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Searched defs:fragment_pipeline (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d_private.h2040 struct fragment_pipeline struct
2042 void (*enable_extension)(const struct wined3d_gl_info *gl_info, BOOL enable);
2043 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
2044 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
2045 …void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2046 void (*free_private)(struct wined3d_device *device);
2047 BOOL (*allocate_context_data)(struct wined3d_context *context);
2048 void (*free_context_data)(struct wined3d_context *context);
2049 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
2050 const struct StateEntryTemplate *states;
H A Ddevice.c5200 const struct fragment_pipeline *fragment_pipeline; local