Searched defs:frameStartTime (Results 1 – 13 of 13) sorted by relevance
31 std::chrono::time_point<std::chrono::steady_clock> frameStartTime; member
112 …e void runRenderTasks(CopyOnWriteArrayList<RenderTask> tasks, boolean after, long frameStartTime) { in runRenderTasks()142 private void updateDroppedFrames(long frameStartTime) { in updateDroppedFrames()
103 profiler::timestamp_t frameStartTime; ///< Current frame start time. Used to calculate FPS. member
350 struct timeval frameStartTime; in sendFrame() local410 struct timeval frameStartTime; in sendFrame() local
85 float frameStartTime; // The time when we started rendering variable
326 uint32 frameStartTime = _system->getMillis(true); in runLoop() local
153 spring_time frameStartTime; variable
393 uint32 frameStartTime = _system->getMillis(true); in runLoop() local
991 PTimeInterval frameStartTime; variable
62 static uint64_t frameStartTime; variable
350 UInt32 frameStartTime; member604 static UInt32 frameStartTime; variable
391 float frameStartTime; member