1 /* $NetBSD: sync.c,v 1.34 2013/10/19 17:23:08 christos Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)sync.c 8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: sync.c,v 1.34 2013/10/19 17:23:08 christos Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <sys/stat.h>
42
43 #include <fcntl.h>
44 #include <errno.h>
45 #include <limits.h>
46 #include <signal.h>
47 #include <stdarg.h>
48 #include <stdio.h>
49 #include <stdlib.h>
50 #include <string.h>
51 #include <time.h>
52 #include <unistd.h>
53 #include "extern.h"
54 #include "pathnames.h"
55
56 #define BUFSIZE 4096
57
58 /* Message types */
59 #define W_CAPTAIN 1
60 #define W_CAPTURED 2
61 #define W_CLASS 3
62 #define W_CREW 4
63 #define W_DBP 5
64 #define W_DRIFT 6
65 #define W_EXPLODE 7
66 /* W_FILE 8 not used */
67 #define W_FOUL 9
68 #define W_GUNL 10
69 #define W_GUNR 11
70 #define W_HULL 12
71 #define W_MOVE 13
72 #define W_OBP 14
73 #define W_PCREW 15
74 #define W_UNFOUL 16
75 #define W_POINTS 17
76 #define W_QUAL 18
77 #define W_UNGRAP 19
78 #define W_RIGG 20
79 #define W_COL 21
80 #define W_DIR 22
81 #define W_ROW 23
82 #define W_SIGNAL 24
83 #define W_SINK 25
84 #define W_STRUCK 26
85 #define W_TA 27
86 #define W_ALIVE 28
87 #define W_TURN 29
88 #define W_WIND 30
89 #define W_FS 31
90 #define W_GRAP 32
91 #define W_RIG1 33
92 #define W_RIG2 34
93 #define W_RIG3 35
94 #define W_RIG4 36
95 #define W_BEGIN 37
96 #define W_END 38
97 #define W_DDEAD 39
98
99
100 static void recv_captain(struct ship *ship, const char *astr);
101 static void recv_captured(struct ship *ship, long a);
102 static void recv_class(struct ship *ship, long a);
103 static void recv_crew(struct ship *ship, long a, long b, long c);
104 static void recv_dbp(struct ship *ship, long a, long b, long c, long d);
105 static void recv_drift(struct ship *ship, long a);
106 static void recv_explode(struct ship *ship, long a);
107 static void recv_foul(struct ship *ship, long a);
108 static void recv_gunl(struct ship *ship, long a, long b);
109 static void recv_gunr(struct ship *ship, long a, long b);
110 static void recv_hull(struct ship *ship, long a);
111 static void recv_move(struct ship *ship, const char *astr);
112 static void recv_obp(struct ship *ship, long a, long b, long c, long d);
113 static void recv_pcrew(struct ship *ship, long a);
114 static void recv_unfoul(struct ship *ship, long a, long b);
115 static void recv_points(struct ship *ship, long a);
116 static void recv_qual(struct ship *ship, long a);
117 static void recv_ungrap(struct ship *ship, long a, long b);
118 static void recv_rigg(struct ship *ship, long a, long b, long c, long d);
119 static void recv_col(struct ship *ship, long a);
120 static void recv_dir(struct ship *ship, long a);
121 static void recv_row(struct ship *ship, long a);
122 static void recv_signal(struct ship *ship, const char *astr);
123 static void recv_sink(struct ship *ship, long a);
124 static void recv_struck(struct ship *ship, long a);
125 static void recv_ta(struct ship *ship, long a);
126 static void recv_alive(void);
127 static void recv_turn(long a);
128 static void recv_wind(long a, long b);
