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/dports/graphics/freeimage/FreeImage/Source/OpenEXR/Imath/
H A DImathFrustum.h210 inline Frustum<T>::Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in Frustum()
303 void Frustum<T>::set(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in set()
330 T Frustum<T>::fovx() const in fovx() function
/dports/graphics/povray37/povray-3.7.0.10/libraries/ilmbase/Imath/
H A DImathFrustum.h210 inline Frustum<T>::Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in Frustum()
303 void Frustum<T>::set(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in set()
330 T Frustum<T>::fovx() const in fovx() function
/dports/graphics/opencv/opencv-4.5.3/3rdparty/openexr/Imath/
H A DImathFrustum.h210 inline Frustum<T>::Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in Frustum()
303 void Frustum<T>::set(T nearPlane, T farPlane, T fovx, T fovy, T aspect) in set()
330 T Frustum<T>::fovx() const in fovx() function
/dports/math/Imath/Imath-3.1.4/src/Imath/
H A DImathFrustum.h271 IMATH_CONSTEXPR14 inline Frustum<T>::Frustum (T nearPlane, T farPlane, T fovx, T fovy, T aspect) IM… in Frustum()
362 Frustum<T>::setExc (T nearPlane, T farPlane, T fovx, T fovy, T aspect) in setExc()
390 Frustum<T>::set (T nearPlane, T farPlane, T fovx, T fovy, T aspect) IMATH_NOEXCEPT in set()
415 Frustum<T>::fovx() const IMATH_NOEXCEPT in fovx() function
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DFrustum.h77 float fovx, fovy; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DFrustum.h77 float fovx, fovy; variable
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_main.c69 float fovx, fovy, neard, fard; in glsl_R_ViewChanged() local
/dports/graphics/opencv/opencv-4.5.3/modules/calib3d/test/
H A Dtest_chessboardgenerator.cpp180 double fovx, fovy, focalLen; in operator ()() local
245 double fovx, fovy, focalLen; in operator ()() local
H A Dtest_cameracalibration.cpp884 double fovx, fovy, focalLength, aspectRatio, in run() local
966double& fovx, double& fovy, double& focalLength, in calibMatrixValues()
/dports/graphics/hugin/hugin-2020.0.0/src/hugin1/hugin/
H A DOverviewCameraTool.cpp145 double fovy, fovx; in MouseMoveEvent() local
H A DToolHelper.cpp547 double fovy, fovx; in MouseMoved() local
738 double fovy, fovx; in MouseMoved() local
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_rmain.c235 void R_SetFrustum (float fovx, float fovy) in R_SetFrustum()
258 static void GL_FrustumMatrix(float matrix[16], float fovx, float fovy) in GL_FrustumMatrix()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_clip.cpp171 float fovx, float fovy) in ClipInitFrustrumRange()
H A Ddrawer.h62 float fovx; member
/dports/math/Imath/Imath-3.1.4/src/python/PyImath/
H A DPyImathFrustum.cpp51 fovx(Frustum<T> &f) in fovx() function
/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DMeshSceneNode.cxx610 void MeshSceneNode::setLodScale(int pixelsX, float fovx, in setLodScale()
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DMeshSceneNode.cxx610 void MeshSceneNode::setLodScale(int pixelsX, float fovx, in setLodScale()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DSceneRenderer.cxx731 const float fovx = frustum.getFOVx(); in render() local
H A DRadarRenderer.cxx564 const float fovx = renderer.getViewFrustum().getFOVx(); in render() local
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DSceneRenderer.cxx731 const float fovx = frustum.getFOVx(); in render() local
H A DRadarRenderer.cxx564 const float fovx = renderer.getViewFrustum().getFOVx(); in render() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgphotoalbum/
H A Dosgphotoalbum.cpp742 double fovx = atan(tan(fovy*0.5)*aspectRatio)*2.0; in main() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgphotoalbum/
H A Dosgphotoalbum.cpp743 double fovx = atan(tan(fovy*0.5)*aspectRatio)*2.0; in main() local
/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dsardraw.c2533 float fovx, float fovy in SARDrawHUDAttitude()
3102 fovx = fovz * aspect; in SARDrawHUD() local
4735 float fovx, fovz; /* Field of view x and z, in radians */ in SARDrawSceneFoundations() local
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dgl_rmain.c1687 static void GL_SetFrustum (GLdouble fovx, GLdouble fovy) in GL_SetFrustum()

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