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Searched defs:fog_density (Results 1 – 25 of 46) sorted by relevance

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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_level_env_mod.h25 float fog_density; member
H A Dxr_scene_spawns.h96 inline float& xr_spawn_object::fog_density() { return m_fog_density; } in fog_density() function
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_fog.c53 static float fog_density; variable
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_fog.c53 static float fog_density; variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dobjectsort.cpp181 float fog_near, fog_far, fog_density; in obj_render_all() local
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_fog.c35 float fog_density; variable
H A Dgl_sky.c1059 float fog_density = (Fog_GetDensity() > 0) ? skyfog : 0.0f; in Sky_DrawSky() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/weather_adjuster/
H A Dweather.h35 float fog_density; member
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dclouds.cpp159 f32 fog_density = 0; in render() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropengldeferred.cpp304 float fog_near, fog_far, fog_density; in gr_opengl_deferred_lighting_finish() local
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dclouds.cpp161 f32 fog_density = 0; in render() local
/dports/games/minetest/minetest-5.4.1/src/gui/
H A DguiEngine.cpp252 f32 fog_density = 0; in run() local
/dports/graphics/megapov/megapov-1.2.1/source/
H A Datmosph.cpp771 DBL fog_density, delta; in ground_fog() local
/dports/graphics/povray36/povray-3.6.1/source/
H A Datmosph.cpp755 DBL fog_density, delta; in ground_fog() local
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/
H A Dstack.h54 GLfloat fog_density; member
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dsky.c681 float fog_density; in update_cloudy_sky_colors() local
1025 float fog_density; in update_cloudy_sky_local_colors() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/
H A Dneb.cpp510 float fog_near, fog_far, fog_density; in neb2_skip_render() local
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/
H A Dvisual_manager.h245 Fixed fog_density, fog_visibility; member
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/
H A Dvisual_manager.h245 Fixed fog_density, fog_visibility; member
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dk001005.cpp151 float fog_density = 1.5f; in render_polygons() local
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dk001005.cpp151 float fog_density = 1.5f; in render_polygons() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/
H A Duniform_structs.h287 float fog_density; member
/dports/games/prboom/prboom-2.5.0/src/
H A Dgl_main.c89 int fog_density=200; variable
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_main.c133 int fog_density=200; variable
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_scene_gles3.h149 float fog_density; member

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