Searched defs:frontSec (Results 1 – 13 of 13) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/ |
H A D | maputil.cpp | 110 Sector const *frontSec = side.sectorPtr(); in visOpenRange() local 148 Sector const &frontSec = side.sector(); in R_SideBackClosed() local
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H A D | linesighttest.cpp | 130 Sector const *frontSec = side.sectorPtr(); in DENG2_PIMPL_NOREF() local
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H A D | map.cpp | 2426 Sector &frontSec = ld->front().sector(); in forAllSectorsTouchingMobj() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_mapspec.cpp | 52 Sector *frontSec = (Sector *) P_GetPtrp(li, DMU_FRONT_SECTOR); in spreadSoundToNeighbors() local
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H A D | p_floor.cpp | 534 Sector *frontSec = (Sector *)P_GetPtrp(li, DMU_FRONT_SECTOR); in findLineInSectorSmallestBottomMaterial() local 1045 Sector *frontSec = (Sector *)P_GetPtrp(li, DMU_FRONT_SECTOR); in findSectorNeighborsForStairBuild() local 1099 Sector *frontSec = (Sector *)P_GetPtrp(li, DMU_FRONT_SECTOR); in findAdjacentSectorForSpread() local
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H A D | p_mapsetup.cpp | 148 Sector *frontSec; member
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H A D | p_xgsec.cpp | 1644 Sector *frontSec, *backSec; in spreadBuild() local 1760 Sector* frontSec, *backSec; in findBuildNeighbor() local 2023 Sector *frontSec = (Sector *) P_GetPtrp(line, DMU_FRONT_SECTOR); in XSTrav_SectorLight() local
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H A D | dmu_lib.cpp | 330 Sector *frontSec = (Sector *)P_GetPtrp(line, DMU_FRONT_SECTOR); in P_GetNextSector() local
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H A D | p_map.cpp | 1774 Sector *frontSec = 0; in PTR_ShootTraverse() local 2053 Sector *backSec, *frontSec; in PTR_AimTraverse() local
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H A D | p_xgline.cpp | 1002 Sector *frontSec = (Sector *)P_GetPtrp(line, DMU_FRONT_SECTOR); in XL_TraversePlanes() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/ |
H A D | cledgeloop.cpp | 92 Sector *frontSec = &owner.sector(); in DENG2_PIMPL() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | shadowedge.cpp | 114 Sector const &frontSec = side.sector(); in middleMaterialCoversOpening() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/bsp/ |
H A D | partitioner.cpp | 273 Sector *frontSec = line->front().sectorPtr(); in DENG2_PIMPL() local
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