/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_game.h | 20 extern struct gametype struct 22 char mapname[9]; 23 const class SkillInfo *difficulty; 24 const class ClassDef *playerClass; 26 FTextureID faceframe; 28 short secretcount,treasurecount,killcount, 29 secrettotal,treasuretotal,killtotal; 30 int32_t TimeCount; 31 bool victoryflag; // set during victory animations 32 bool fullmap;
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_def.h | 2506 struct gametype { struct 2509 uint16_t flags; 2512 int16_t mapon; 2515 int32_t score; 2518 int16_t lives; 2519 int16_t health; 2522 int16_t rpower; 2524 int8_t rzoom; 2530 int16_t ammo; 2538 int8_t weapon; [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/lib/ |
H A D | system.r | 5 string () gametype = #0x000f0000 + 115; globalVar
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/dports/games/xcheckers/xcheckers-2.2.3/xcheckers.src/ |
H A D | board.c | 103 initBoard(int gametype) in initBoard() 187 changeBoard(int gametype) in changeBoard()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_misc.c | 392 … size_t powerOutSize, int maxRank, qboolean freeSaber, int teamForce, int gametype, int fpDisabled) in BG_LegalizedForcePowers() 1685 qboolean BG_HasYsalamiri(int gametype, playerState_t *ps) in BG_HasYsalamiri() 1701 qboolean BG_CanUseFPNow(int gametype, playerState_t *ps, int time, forcePowers_t power) in BG_CanUseFPNow() 2044 qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const playerState_t *ps ) { in BG_CanItemBeGrabbed() 3172 const char *BG_GetGametypeString( int gametype ) in BG_GetGametypeString() 3203 int BG_GetGametypeForString( const char *gametype ) in BG_GetGametypeForString()
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/dports/games/freedoko/FreeDoko_0.7.19/src/ui/gtkmm/ |
H A D | party_points.h | 84 Gtk::TreeModelColumn<Glib::RefPtr<Gdk::Pixbuf> > gametype; member 86 Gtk::TreeModelColumn<Glib::ustring> gametype; member
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | savegamedata.h | 42 GameController::GameType gametype; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | weather.h | 51 nuvie_game_t gametype; // what game is being played? variable
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H A D | egg_manager.h | 51 nuvie_game_t gametype; // what game is being played? variable
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/portraits/ |
H A D | portrait.cpp | 49 Portrait *newPortrait(nuvie_game_t gametype, Configuration *cfg) { in newPortrait()
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/dports/games/gbrainy/gbrainy-2.4.3/src/Games/Logic/ |
H A D | PuzzleCounting.cs | 36 GameType gametype; field in gbrainy.Games.Logic.PuzzleCounting
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H A D | PuzzlePercentage.cs | 36 GameType gametype; field in gbrainy.Games.Logic.PuzzlePercentage
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H A D | PuzzleOstracism.cs | 36 GameType gametype; field in gbrainy.Games.Logic.PuzzleOstracism
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H A D | PuzzleTrains.cs | 35 GameType gametype; field in gbrainy.Games.Logic.PuzzleTrains
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/dports/games/qstat/qstat-2.17/ |
H A D | config.c | 179 server_type *gametype; member 654 set_game_type_value(server_type *gametype, int key, char *value) in set_game_type_value() 778 set_packet_value(server_type *gametype, char const *value, char const *packet_name, in set_packet_value() 802 modify_game_type_value(server_type *gametype, int key, char *value) in modify_game_type_value() 902 add_config_type(server_type *gametype) in add_config_type()
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/dports/games/freedoko/FreeDoko_0.7.19/src/card/ |
H A D | card.cpp | 213 Card::istrump(GameType const gametype, bool const dullen) const in istrump() 299 Card::isdulle(GameType const gametype, bool const dullen) const in isdulle()
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/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/settings/ |
H A D | gamefilterssettings.cpp | 128 void GameFiltersSettings::setGameTypeEnabled(QString gametype, bool enabled) in setGameTypeEnabled() 138 bool GameFiltersSettings::isGameTypeEnabled(QString gametype) in isGameTypeEnabled()
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/dports/emulators/mess/mame-mame0226/src/mame/machine/ |
H A D | kaneko_toybox.h | 33 void set_game_type(int gametype) { m_gametype = gametype; } in set_game_type()
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/dports/emulators/mame/mame-mame0226/src/mame/machine/ |
H A D | kaneko_toybox.h | 33 void set_game_type(int gametype) { m_gametype = gametype; } in set_game_type()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/ |
H A D | mp_serverlist.h | 37 char gametype[8]; /**< the game type */ member
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | portrait_view.h | 45 nuvie_game_t gametype; variable
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/dports/games/bomberclone/bomberclone-0.11.9/src/ |
H A D | mapmenu.c | 332 _charlist gametype [] = { in mapgamesetting() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_team.c | 91 int gametype; in TeamMain_MenuInit() local
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_team.c | 91 int gametype; in TeamMain_MenuInit() local
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_team.c | 91 int gametype; in TeamMain_MenuInit() local
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