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Searched defs:game_started (Results 1 – 19 of 19) sorted by relevance

/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/pb/
H A Devent_game_state_changed.proto10 optional bool game_started = 2; field
/dports/games/openyahtzee/openyahtzee-1.9.3/src/
H A Dstatistics.cpp70 void Statistics::game_started() in game_started() function in Statistics
/dports/games/warmux/warmux-11.04/tools/servers/game_server/
H A Dserver.h41 bool game_started; variable
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dgame-preferences-dialog.h41 sigc::signal<void, GameParameters> game_started; variable
/dports/games/py-pychess/pychess-1.0.2/lib/pychess/perspectives/games/
H A DcommentPanel.py87 def game_started(self, model): member in Sidepanel
H A DhistoryPanel.py199 def game_started(self, game): member in Sidepanel
H A DengineOutputPanel.py137 def game_started(self, model): member in Sidepanel
H A DscorePanel.py139 def game_started(self, model): member in Sidepanel
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/
H A Dserver.cpp179 bool game_started, const std::string& current_track) in Server()
H A Dservers_manager.cpp274 uint8_t game_started = s.getUInt8(); in getLANRefreshRequest() local
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dtbs_server.cpp168 const bool game_started = cli_info.game->game_state->started(); in handle_message_internal() local
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dstate.h56 bool game_started; // Set to true when a game has started. member
/dports/games/py-pychess/pychess-1.0.2/lib/pychess/widgets/
H A Dgamewidget.py293 def game_started(self, gamemodel): member in GameWidget
H A DBoardControl.py337 def game_started(self, gamemodel): member in BoardControl
/dports/games/netherearth/netherearth-0.51/
H A Dnether.h362 int game_started; variable
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/protocols/
H A Dserver_lobby.cpp800 const bool game_started = m_state.load() != WAITING_FOR_START_GAME; in handleChat() local
3752 const bool game_started = m_state.load() != WAITING_FOR_START_GAME; in handleUnencryptedConnection() local
3916 const bool game_started = m_state.load() != WAITING_FOR_START_GAME && in updatePlayerList() local
/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/
H A Dinterface.cpp2965 void toggle_menus(bool game_started) in toggle_menus()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dmap_window.cpp618 static bool game_started = false; // set to true on the first update() in update() local
/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DGameController.cpp2753 bool game_started; in new_round() local