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Searched defs:focaldist (Results 1 – 11 of 11) sorted by relevance

/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bgui3d/
H A Dbgui3d_viewer_tableau.cxx491 float focaldist = in->focalDistance.getValue(); in convertOrtho2Perspective() local
516 float focaldist = in->focalDistance.getValue(); in convertPerspective2Ortho() local
/dports/graphics/rayshade/rayshade.4.0/libshade/
H A Dviewing.h50 focaldist; /* Distance from eye to focal plane */ member
/dports/x11-toolkits/SoXt/SoXt-1.3.0/src/Inventor/Xt/common/viewers/
H A DSoGuiViewer.cpp.in434 float focaldist = in->height.getValue() / (2.0*tan(M_PI / 8.0)); local
463 float focaldist = in->focalDistance.getValue(); local
/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/viewers/
H A DSoGuiViewer.cpp.in445 float focaldist = in->height.getValue() / float(2.0*tan(M_PI / 8.0)); local
474 float focaldist = in->focalDistance.getValue(); local
/dports/graphics/Coin/coin-Coin-4.0.0/src/nodes/
H A DSoCamera.cpp686 float focaldist = this->focalDistance.getValue() * this->balanceadjustment; in GLRender() local
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendergl.cpp791 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local
794 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drendergl.cpp970 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local
973 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendergl.cpp834 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local
837 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drendergl.cpp1518 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local
1521 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
/dports/games/tesseract-data/tesseract/src/engine/
H A Drendergl.cpp1613 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local
1616 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
/dports/games/tesseract/tesseract/src/engine/
H A Drendergl.cpp1613 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local
1616 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument