/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_level_env_mod.h | 25 float fog_density; member
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H A D | xr_scene_spawns.h | 96 inline float& xr_spawn_object::fog_density() { return m_fog_density; } in fog_density() function
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_fog.c | 53 static float fog_density; variable
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_fog.c | 53 static float fog_density; variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | objectsort.cpp | 181 float fog_near, fog_far, fog_density; in obj_render_all() local
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_fog.c | 35 float fog_density; variable
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H A D | gl_sky.c | 1059 float fog_density = (Fog_GetDensity() > 0) ? skyfog : 0.0f; in Sky_DrawSky() local
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/weather_adjuster/ |
H A D | weather.h | 35 float fog_density; member
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | clouds.cpp | 159 f32 fog_density = 0; in render() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengldeferred.cpp | 304 float fog_near, fog_far, fog_density; in gr_opengl_deferred_lighting_finish() local
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | clouds.cpp | 161 f32 fog_density = 0; in render() local
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/dports/games/minetest/minetest-5.4.1/src/gui/ |
H A D | guiEngine.cpp | 252 f32 fog_density = 0; in run() local
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | atmosph.cpp | 771 DBL fog_density, delta; in ground_fog() local
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | atmosph.cpp | 755 DBL fog_density, delta; in ground_fog() local
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/ |
H A D | stack.h | 54 GLfloat fog_density; member
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | sky.c | 681 float fog_density; in update_cloudy_sky_colors() local 1025 float fog_density; in update_cloudy_sky_local_colors() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/ |
H A D | neb.cpp | 510 float fog_near, fog_far, fog_density; in neb2_skip_render() local
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/ |
H A D | visual_manager.h | 245 Fixed fog_density, fog_visibility; member
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/ |
H A D | visual_manager.h | 245 Fixed fog_density, fog_visibility; member
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | k001005.cpp | 151 float fog_density = 1.5f; in render_polygons() local
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | k001005.cpp | 151 float fog_density = 1.5f; in render_polygons() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/ |
H A D | uniform_structs.h | 287 float fog_density; member
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | gl_main.c | 89 int fog_density=200; variable
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_main.c | 133 int fog_density=200; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_scene_gles3.h | 149 float fog_density; member
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