1 #if 0
2 //
3 // Generated by Microsoft (R) D3D Shader Disassembler
4 //
5 //
6 // Input signature:
7 //
8 // Name                 Index   Mask Register SysValue  Format   Used
9 // -------------------- ----- ------ -------- -------- ------- ------
10 // SV_POSITION              0   xyzw        0      POS   float
11 // COLOR                    0   xyzw        1     NONE   float   xyzw
12 //
13 //
14 // Output signature:
15 //
16 // Name                 Index   Mask Register SysValue  Format   Used
17 // -------------------- ----- ------ -------- -------- ------- ------
18 // SV_TARGET                0   xyzw        0   TARGET   float   xyzw
19 //
20 ps_5_0
21 dcl_globalFlags refactoringAllowed
22 dcl_input_ps linear v1.xyzw
23 dcl_output o0.xyzw
24 mov o0.xyzw, v1.xyzw
25 ret
26 // Approximately 0 instruction slots used
27 #endif
28 
29 const BYTE g_ps_main[] =
30 {
31      68,  88,  66,  67,  80, 239,
32     109,  26,   0, 147,   6, 156,
33     240, 104, 206, 124, 185,  57,
34      18,  98,   1,   0,   0,   0,
35     248,   0,   0,   0,   3,   0,
36       0,   0,  44,   0,   0,   0,
37     128,   0,   0,   0, 180,   0,
38       0,   0,  73,  83,  71,  78,
39      76,   0,   0,   0,   2,   0,
40       0,   0,   8,   0,   0,   0,
41      56,   0,   0,   0,   0,   0,
42       0,   0,   1,   0,   0,   0,
43       3,   0,   0,   0,   0,   0,
44       0,   0,  15,   0,   0,   0,
45      68,   0,   0,   0,   0,   0,
46       0,   0,   0,   0,   0,   0,
47       3,   0,   0,   0,   1,   0,
48       0,   0,  15,  15,   0,   0,
49      83,  86,  95,  80,  79,  83,
50      73,  84,  73,  79,  78,   0,
51      67,  79,  76,  79,  82,   0,
52     171, 171,  79,  83,  71,  78,
53      44,   0,   0,   0,   1,   0,
54       0,   0,   8,   0,   0,   0,
55      32,   0,   0,   0,   0,   0,
56       0,   0,   0,   0,   0,   0,
57       3,   0,   0,   0,   0,   0,
58       0,   0,  15,   0,   0,   0,
59      83,  86,  95,  84,  65,  82,
60      71,  69,  84,   0, 171, 171,
61      83,  72,  69,  88,  60,   0,
62       0,   0,  80,   0,   0,   0,
63      15,   0,   0,   0, 106,   8,
64       0,   1,  98,  16,   0,   3,
65     242,  16,  16,   0,   1,   0,
66       0,   0, 101,   0,   0,   3,
67     242,  32,  16,   0,   0,   0,
68       0,   0,  54,   0,   0,   5,
69     242,  32,  16,   0,   0,   0,
70       0,   0,  70,  30,  16,   0,
71       1,   0,   0,   0,  62,   0,
72       0,   1
73 };
74