/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/pb/ |
H A D | event_game_state_changed.proto | 10 optional bool game_started = 2; field
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/dports/games/openyahtzee/openyahtzee-1.9.3/src/ |
H A D | statistics.cpp | 70 void Statistics::game_started() in game_started() function in Statistics
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/dports/games/warmux/warmux-11.04/tools/servers/game_server/ |
H A D | server.h | 41 bool game_started; variable
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | game-preferences-dialog.h | 41 sigc::signal<void, GameParameters> game_started; variable
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/dports/games/py-pychess/pychess-1.0.2/lib/pychess/perspectives/games/ |
H A D | commentPanel.py | 87 def game_started(self, model): member in Sidepanel
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H A D | historyPanel.py | 199 def game_started(self, game): member in Sidepanel
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H A D | engineOutputPanel.py | 137 def game_started(self, model): member in Sidepanel
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H A D | scorePanel.py | 139 def game_started(self, model): member in Sidepanel
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/ |
H A D | server.cpp | 179 bool game_started, const std::string& current_track) in Server()
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H A D | servers_manager.cpp | 274 uint8_t game_started = s.getUInt8(); in getLANRefreshRequest() local
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | tbs_server.cpp | 168 const bool game_started = cli_info.game->game_state->started(); in handle_message_internal() local
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | state.h | 56 bool game_started; // Set to true when a game has started. member
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/dports/games/py-pychess/pychess-1.0.2/lib/pychess/widgets/ |
H A D | gamewidget.py | 293 def game_started(self, gamemodel): member in GameWidget
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H A D | BoardControl.py | 337 def game_started(self, gamemodel): member in BoardControl
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/dports/games/netherearth/netherearth-0.51/ |
H A D | nether.h | 362 int game_started; variable
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/protocols/ |
H A D | server_lobby.cpp | 800 const bool game_started = m_state.load() != WAITING_FOR_START_GAME; in handleChat() local 3752 const bool game_started = m_state.load() != WAITING_FOR_START_GAME; in handleUnencryptedConnection() local 3916 const bool game_started = m_state.load() != WAITING_FOR_START_GAME && in updatePlayerList() local
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/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/ |
H A D | interface.cpp | 2965 void toggle_menus(bool game_started) in toggle_menus()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/ |
H A D | map_window.cpp | 618 static bool game_started = false; // set to true on the first update() in update() local
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | GameController.cpp | 2753 bool game_started; in new_round() local
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