/dports/games/manaplus/manaplus-2.1.3.17/src/ |
H A D | eventsmanager.cpp | 548 int fpsLimit = 0; in handleSDL2WindowEvent() local 625 int fpsLimit = 0; in handleActive() local
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H A D | game.cpp | 1032 void Game::updateFrameRate(int fpsLimit) in updateFrameRate()
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/dports/games/manaplus/manaplus-2.1.3.17/src/progs/manaplus/ |
H A D | client.cpp | 535 const int fpsLimit = config.getIntValue("fpslimit"); in gameInit() local 1719 const int fpsLimit = config.getIntValue("fpslimit"); in optionChanged() local
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/dports/games/manaplus/manaplus-2.1.3.17/src/gui/ |
H A D | windowmanager.cpp | 249 void WindowManager::setFramerate(const unsigned int fpsLimit) in setFramerate()
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/dports/games/manaplus/manaplus-2.1.3.17/src/progs/dyecmd/ |
H A D | client.cpp | 355 const int fpsLimit = config.getIntValue("fpslimit"); in gameInit() local
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Core/ |
H A D | CoreParameter.h | 79 FPSLimit fpsLimit = FPSLimit::NORMAL; member
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/dports/emulators/ppsspp/ppsspp-1.12.3/Core/ |
H A D | CoreParameter.h | 79 FPSLimit fpsLimit = FPSLimit::NORMAL; member
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Core/ |
H A D | CoreParameter.h | 79 FPSLimit fpsLimit = FPSLimit::NORMAL; member
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/dports/games/openmw/openmw-openmw-0.47.0/apps/launcher/ |
H A D | graphicspage.cpp | 128 float fpsLimit = Settings::Manager::getFloat("framerate limit", "Video"); in loadSettings() local
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ |
H A D | main.cpp | 241 double fpsLimit = 0.0; in LimitFPS() local
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Core/HLE/ |
H A D | sceDisplay.cpp | 553 int fpsLimit = FrameTimingLimit(); in DoFrameTiming() local 652 int fpsLimit = FrameTimingLimit(); in DoFrameIdleTiming() local 882 int fpsLimit = FrameTimingLimit(); in hleLagSync() local
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/dports/emulators/ppsspp/ppsspp-1.12.3/Core/HLE/ |
H A D | sceDisplay.cpp | 553 int fpsLimit = FrameTimingLimit(); in DoFrameTiming() local 652 int fpsLimit = FrameTimingLimit(); in DoFrameIdleTiming() local 882 int fpsLimit = FrameTimingLimit(); in hleLagSync() local
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Core/HLE/ |
H A D | sceDisplay.cpp | 553 int fpsLimit = FrameTimingLimit(); in DoFrameTiming() local 652 int fpsLimit = FrameTimingLimit(); in DoFrameIdleTiming() local 882 int fpsLimit = FrameTimingLimit(); in hleLagSync() local
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/dports/games/ecwolf/ecwolf-1.3.3-src/android-libs/launcher/src/com/beloko/idtech/wolf3d/ |
H A D | Game.java | 424 FPSLimit fpsLimit; field in Game.QuakeRenderer
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/ |
H A D | PowderToySDL.cpp | 532 int fpsLimit = ui::Engine::Ref().FpsLimit; in EngineProcess() local
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/dports/graphics/krita/krita-4.4.8/libs/image/ |
H A D | kis_image_config.cpp | 564 int KisImageConfig::fpsLimit(bool defaultValue) const in fpsLimit() function in KisImageConfig
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | main.cpp | 349 Uint32 fpsLimit = 60; variable
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | playing.cxx | 7337 float fpsLimit = BZDB.eval("fpsLimit"); in playingLoop() local
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | playing.cxx | 7337 float fpsLimit = BZDB.eval("fpsLimit"); in playingLoop() local
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