1 #if 0 2 // 3 // Generated by Microsoft (R) D3D Shader Disassembler 4 // 5 // 6 // Input signature: 7 // 8 // Name Index Mask Register SysValue Format Used 9 // -------------------- ----- ------ -------- -------- ------- ------ 10 // SV_POSITION 0 xyzw 0 POS float 11 // COLOR 0 xyzw 1 NONE float xyzw 12 // 13 // 14 // Output signature: 15 // 16 // Name Index Mask Register SysValue Format Used 17 // -------------------- ----- ------ -------- -------- ------- ------ 18 // SV_TARGET 0 xyzw 0 TARGET float xyzw 19 // 20 ps_5_0 21 dcl_globalFlags refactoringAllowed 22 dcl_input_ps linear v1.xyzw 23 dcl_output o0.xyzw 24 mov o0.xyzw, v1.xyzw 25 ret 26 // Approximately 0 instruction slots used 27 #endif 28 29 const BYTE g_ps_main[] = 30 { 31 68, 88, 66, 67, 80, 239, 32 109, 26, 0, 147, 6, 156, 33 240, 104, 206, 124, 185, 57, 34 18, 98, 1, 0, 0, 0, 35 248, 0, 0, 0, 3, 0, 36 0, 0, 44, 0, 0, 0, 37 128, 0, 0, 0, 180, 0, 38 0, 0, 73, 83, 71, 78, 39 76, 0, 0, 0, 2, 0, 40 0, 0, 8, 0, 0, 0, 41 56, 0, 0, 0, 0, 0, 42 0, 0, 1, 0, 0, 0, 43 3, 0, 0, 0, 0, 0, 44 0, 0, 15, 0, 0, 0, 45 68, 0, 0, 0, 0, 0, 46 0, 0, 0, 0, 0, 0, 47 3, 0, 0, 0, 1, 0, 48 0, 0, 15, 15, 0, 0, 49 83, 86, 95, 80, 79, 83, 50 73, 84, 73, 79, 78, 0, 51 67, 79, 76, 79, 82, 0, 52 171, 171, 79, 83, 71, 78, 53 44, 0, 0, 0, 1, 0, 54 0, 0, 8, 0, 0, 0, 55 32, 0, 0, 0, 0, 0, 56 0, 0, 0, 0, 0, 0, 57 3, 0, 0, 0, 0, 0, 58 0, 0, 15, 0, 0, 0, 59 83, 86, 95, 84, 65, 82, 60 71, 69, 84, 0, 171, 171, 61 83, 72, 69, 88, 60, 0, 62 0, 0, 80, 0, 0, 0, 63 15, 0, 0, 0, 106, 8, 64 0, 1, 98, 16, 0, 3, 65 242, 16, 16, 0, 1, 0, 66 0, 0, 101, 0, 0, 3, 67 242, 32, 16, 0, 0, 0, 68 0, 0, 54, 0, 0, 5, 69 242, 32, 16, 0, 0, 0, 70 0, 0, 70, 30, 16, 0, 71 1, 0, 0, 0, 62, 0, 72 0, 1 73 }; 74