/dports/graphics/freeimage/FreeImage/Source/OpenEXR/Imath/ |
H A D | ImathFrustum.h | 210 inline Frustum<T>::Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in Frustum() 303 void Frustum<T>::set(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in set() 330 T Frustum<T>::fovx() const in fovx() function
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/dports/graphics/povray37/povray-3.7.0.10/libraries/ilmbase/Imath/ |
H A D | ImathFrustum.h | 210 inline Frustum<T>::Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in Frustum() 303 void Frustum<T>::set(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in set() 330 T Frustum<T>::fovx() const in fovx() function
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/dports/graphics/opencv/opencv-4.5.3/3rdparty/openexr/Imath/ |
H A D | ImathFrustum.h | 210 inline Frustum<T>::Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in Frustum() 303 void Frustum<T>::set(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in set() 330 T Frustum<T>::fovx() const in fovx() function
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/dports/math/Imath/Imath-3.1.4/src/Imath/ |
H A D | ImathFrustum.h | 271 IMATH_CONSTEXPR14 inline Frustum<T>::Frustum (T nearPlane, T farPlane, T fovx, T fovy, T aspect) IM… in Frustum() 362 Frustum<T>::setExc (T nearPlane, T farPlane, T fovx, T fovy, T aspect) in setExc() 390 Frustum<T>::set (T nearPlane, T farPlane, T fovx, T fovy, T aspect) IMATH_NOEXCEPT in set() 415 Frustum<T>::fovx() const IMATH_NOEXCEPT in fovx() function
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | Frustum.h | 77 float fovx, fovy; variable
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | Frustum.h | 77 float fovx, fovy; variable
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_main.c | 69 float fovx, fovy, neard, fard; in glsl_R_ViewChanged() local
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/dports/graphics/opencv/opencv-4.5.3/modules/calib3d/test/ |
H A D | test_chessboardgenerator.cpp | 180 double fovx, fovy, focalLen; in operator ()() local 245 double fovx, fovy, focalLen; in operator ()() local
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H A D | test_cameracalibration.cpp | 884 double fovx, fovy, focalLength, aspectRatio, in run() local 966 … double& fovx, double& fovy, double& focalLength, in calibMatrixValues()
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/dports/graphics/hugin/hugin-2020.0.0/src/hugin1/hugin/ |
H A D | OverviewCameraTool.cpp | 145 double fovy, fovx; in MouseMoveEvent() local
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H A D | ToolHelper.cpp | 547 double fovy, fovx; in MouseMoved() local 738 double fovy, fovx; in MouseMoved() local
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_rmain.c | 235 void R_SetFrustum (float fovx, float fovy) in R_SetFrustum() 258 static void GL_FrustumMatrix(float matrix[16], float fovx, float fovy) in GL_FrustumMatrix()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_clip.cpp | 171 float fovx, float fovy) in ClipInitFrustrumRange()
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H A D | drawer.h | 62 float fovx; member
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/dports/math/Imath/Imath-3.1.4/src/python/PyImath/ |
H A D | PyImathFrustum.cpp | 51 fovx(Frustum<T> &f) in fovx() function
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/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/ |
H A D | MeshSceneNode.cxx | 610 void MeshSceneNode::setLodScale(int pixelsX, float fovx, in setLodScale()
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/dports/games/bzflag/bzflag-2.4.22/src/geometry/ |
H A D | MeshSceneNode.cxx | 610 void MeshSceneNode::setLodScale(int pixelsX, float fovx, in setLodScale()
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | SceneRenderer.cxx | 731 const float fovx = frustum.getFOVx(); in render() local
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H A D | RadarRenderer.cxx | 564 const float fovx = renderer.getViewFrustum().getFOVx(); in render() local
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | SceneRenderer.cxx | 731 const float fovx = frustum.getFOVx(); in render() local
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H A D | RadarRenderer.cxx | 564 const float fovx = renderer.getViewFrustum().getFOVx(); in render() local
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgphotoalbum/ |
H A D | osgphotoalbum.cpp | 742 double fovx = atan(tan(fovy*0.5)*aspectRatio)*2.0; in main() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgphotoalbum/ |
H A D | osgphotoalbum.cpp | 743 double fovx = atan(tan(fovy*0.5)*aspectRatio)*2.0; in main() local
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | sardraw.c | 2533 float fovx, float fovy in SARDrawHUDAttitude() 3102 fovx = fovz * aspect; in SARDrawHUD() local 4735 float fovx, fovz; /* Field of view x and z, in radians */ in SARDrawSceneFoundations() local
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | gl_rmain.c | 1687 static void GL_SetFrustum (GLdouble fovx, GLdouble fovy) in GL_SetFrustum()
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