1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #include "RuleTerrain.h"
21 #include "MapBlock.h"
22 #include "MapDataSet.h"
23 #include "../Engine/RNG.h"
24 #include "Ruleset.h"
25 
26 namespace OpenXcom
27 {
28 
29 /**
30  * RuleTerrain construction.
31  */
RuleTerrain(const std::string & name)32 RuleTerrain::RuleTerrain(const std::string &name) : _name(name), _largeBlockLimit(0), _hemisphere(0)
33 {
34 }
35 
36 /**
37  * Ruleterrain only holds mapblocks. Map datafiles are referenced.
38  */
~RuleTerrain()39 RuleTerrain::~RuleTerrain()
40 {
41 	for (std::vector<MapBlock*>::iterator i = _mapBlocks.begin(); i != _mapBlocks.end(); ++i)
42 	{
43 		delete *i;
44 	}
45 }
46 
47 /**
48  * Loads the terrain from a YAML file.
49  * @param node YAML node.
50  * @param ruleset Ruleset for the terrain.
51  */
load(const YAML::Node & node,Ruleset * ruleset)52 void RuleTerrain::load(const YAML::Node &node, Ruleset *ruleset)
53 {
54 	if (const YAML::Node &map = node["mapDataSets"])
55 	{
56 		_mapDataSets.clear();
57 		for (YAML::const_iterator i = map.begin(); i != map.end(); ++i)
58 		{
59 			_mapDataSets.push_back(ruleset->getMapDataSet(i->as<std::string>()));
60 		}
61 	}
62 	if (const YAML::Node &map = node["mapBlocks"])
63 	{
64 		_mapBlocks.clear();
65 		for (YAML::const_iterator i = map.begin(); i != map.end(); ++i)
66 		{
67 			MapBlock *map = new MapBlock((*i)["name"].as<std::string>(), 0, 0, MT_DEFAULT);
68 			map->load(*i);
69 			_mapBlocks.push_back(map);
70 		}
71 	}
72 	_name = node["name"].as<std::string>(_name);
73 	_largeBlockLimit = node["largeBlockLimit"].as<int>(_largeBlockLimit);
74 	_textures = node["textures"].as< std::vector<int> >(_textures);
75 	_hemisphere = node["hemisphere"].as<int>(_hemisphere);
76 	_roadTypeOdds = node["roadTypeOdds"].as< std::vector<int> >(_roadTypeOdds);
77 
78 	if (const YAML::Node &civs = node["civilianTypes"])
79 	{
80 		_civilianTypes = civs.as<std::vector<std::string> >(_civilianTypes);
81 	}
82 	else
83 	{
84 		_civilianTypes.push_back("MALE_CIVILIAN");
85 		_civilianTypes.push_back("FEMALE_CIVILIAN");
86 	}
87 }
88 
89 /**
90  * Gets the array of mapblocks.
91  * @return Pointer to the array of mapblocks.
92  */
getMapBlocks()93 std::vector<MapBlock*> *RuleTerrain::getMapBlocks()
94 {
95 	return &_mapBlocks;
96 }
97 
98 /**
99  * Gets the array of mapdatafiles.
100  * @return Pointer to the array of mapdatafiles.
101  */
getMapDataSets()102 std::vector<MapDataSet*> *RuleTerrain::getMapDataSets()
103 {
104 	return &_mapDataSets;
105 }
106 
107 /**
108  * Gets the terrain name.
109  * @return The terrain name.
110  */
getName() const111 std::string RuleTerrain::getName() const
112 {
113 	return _name;
114 }
115 
116 /**
117  * Gets a random mapblock within the given constraints.
118  * @param maxsize The maximum size of the mapblock (10 or 20 or 999 - don't care).
119  * @param type Whether this must be a block of a certain type.
120  * @param force Whether to enforce the max size.
121  * @return Pointer to the mapblock.