129 static void recv_fs(struct ship *ship, long a);
130 static void recv_grap(struct ship *ship, long a);
131 static void recv_rig1(struct ship *ship, long a);
132 static void recv_rig2(struct ship *ship, long a);
133 static void recv_rig3(struct ship *ship, long a);
134 static void recv_rig4(struct ship *ship, long a);
135 static void recv_begin(struct ship *ship);
136 static void recv_end(struct ship *ship);
137 static void recv_ddead(void);
138
139 static void Write(int, struct ship *, long, long, long, long);
140 static void Writestr(int, struct ship *, const char *);
141
142 static int sync_update(int, struct ship *, const char *,
143 long, long, long, long);
144
145 static char sync_buf[BUFSIZE];
146 static char *sync_bp = sync_buf;
147 static long sync_seek;
148 static FILE *sync_fp;
149
150 static const char *
get_sync_file(int scenario_number)151 get_sync_file(int scenario_number)
152 {
153 static char sync_file[NAME_MAX];
154
155 snprintf(sync_file, sizeof(sync_file), _FILE_SYNC, scenario_number);
156 return sync_file;
157 }
158
159 static const char *
get_lock_file(int scenario_number)160 get_lock_file(int scenario_number)
161 {
162 static char sync_lock[NAME_MAX];
163
164 snprintf(sync_lock, sizeof(sync_lock), _FILE_LOCK, scenario_number);
165 return sync_lock;
166 }
167
168 void
fmtship(char * buf,size_t len,const char * fmt,struct ship * ship)169 fmtship(char *buf, size_t len, const char *fmt, struct ship *ship)
170 {
171 while (*fmt) {
172 if (len-- == 0) {
173 *buf = '\0';
174 return;
175 }
176 if (*fmt == '$' && fmt[1] == '$') {
177 size_t l = snprintf(buf, len, "%s (%c%c)",
178 ship->shipname, colours(ship), sterncolour(ship));
179 buf += l;
180 len -= l - 1;
181 fmt += 2;
182 }
183 else
184 *buf++ = *fmt++;
185 }
186
187 if (len > 0)
188 *buf = '\0';
189 }
190
191
192 /*VARARGS3*/
193 void
makesignal(struct ship * from,const char * fmt,struct ship * ship,...)194 makesignal(struct ship *from, const char *fmt, struct ship *ship, ...)
195 {
196 char message[BUFSIZ];
197 char format[BUFSIZ];
198 va_list ap;
199
200 va_start(ap, ship);
201 fmtship(format, sizeof(format), fmt, ship);
202 vsnprintf(message, sizeof(message), format, ap);
203 va_end(ap);
204 send_signal(from, message);
205 }
206
207 /*VARARGS2*/
208 void
makemsg(struct ship * from,const char * fmt,...)209 makemsg(struct ship *from, const char *fmt, ...)
210 {
211 char message[BUFSIZ];
212 va_list ap;
213
214 va_start(ap, fmt);
215 vsnprintf(message, sizeof(message), fmt, ap);
216 va_end(ap);
217 send_signal(from, message);
218 }
219
220 int
sync_exists(int gamenum)221 sync_exists(int gamenum)
222 {
223 const char *path;
224 struct stat s;
225 time_t t;
226
227 path = get_sync_file(gamenum);
228 time(&t);
229 setegid(egid);
230 if (stat(path, &s) < 0) {
231 setegid(gid);
232 return 0;
233 }
234 if (s.st_mtime < t - 60*60*2) { /* 2 hours */
235 unlink(path);
236 path = get_lock_file(gamenum);
237 unlink(path);
238 setegid(gid);
239 return 0;
240 } else {
241 setegid(gid);
242 return 1;
243 }
244 }
245
246 int
sync_open(void)247 sync_open(void)
248 {
249 const char *sync_file;
250 struct stat tmp;
251
