/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_animation.c | 67 float frontlerp, backlerp; in RB_SurfaceAnim() local 451 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_mesh.c | 185 float frontlerp, backlerp; in GL_DrawAliasModel() local
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_mesh.c | 84 float frontlerp; in GL_DrawAliasFrameLerp() local
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_md3.c | 328 float frontlerp; in GL_DrawAliasMD3FrameLerp() local
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_mesh.c | 103 float frontlerp; in GL_DrawAliasFrameLerp() local
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 99 float frontlerp; in GL_DrawAliasFrameLerp() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 99 float frontlerp; in GL_DrawAliasFrameLerp() local
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_mesh.c | 330 float frontlerp; in GL_DrawAliasFrameLerpShell() local 657 float frontlerp; in GL_DrawAliasFrameLerp() local 1999 float frontlerp; in R_DrawAliasShadow() local
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/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.md2viewer/src/net/sourceforge/ufoai/md2viewer/models/md2/ |
H A D | MD2Model.java | 246 final float frontlerp = 1.0f - backlerp; in getVerticesLerp() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_mesh.c | 179 float frontlerp; in GL_DrawAliasFrameLerp() local
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_shadows.c | 485 float frontlerp; in SHD_DrawShadowVolume() local
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H A D | r_mesh.c | 1211 float frontlerp; in MD2_DrawFrame() local 2086 float frontlerp; in MD2_DrawCasterFrame() local
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_shadows.c | 485 float frontlerp; in SHD_DrawShadowVolume() local
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H A D | r_mesh.c | 1211 float frontlerp; in MD2_DrawFrame() local 2086 float frontlerp; in MD2_DrawCasterFrame() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_mesh.c | 181 float frontlerp; in GL_DrawAliasFrameLerp() local
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_mesh.c | 181 float frontlerp; in GL_DrawAliasFrameLerp() local
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_model_alias.cpp | 579 const float frontlerp = 1.0 - backlerp; in R_FillArrayData() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_animation.c | 50 static float frontlerp, backlerp; variable 1647 float frontlerp, backlerp; local
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_animation.c | 50 static float frontlerp, backlerp; variable 1657 float frontlerp, backlerp; local
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_animation.c | 50 static float frontlerp, backlerp; variable 1638 float frontlerp, backlerp; local
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