackFleet()
113 void Player::addStandingOrder(AttackFleet *fleet) in addStandingOrder()
118 void Player::cancelNewAttack(AttackFleet *fleet) in cancelNewAttack()
/dports/games/freeorion/freeorion-0.4.10.2/util/
H A DOrder.cpp190 std::shared_ptr<Fleet> fleet; in ExecuteImpl() local
266 auto fleet = Objects().get<Fleet>(FleetID()); in FleetMoveOrder() local
297 auto fleet = Objects().get<Fleet>(fleet_id); in Check() local
326 auto fleet = Objects().get<Fleet>(FleetID()); in ExecuteImpl() local
390 auto fleet = Objects().get<Fleet>(dest_fleet_id); in Check() local
505 auto fleet = Objects().get<Fleet>(ship->FleetID()); in Check() local
648 auto fleet = Objects().get<Fleet>(ship->FleetID()); in Check() local
1344 auto fleet = Objects().get<Fleet>(object_id); in Check() local
1364 auto fleet = Objects().get<Fleet>(m_object_id); in ExecuteImpl() local
1432 if (auto fleet = Objects().get<Fleet>(m_object_id)) in ExecuteImpl() local
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/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DFleetButton.cpp78 for (const auto& fleet : Objects().find<Fleet>(fleet_IDs)) { in FleetButton() local
96 for (auto& fleet : fleets) { in FleetButton() local
113 for (auto& fleet : fleets) { in FleetButton() local
167 for (auto& fleet : fleets) { in FleetButton() local
306 std::shared_ptr<Fleet> fleet; in LayoutIcons() local
389 std::vector<std::shared_ptr<GG::Texture>> FleetHeadIcons(std::shared_ptr<const Fleet> fleet, FleetB… in FleetHeadIcons()
405 for (auto& fleet : fleets) { in FleetHeadIcons() local
447 std::shared_ptr<GG::Texture> FleetSizeIcon(std::shared_ptr<const Fleet> fleet, FleetButton::SizeTyp… in FleetSizeIcon()
H A DFleetWnd.cpp96 auto fleet = Objects().get<Fleet>(fleet_id); in FleetDestinationText() local
309 for (auto& fleet : all_system_fleets) { in MergeFleetsIntoFleet() local
1335 auto fleet = Objects().get<Fleet>(m_fleet_id); in ToggleAggression() local
1491 auto fleet = Objects().get<Fleet>(m_fleet_id); in RefreshStateChangedSignals() local
1521 auto fleet = Objects().get<Fleet>(m_fleet_id); in SetStatIconValues() local
2225 auto fleet = Objects().get<Fleet>(m_fleet_id); in Refresh() local
2456 auto fleet = Objects().get<Fleet>(m_fleet_id); in SetFleet() local
2573 auto fleet = Objects().get<Fleet>(m_fleet_id); in ShipRightClicked() local
3215 auto fleet = Objects().get<Fleet>(fleet_id); in AddFleet() local
3385 auto fleet = Objects().get<Fleet>(FleetInRow(it)); in FleetRightClicked() local
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H A DMapWnd.cpp2718 for (auto& fleet : fleets) { in InitTurn() local
2727 for (auto& fleet : fleets) { in InitTurn() local
2743 for (auto& fleet : Objects().all<Fleet>()) { in InitTurn() local
4576 auto fleet = Objects().get<Fleet>(fleet_id); in SetFleetMovementLine() local
4623 auto fleet = Objects().get<Fleet>(fleet_id); in SetProjectedFleetMovementLine() local
4802 std::shared_ptr<const Fleet> fleet; in DoFleetButtonsLayout() local
4826 std::shared_ptr<const Fleet> fleet; in DoFleetButtonsLayout() local
4898 const std::shared_ptr<const Fleet>& fleet) in IsDepartingFromSystem()
4915 const std::shared_ptr<const Fleet>& fleet) in IsStationaryInSystem()
5513 auto fleet = Objects().get<Fleet>(fleet_id); in FleetIDsOfFleetButtonsOverlapping() local
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/dports/games/konquest/konquest-21.12.3/src/
H A Dgame.cpp72 AttackFleet *fleet = sourcePlanet->fleet().spawnAttackFleet(destPlanet, shipCount, arrival); in attack() local
91 bool Game::doFleetArrival(AttackFleet *fleet) in doFleetArrival()
163 void Game::makeKill(Fleet *fleet, Player *player) in makeKill()
H A Dfleet.cc42 DefenseFleet::absorb( AttackFleet *fleet ) in absorb()
48 DefenseFleet::become( AttackFleet *fleet ) in become()
H A Dplanet.h45 DefenseFleet &fleet() { return m_homeFleet; } in fleet() function
/dports/www/owncloud/owncloud/apps/files_external/3rdparty/google/apiclient-services/src/Google/Service/GameServices/
H A DDeployedFleet.php20 public $fleet; variable in Google_Service_GameServices_DeployedFleet
27 public function setFleet($fleet)
