Searched defs:floorlightlevel (Results 1 – 14 of 14) sorted by relevance
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | r_bsp.c | 203 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat() 477 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | r_bsp.c | 200 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat() 499 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
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H A D | r_things.c | 792 int floorlightlevel, ceilinglightlevel; in R_DrawPSprite() local
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H A D | gl_main.c | 2420 int floorlightlevel; // killough 3/16/98: set floor lightlevel in gld_AddFlat() local
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | r_bsp.c | 203 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat() 602 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
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H A D | r_things.c | 1021 int floorlightlevel, ceilinglightlevel; in R_DrawPSprite() local
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H A D | gl_main.c | 2202 int floorlightlevel; // killough 3/16/98: set floor lightlevel in gld_AddFlat() local
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | r_bsp.cpp | 200 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat() 656 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_bsp.c | 347 /*OUT*/ lightlev_t *floorlightlevel, in R_FakeFlat() 821 lightlev_t floorlightlevel; in R_Subsector() local
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_swrenderer.cpp | 298 sector_t *FSoftwareRenderer::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *… in FakeFlat()
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H A D | r_bsp.cpp | 317 int *floorlightlevel, int *ceilinglightlevel, in R_FakeFlat() 1018 int floorlightlevel; // killough 3/16/98: set floor lightlevel in R_Subsector() local
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_bsp.c | 236 sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, in R_FakeFlat() 832 INT32 count, floorlightlevel, ceilinglightlevel, light; in R_Subsector() local
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 2715 lightlev_t floorlightlevel; in HWR_Subsector() local
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_main.c | 2961 INT32 floorlightlevel; in HWR_Subsector() local
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