/dports/math/cgal/CGAL-5.3/include/CGAL/ |
H A D | Mesh_triangulation_3.h | 81 const Bare_point& get_closest_point(const Bare_point& /*p*/, const Bare_point& q) const in get_closest_point() function
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H A D | Periodic_3_mesh_triangulation_3.h | 441 Bare_point get_closest_point(const Bare_point& p, const Bare_point& q) const in get_closest_point() function 465 Weighted_point get_closest_point(const Weighted_point& wp, const Weighted_point& wq) const in get_closest_point() function
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | MeshUtils.cpp | 219 Vec3f MeshRaycaster::get_closest_point(const Vec3f& point, Vec3f* normal) const in get_closest_point() function in Slic3r::GUI::MeshRaycaster
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | a_star.cpp | 148 int AStar::get_closest_point(const Vector3 &p_point) const { in get_closest_point() function in AStar
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | a_star.cpp | 148 int AStar::get_closest_point(const Vector3 &p_point) const { in get_closest_point() function in AStar
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | a_star.cpp | 286 int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const { in get_closest_point() function in AStar 675 int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const { in get_closest_point() function in AStar2D
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | a_star.cpp | 286 int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const { in get_closest_point() function in AStar 675 int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const { in get_closest_point() function in AStar2D
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | polygon_path_finder.cpp | 517 Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { in get_closest_point() function in PolygonPathFinder
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H A D | curve.cpp | 823 Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { in get_closest_point() function in Curve2D 1468 Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { in get_closest_point() function in Curve3D
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | polygon_path_finder.cpp | 516 Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { in get_closest_point() function in PolygonPathFinder
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | polygon_path_finder.cpp | 516 Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { in get_closest_point() function in PolygonPathFinder
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | polygon_path_finder.cpp | 517 Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { in get_closest_point() function in PolygonPathFinder
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H A D | curve.cpp | 823 Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { in get_closest_point() function in Curve2D 1468 Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { in get_closest_point() function in Curve3D
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | navigation2d.cpp | 661 Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in Navigation2D
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | navigation2d.cpp | 661 Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in Navigation2D
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | navigation_2d.cpp | 618 Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in Navigation2D
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | animation_blend_space_2d.cpp | 345 Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in AnimationNodeBlendSpace2D
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | animation_blend_space_2d.cpp | 345 Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in AnimationNodeBlendSpace2D
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | navigation_2d.cpp | 618 Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in Navigation2D
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | navigation.cpp | 589 Vector3 Navigation::get_closest_point(const Vector3 &p_point) { in get_closest_point() function in Navigation
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | navigation.cpp | 589 Vector3 Navigation::get_closest_point(const Vector3 &p_point) { in get_closest_point() function in Navigation
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | navigation.cpp | 616 Vector3 Navigation::get_closest_point(const Vector3 &p_point) { in get_closest_point() function in Navigation
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | navigation.cpp | 616 Vector3 Navigation::get_closest_point(const Vector3 &p_point) { in get_closest_point() function in Navigation
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/dports/comms/gnuradio/gnuradio-3.8.4.0/gr-digital/lib/ |
H A D | constellation.cc | 123 unsigned int constellation::get_closest_point(const gr_complex* sample) in get_closest_point() function in gr::digital::constellation
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/dports/cad/gmsh/gmsh-4.9.2-source/api/ |
H A D | gmsh.jl | 1115 const get_closest_point = getClosestPoint constant
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