122  */
getRandomMapBlock(int maxsize,MapBlockType type,bool force)123 MapBlock* RuleTerrain::getRandomMapBlock(int maxsize, MapBlockType type, bool force)
124 {
125 	std::vector<MapBlock*> compliantMapBlocks;
126 
127 	for (std::vector<MapBlock*>::const_iterator i = _mapBlocks.begin(); i != _mapBlocks.end(); ++i)
128 	{
129 		if (((force && (*i)->getSizeX() == maxsize) ||
130 			(!force && (*i)->getSizeX() <= maxsize)) &&
131 			((*i)->getType() == type || (*i)->getSubType() == type))
132 		{
133 			for (int j = 0; j != (*i)->getRemainingUses(); ++j)
134 			{
135 				compliantMapBlocks.push_back((*i));
136 			}
137 		}
138 	}
139 
140 	if (compliantMapBlocks.empty()) return 0;
141 
142 	size_t n = RNG::generate(0, compliantMapBlocks.size() - 1);
143 
144 	if (type == MT_DEFAULT)
145 		compliantMapBlocks[n]->markUsed();
146 
147 	return compliantMapBlocks[n];
148 }
149 
150 /**
151  * Gets a mapblock with a given name.
152  * @param name The name of the mapblock.
153  * @return Pointer to mapblock.
154  */
getMapBlock(const std::string & name)155 MapBlock* RuleTerrain::getMapBlock(const std::string &name)
156 {
157 	for (std::vector<MapBlock*>::const_iterator i = _mapBlocks.begin(); i != _mapBlocks.end(); ++i)
158 	{
159 		if((*i)->getName() == name)
160 			return (*i);
161 	}
162 	return 0;
163 }
164 
165 /**
166  * Gets a mapdata object.
167  * @param id The id in the terrain.
168  * @param mapDataSetID The id of the map data set.
169  * @return Pointer to MapData object.
170  */
getMapData(int * id,int * mapDataSetID) const171 MapData *RuleTerrain::getMapData(int *id, int *mapDataSetID) const
172 {
173 	MapDataSet* mdf = 0;
174 
175 	for (std::vector<MapDataSet*>::const_iterator i = _mapDataSets.begin(); i != _mapDataSets.end(); ++i)
176 	{
177 		mdf = *i;
178 		if (*id < mdf->getSize())
179 		{
180 			break;
181 		}
182 		*id -= mdf->getSize();
183 		(*mapDataSetID)++;
184 	}
185 
186 	return mdf->getObjects()->at(*id);
187 }
188 
189 /**
190  * Gets the maximum amount of large blocks in this terrain.
191  * @return The maximum amount.
192  */
getLargeBlockLimit() const193 int RuleTerrain::getLargeBlockLimit() const
194 {
195 	return _largeBlockLimit;
196 }
197 
198 /**
199  * Resets the remaining uses of each mapblock.
200  */
resetMapBlocks()201 void RuleTerrain::resetMapBlocks()
202 {
203 	for (std::vector<MapBlock*>::const_iterator i = _mapBlocks.begin(); i != _mapBlocks.end(); ++i)
204 	{
205 		(*i)->reset();
206 	}
207 }
208 
209 /**
210  * Gets the array of globe texture IDs this terrain is loaded on.
211  * @return Pointer to the array of texture IDs.
212  */
getTextures()213 std::vector<int> *RuleTerrain::getTextures()
214 {
215 	return &_textures;
216 }
217 
218 /**
219  * Gets the hemishpere this terrain occurs on.
220  * -1 = northern, 0 = either, 1 = southern.
221  * @return The hemisphere.
222  */
getHemisphere() const223 int RuleTerrain::getHemisphere() const
224 {
225 	return _hemisphere;
226 }
227 
228 /**
229  * Gets the list of civilian types to use on this terrain (default MALE_CIVILIAN and FEMALE_CIVILIAN)
230  * @return list of civilian types to use.
231  */
getCivilianTypes() const232 std::vector<std::string> RuleTerrain::getCivilianTypes() const
233 {
234 	return _civilianTypes;
235 }
236 
237 /**
238  * Gets the road type odds.
239  * @return The road type odds.
240  */
getRoadTypeOdds() const241 std::vector<int> RuleTerrain::getRoadTypeOdds() const
242 {
243 	return _roadTypeOdds;
244 }
245 }
246