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Searched defs:frontSec (Results 1 – 13 of 13) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dmaputil.cpp110 Sector const *frontSec = side.sectorPtr(); in visOpenRange() local
148 Sector const &frontSec = side.sector(); in R_SideBackClosed() local
H A Dlinesighttest.cpp130 Sector const *frontSec = side.sectorPtr(); in DENG2_PIMPL_NOREF() local
H A Dmap.cpp2426 Sector &frontSec = ld->front().sector(); in forAllSectorsTouchingMobj() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_mapspec.cpp52 Sector *frontSec = (Sector *) P_GetPtrp(li, DMU_FRONT_SECTOR); in spreadSoundToNeighbors() local
H A Dp_floor.cpp534 Sector *frontSec = (Sector *)P_GetPtrp(li, DMU_FRONT_SECTOR); in findLineInSectorSmallestBottomMaterial() local
1045 Sector *frontSec = (Sector *)P_GetPtrp(li, DMU_FRONT_SECTOR); in findSectorNeighborsForStairBuild() local
1099 Sector *frontSec = (Sector *)P_GetPtrp(li, DMU_FRONT_SECTOR); in findAdjacentSectorForSpread() local
H A Dp_mapsetup.cpp148 Sector *frontSec; member
H A Dp_xgsec.cpp1644 Sector *frontSec, *backSec; in spreadBuild() local
1760 Sector* frontSec, *backSec; in findBuildNeighbor() local
2023 Sector *frontSec = (Sector *) P_GetPtrp(line, DMU_FRONT_SECTOR); in XSTrav_SectorLight() local
H A Ddmu_lib.cpp330 Sector *frontSec = (Sector *)P_GetPtrp(line, DMU_FRONT_SECTOR); in P_GetNextSector() local
H A Dp_map.cpp1774 Sector *frontSec = 0; in PTR_ShootTraverse() local
2053 Sector *backSec, *frontSec; in PTR_AimTraverse() local
H A Dp_xgline.cpp1002 Sector *frontSec = (Sector *)P_GetPtrp(line, DMU_FRONT_SECTOR); in XL_TraversePlanes() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/
H A Dcledgeloop.cpp92 Sector *frontSec = &owner.sector(); in DENG2_PIMPL() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dshadowedge.cpp114 Sector const &frontSec = side.sector(); in middleMaterialCoversOpening() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/bsp/
H A Dpartitioner.cpp273 Sector *frontSec = line->front().sectorPtr(); in DENG2_PIMPL() local