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Searched defs:floorlightlevel (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_bsp.c203 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat()
477 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_bsp.c200 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat()
499 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
H A Dr_things.c792 int floorlightlevel, ceilinglightlevel; in R_DrawPSprite() local
H A Dgl_main.c2420 int floorlightlevel; // killough 3/16/98: set floor lightlevel in gld_AddFlat() local
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_bsp.c203 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat()
602 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
H A Dr_things.c1021 int floorlightlevel, ceilinglightlevel; in R_DrawPSprite() local
H A Dgl_main.c2202 int floorlightlevel; // killough 3/16/98: set floor lightlevel in gld_AddFlat() local
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_bsp.cpp200 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat()
656 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.c347 /*OUT*/ lightlev_t *floorlightlevel, in R_FakeFlat()
821 lightlev_t floorlightlevel; in R_Subsector() local
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_swrenderer.cpp298 sector_t *FSoftwareRenderer::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *… in FakeFlat()
H A Dr_bsp.cpp317 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat()
1018 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_bsp.c236 sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, in R_FakeFlat()
832 INT32 count, floorlightlevel, ceilinglightlevel, light; in R_Subsector() local
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_main.c2715 lightlev_t floorlightlevel; in HWR_Subsector() local
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c2961 INT32 floorlightlevel; in HWR_Subsector() local