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Searched defs:get_closest_point (Results 1 – 25 of 26) sorted by relevance

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/dports/math/cgal/CGAL-5.3/include/CGAL/
H A DMesh_triangulation_3.h81 const Bare_point& get_closest_point(const Bare_point& /*p*/, const Bare_point& q) const in get_closest_point() function
H A DPeriodic_3_mesh_triangulation_3.h441 Bare_point get_closest_point(const Bare_point& p, const Bare_point& q) const in get_closest_point() function
465 Weighted_point get_closest_point(const Weighted_point& wp, const Weighted_point& wq) const in get_closest_point() function
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DMeshUtils.cpp219 Vec3f MeshRaycaster::get_closest_point(const Vec3f& point, Vec3f* normal) const in get_closest_point() function in Slic3r::GUI::MeshRaycaster
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Da_star.cpp148 int AStar::get_closest_point(const Vector3 &p_point) const { in get_closest_point() function in AStar
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Da_star.cpp148 int AStar::get_closest_point(const Vector3 &p_point) const { in get_closest_point() function in AStar
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Da_star.cpp286 int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const { in get_closest_point() function in AStar
675 int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const { in get_closest_point() function in AStar2D
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Da_star.cpp286 int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const { in get_closest_point() function in AStar
675 int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const { in get_closest_point() function in AStar2D
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dpolygon_path_finder.cpp517 Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { in get_closest_point() function in PolygonPathFinder
H A Dcurve.cpp823 Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { in get_closest_point() function in Curve2D
1468 Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { in get_closest_point() function in Curve3D
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dpolygon_path_finder.cpp516 Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { in get_closest_point() function in PolygonPathFinder
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dpolygon_path_finder.cpp516 Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { in get_closest_point() function in PolygonPathFinder
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dpolygon_path_finder.cpp517 Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { in get_closest_point() function in PolygonPathFinder
H A Dcurve.cpp823 Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { in get_closest_point() function in Curve2D
1468 Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { in get_closest_point() function in Curve3D
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dnavigation2d.cpp661 Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in Navigation2D
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dnavigation2d.cpp661 Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in Navigation2D
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dnavigation_2d.cpp618 Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in Navigation2D
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_blend_space_2d.cpp345 Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in AnimationNodeBlendSpace2D
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_blend_space_2d.cpp345 Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in AnimationNodeBlendSpace2D
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dnavigation_2d.cpp618 Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) { in get_closest_point() function in Navigation2D
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dnavigation.cpp589 Vector3 Navigation::get_closest_point(const Vector3 &p_point) { in get_closest_point() function in Navigation
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dnavigation.cpp589 Vector3 Navigation::get_closest_point(const Vector3 &p_point) { in get_closest_point() function in Navigation
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dnavigation.cpp616 Vector3 Navigation::get_closest_point(const Vector3 &p_point) { in get_closest_point() function in Navigation
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dnavigation.cpp616 Vector3 Navigation::get_closest_point(const Vector3 &p_point) { in get_closest_point() function in Navigation
/dports/comms/gnuradio/gnuradio-3.8.4.0/gr-digital/lib/
H A Dconstellation.cc123 unsigned int constellation::get_closest_point(const gr_complex* sample) in get_closest_point() function in gr::digital::constellation
/dports/cad/gmsh/gmsh-4.9.2-source/api/
H A Dgmsh.jl1115 const get_closest_point = getClosestPoint constant

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