Searched defs:fvrecty_adj (Results 1 – 10 of 10) sorted by relevance
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | render.h | 94 float fvrectx_adj, fvrecty_adj; member
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | render.h | 99 float fvrectx_adj, fvrecty_adj; member
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | render.h | 126 float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping member
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | render.h | 92 float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping member
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/dports/games/tenebrae/tenebrae_0/ |
H A D | render.h | 115 float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping member
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | render.h | 133 float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping member
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | render.h | 123 float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping member
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_local.h | 63 float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping member
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_local.h | 120 float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping member
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_local.h | 120 float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping member
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