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Searched defs:fogNum (Results 1 – 25 of 137) sorted by relevance

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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dfog.c474 int i, j, k, fogNum; in FogDrawSurfaces() local
585 int fogNum, i, j; in FogForPoint() local
640 int fogNum, i, j; in FogForBounds() local
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dfog.c476 int i, j, k, fogNum; in FogDrawSurfaces() local
589 int fogNum, i, j; in FogForPoint() local
642 int fogNum, i, j; in FogForBounds() local
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_flares.c69 int fogNum; member
113 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { in RB_AddFlare()
H A Dtr_mesh.c297 int fogNum; in R_AddMD3Surfaces() local
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_flares.c68 int fogNum; member
115 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { in RB_AddFlare()
H A Dtr_mesh.c296 int fogNum; in R_AddMD3Surfaces() local
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_flares.c68 int fogNum; member
115 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { in RB_AddFlare()
H A Dtr_mesh.c296 int fogNum; in R_AddMD3Surfaces() local
/dports/games/evq3/evq3/code/renderer/
H A Dtr_flares.c67 int fogNum; member
116 void RB_AddFlare(void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal) in RB_AddFlare()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_flares.c68 int fogNum; member
115 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { in RB_AddFlare()
H A Dtr_mesh.c296 int fogNum; in R_AddMD3Surfaces() local
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_flares.c75 int fogNum; member
141 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, float scale, vec3_t normal… in RB_AddFlare()
H A Dtr_cmesh.c303 int fogNum; in R_AddMDCSurfaces() local
H A Dtr_mesh.c304 int fogNum; in R_AddMD3Surfaces() local
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_flares.c75 int fogNum; member
141 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, float scale, vec3_t normal… in RB_AddFlare()
H A Dtr_mesh.c304 int fogNum; in R_AddMD3Surfaces() local
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_flares.c75 int fogNum; member
143 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, float scale, vec3_t normal… in RB_AddFlare()
H A Dtr_cmesh.c324 int fogNum; in R_AddMDCSurfaces() local
H A Dtr_mesh.c323 int fogNum; in R_AddMD3Surfaces() local
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_flares.c75 int fogNum; member
143 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, float scale, vec3_t normal… in RB_AddFlare()
H A Dtr_mesh.c323 int fogNum; in R_AddMD3Surfaces() local
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_flares.c68 int fogNum; member
116 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal, int radii )… in RB_AddFlare()
H A Dtr_mesh.c296 int fogNum; in R_AddMD3Surfaces() local
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_flares.c68 int fogNum; member
116 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal, int radii )… in RB_AddFlare()
H A Dtr_mesh.c296 int fogNum; in R_AddMD3Surfaces() local

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