1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  *
22  * Based on the original sources
23  *   Faery Tale II -- The Halls of the Dead
24  *   (c) 1993-1996 The Wyrmkeep Entertainment Co.
25  */
26 
27 #ifndef SAGA2_MISSION_H
28 #define SAGA2_MISSION_H
29 
30 #include "saga2/objects.h"
31 
32 namespace Saga2 {
33 
34 //  Used to store a record of mission knowledge that
35 //  has been added to an actor, and will be deleted after
36 //  the mission is destructed.
37 struct KnowledgeID {
38 	ObjectID    id;
39 	uint16      kID;
40 };
41 
42 class ActiveMission;
43 
44 #include "common/pack-start.h"
45 
46 //  Mission flags
47 enum missionFlags {
48 	inUse = (1 << 0)               // this mission struct in use
49 };
50 
51 struct ActiveMissionData {
52 	//  Store the unique ID of this active mission, and the
53 	//  object ID of the generator.
54 	uint16          missionID;          // ID of this instance
55 	ObjectID        generatorID;        // ObjectID of generator instance
56 	uint16          missionScript;      // script for this mission
57 	uint16          missionFlags;       // various mission flags
58 
59 	//  Specific variables relating to the mission which can
60 	//  be defined by the script writer.
61 	uint8           missionVars[32];
62 
63 	//  Record what resources were created for this mission
64 	ObjectID        missionObjectList[32];
65 	KnowledgeID     missionKnowledgeList[32];
66 	uint16          numObjectIDs,
67 	                numKnowledgeIDs;
68 
69 	ActiveMission *aMission; // ActiveMission this ActiveMissionData belongs to
70 } PACKED_STRUCT;
71 
72 #include "common/pack-end.h"
73 
74 class ActiveMission {
75 
76 	friend void initMissions(void);
77 	friend void cleanupMissions(void);
78 
79 public:
80 
81 	ActiveMissionData _data;
82 
83 public:
84 	static ActiveMission *newMission(ObjectID genID, uint16 script);
85 	static int  findMission(ObjectID genID);
86 	static ActiveMission *missionAddress(int index);
87 
88 	void read(Common::InSaveFile *in);
89 	void write(Common::MemoryWriteStreamDynamic *out);
90 
91 	void cleanup(void);
92 
spaceForObject(void)93 	bool spaceForObject(void) {
94 		return _data.numObjectIDs < ARRAYSIZE(_data.missionObjectList);
95 	}
96 
97 	//  Add record of object creation to mission
98 	bool addObjectID(ObjectID objID);
99 
100 	//  Add record of object creation to mission
101 	bool removeObjectID(ObjectID objID);
102 
103 	//  Add record of knowledge creation to mission
104 	bool addKnowledgeID(ObjectID actor, uint16 knowledgeID);
105 
106 	//  Add record of knowledge creation to mission
107 	bool removeKnowledgeID(ObjectID actor, uint16 knowledgeID);
108 
getMissionID(void)109 	int16 getMissionID(void) {
110 		return _data.missionID;
111 	}
112 
getScript(void)113 	uint16 getScript(void) {
114 		return _data.missionScript;
115 	}
116 };
117 
118 //  Initialize the active mission list
119 void initMissions(void);
120 
121 void saveMissions(Common::OutSaveFile *out);
122 void loadMissions(Common::InSaveFile *in);
123 
124 //  Cleanup the active mission list
cleanupMissions(void)125 inline void cleanupMissions(void) { /* do nothing */ }
126 
127 } // end of namespace Saga2
128 
129 #endif
130