H A DTargetFleetDetails.php42 public function setFleet(Google_Service_GameServices_TargetFleet $fleet)
/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/
H A DMoveUtilsAI.py14 def create_move_orders_to_system(fleet, target): argument
188 def get_repair_fleet_order(fleet, current_system_id): argument
H A DFleetUtilsAI.py678 def get_fleet_system(fleet): argument
691 def get_current_and_max_structure(fleet): argument
/dports/devel/py-twilio/twilio-7.4.0/twilio/rest/supersim/v1/sim/
H A D__init__.py53 def stream(self, status=values.unset, fleet=values.unset, iccid=values.unset, argument
80 def list(self, status=values.unset, fleet=values.unset, iccid=values.unset, argument
102 def page(self, status=values.unset, fleet=values.unset, iccid=values.unset, argument
256 fleet=values.unset, callback_url=values.unset, argument
453 fleet=values.unset, callback_url=values.unset, argument
/dports/databases/pgrouting/pgrouting-3.2.0/include/vrp/
H A Dsolution.h49 std::deque<Vehicle_pickDeliver> fleet; variable
/dports/databases/timescaledb/timescaledb-2.5.1/tsl/test/sql/include/
H A Dtransparent_decompression_undiffed.sql6 CREATE TABLE tags(id SERIAL PRIMARY KEY, name TEXT, fleet TEXT); field
/dports/databases/pgrouting/pgrouting-3.2.0/src/pickDeliver/
H A Dfleet.cpp50 Fleet::Fleet(const Fleet &fleet) : in Fleet()
299 Fleet::operator=(const Fleet &fleet) { in operator =()
/dports/games/widelands/widelands-build21/src/economy/
H A Dwaterway.cc96 FerryFleet* fleet = new FerryFleet(get_owner()); in request_ferry() local
108 void Waterway::set_fleet(FerryFleet* fleet) { in set_fleet()
/dports/devel/py-twilio/twilio-7.4.0/twilio/rest/supersim/v1/
H A Dusage_record.py36 def stream(self, sim=values.unset, fleet=values.unset, network=values.unset, argument
80 def list(self, sim=values.unset, fleet=values.unset, network=values.unset, argument
120 def page(self, sim=values.unset, fleet=values.unset, network=values.unset, argument
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DNPC.cpp591 for(const Fleet &fleet : fleets) in Instantiate() local
593 for(const Fleet *fleet : stockFleets) in Instantiate() local
H A DDepreciation.cpp129 void Depreciation::Init(const vector<shared_ptr<Ship>> &fleet, int day) in Init()
211 int64_t Depreciation::Value(const vector<shared_ptr<Ship>> &fleet, int day) const in Value() argument
H A DSystem.cpp89 System::FleetProbability::FleetProbability(const Fleet *fleet, int period) in FleetProbability()
265 const Fleet *fleet = GameData::Fleets().Get(value); in Load() local
798 for(const auto &fleet : fleets) in Danger() local
/dports/games/freeorion/freeorion-0.4.10.2/server/
H A DServerApp.cpp2158 for (const auto& fleet : Objects().find<Fleet>(fleet_ids)) { in GetFleetsVisibleToEmpireAtSystem() local
2665 auto fleet = Objects().get<Fleet>(ship->FleetID()); in ColonizePlanet() local
2859 if (auto fleet = Objects().get<Fleet>(ship->FleetID())) { in HandleInvasion() local
3002 for (auto& fleet : objects.all<Fleet>()) { in HandleGifting() local
3118 auto fleet = Objects().get<Fleet>(ship->FleetID()); in HandleScrapping() local
3184 for (auto& fleet : Objects().all<Fleet>()) { in CleanEmptyFleets() local
3189 for (auto& fleet : empty_fleets) { in CleanEmptyFleets() local
3279 for (auto& fleet : fleets) { in PreCombatProcessTurns() local
3285 for (auto& fleet : fleets) { in PreCombatProcessTurns() local
3290 for (auto& fleet : fleets) { in PreCombatProcessTurns() local
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dferry.cc251 void Ferry::set_fleet(FerryFleet* fleet) { in set_fleet()
258 FerryFleet* fleet = new FerryFleet(get_owner()); in init_fleet() local
/dports/science/axom/axom-0.6.1/src/axom/inlet/examples/
H A Duser_defined_type.cpp122 auto fleet = inlet["fleet"].get<std::vector<Car>>(); in main() local
/dports/games/freeorion/freeorion-0.4.10.2/universe/
H A DSystem.cpp431 if (auto fleet = Objects().get<Fleet>(id)) in Remove() local
565 if (auto fleet = std::dynamic_pointer_cast<const Fleet>(object)) in VisibleStarlanesWormholes() local
571 for (auto& fleet : moving_empire_fleets) { in VisibleStarlanesWormholes() local

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