/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | fog.c | 474 int i, j, k, fogNum; in FogDrawSurfaces() local 585 int fogNum, i, j; in FogForPoint() local 640 int fogNum, i, j; in FogForBounds() local
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | fog.c | 476 int i, j, k, fogNum; in FogDrawSurfaces() local 589 int fogNum, i, j; in FogForPoint() local 642 int fogNum, i, j; in FogForBounds() local
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_flares.c | 69 int fogNum; member 113 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { in RB_AddFlare()
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H A D | tr_mesh.c | 297 int fogNum; in R_AddMD3Surfaces() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_flares.c | 68 int fogNum; member 115 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { in RB_AddFlare()
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H A D | tr_mesh.c | 296 int fogNum; in R_AddMD3Surfaces() local
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_flares.c | 68 int fogNum; member 115 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { in RB_AddFlare()
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H A D | tr_mesh.c | 296 int fogNum; in R_AddMD3Surfaces() local
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_flares.c | 67 int fogNum; member 116 void RB_AddFlare(void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal) in RB_AddFlare()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_flares.c | 68 int fogNum; member 115 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal ) { in RB_AddFlare()
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H A D | tr_mesh.c | 296 int fogNum; in R_AddMD3Surfaces() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_flares.c | 75 int fogNum; member 141 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, float scale, vec3_t normal… in RB_AddFlare()
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H A D | tr_cmesh.c | 303 int fogNum; in R_AddMDCSurfaces() local
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H A D | tr_mesh.c | 304 int fogNum; in R_AddMD3Surfaces() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_flares.c | 75 int fogNum; member 141 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, float scale, vec3_t normal… in RB_AddFlare()
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H A D | tr_mesh.c | 304 int fogNum; in R_AddMD3Surfaces() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_flares.c | 75 int fogNum; member 143 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, float scale, vec3_t normal… in RB_AddFlare()
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H A D | tr_cmesh.c | 324 int fogNum; in R_AddMDCSurfaces() local
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H A D | tr_mesh.c | 323 int fogNum; in R_AddMD3Surfaces() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_flares.c | 75 int fogNum; member 143 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, float scale, vec3_t normal… in RB_AddFlare()
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H A D | tr_mesh.c | 323 int fogNum; in R_AddMD3Surfaces() local
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_flares.c | 68 int fogNum; member 116 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal, int radii )… in RB_AddFlare()
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H A D | tr_mesh.c | 296 int fogNum; in R_AddMD3Surfaces() local
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_flares.c | 68 int fogNum; member 116 void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal, int radii )… in RB_AddFlare()
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H A D | tr_mesh.c | 296 int fogNum; in R_AddMD3Surfaces() local
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