/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bgui3d/ |
H A D | bgui3d_viewer_tableau.cxx | 491 float focaldist = in->focalDistance.getValue(); in convertOrtho2Perspective() local 516 float focaldist = in->focalDistance.getValue(); in convertPerspective2Ortho() local
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/dports/graphics/rayshade/rayshade.4.0/libshade/ |
H A D | viewing.h | 50 focaldist; /* Distance from eye to focal plane */ member
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/dports/x11-toolkits/SoXt/SoXt-1.3.0/src/Inventor/Xt/common/viewers/ |
H A D | SoGuiViewer.cpp.in | 434 float focaldist = in->height.getValue() / (2.0*tan(M_PI / 8.0)); local 463 float focaldist = in->focalDistance.getValue(); local
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/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/viewers/ |
H A D | SoGuiViewer.cpp.in | 445 float focaldist = in->height.getValue() / float(2.0*tan(M_PI / 8.0)); local 474 float focaldist = in->focalDistance.getValue(); local
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/dports/graphics/Coin/coin-Coin-4.0.0/src/nodes/ |
H A D | SoCamera.cpp | 686 float focaldist = this->focalDistance.getValue() * this->balanceadjustment; in GLRender() local
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | rendergl.cpp | 791 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local 794 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | rendergl.cpp | 970 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local 973 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | rendergl.cpp | 834 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local 837 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | rendergl.cpp | 1518 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local 1521 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | rendergl.cpp | 1613 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local 1616 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | rendergl.cpp | 1613 focaldist = 1.0f/tan(fovy*0.5f*RAD); in calcspherescissor() local 1616 #define CHECKPLANE(c, dir, focaldist, low, high) \ in calcspherescissor() argument
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