252 if (sync_fp != NULL)
253 fclose(sync_fp);
254 sync_file = get_sync_file(game);
255 (void)get_lock_file(game);
256 setegid(egid);
257 if (stat(sync_file, &tmp) < 0) {
258 mode_t omask = umask(002);
259 sync_fp = fopen(sync_file, "w+");
260 umask(omask);
261 } else
262 sync_fp = fopen(sync_file, "r+");
263 setegid(gid);
264 if (sync_fp == NULL)
265 return -1;
266 sync_seek = 0;
267 return 0;
268 }
269
270 void
sync_close(int doremove)271 sync_close(int doremove)
272 {
273 const char *sync_file;
274
275 if (sync_fp != NULL)
276 fclose(sync_fp);
277 if (doremove) {
278 sync_file = get_sync_file(game);
279 setegid(egid);
280 unlink(sync_file);
281 setegid(gid);
282 }
283 }
284
285 static void
Write(int type,struct ship * ship,long a,long b,long c,long d)286 Write(int type, struct ship *ship, long a, long b, long c, long d)
287 {
288 size_t max = sizeof(sync_buf) - (sync_bp - sync_buf);
289 int shipindex = (ship == NULL) ? 0 : ship->file->index;
290
291 snprintf(sync_bp, max, "%d %d 0 %ld %ld %ld %ld\n",
292 type, shipindex, a, b, c, d);
293 while (*sync_bp++)
294 ;
295 sync_bp--;
296 if (sync_bp >= &sync_buf[sizeof sync_buf])
297 abort();
298 sync_update(type, ship, NULL, a, b, c, d);
299 }
300
301 static void
Writestr(int type,struct ship * ship,const char * a)302 Writestr(int type, struct ship *ship, const char *a)
303 {
304 size_t max = sizeof(sync_buf) - (sync_bp - sync_buf);
305 int shipindex = (ship == NULL) ? 0 : ship->file->index;
306
307 snprintf(sync_bp, max, "%d %d 1 %s\n", type, shipindex, a);
308 while (*sync_bp++)
309 ;
310 sync_bp--;
311 if (sync_bp >= &sync_buf[sizeof sync_buf])
312 abort();
313 sync_update(type, ship, a, 0, 0, 0, 0);
314 }
315
316 int
Sync(void)317 Sync(void)
318 {
319 sig_t sighup, sigint;
320 int n;
321 int type, shipnum, isstr;
322 char *astr;
323 long a, b, c, d;
324 char buf[80];
325 char erred = 0;
326 #ifndef LOCK_EX
327 const char *sync_file;
328 const char *sync_lock;
329 #endif
330
331 sighup = signal(SIGHUP, SIG_IGN);
332 sigint = signal(SIGINT, SIG_IGN);
333 for (n = TIMEOUT; --n >= 0;) {
334 #ifdef LOCK_EX
335 if (flock(fileno(sync_fp), LOCK_EX|LOCK_NB) >= 0)
336 break;
337 if (errno != EWOULDBLOCK)
338 return -1;
339 #else
340 sync_file = get_sync_file(game);
341 sync_lock = get_lock_file(game);
342 setegid(egid);
343 if (link(sync_file, sync_lock) >= 0) {
344 setegid(gid);
345 break;
346 }
347 setegid(gid);
348 if (errno != EEXIST)
349 return -1;
350 #endif
351 sleep(1);
352 }
353 if (n <= 0)
354 return -1;
355 fseek(sync_fp, sync_seek, SEEK_SET);
356 for (;;) {
357 switch (fscanf(sync_fp, "%d%d%d", &type, &shipnum, &isstr)) {
358 case 3:
359 break;
360 case EOF:
361 goto out;
362 default:
363 goto bad;
364 }
365 if (shipnum < 0 || shipnum >= cc->vessels)
366 goto bad;
367 if (isstr != 0 && isstr != 1)
368 goto bad;
369 if (isstr) {
370 int ch;
371 char *p;
372
373 for (p = buf;;) {
374 ch = getc(sync_fp);
375 *p++ = ch;
376 switch (ch) {
377 case '\n':
378 p--;
379 case EOF:
380 break;
381 default:
382 if (p >= buf + sizeof buf)
383 p--;
384 continue;
385 }
386 break;
387 }
388 *p = 0;
389 for (p = buf; *p == ' '; p++)
390 ;
391 astr = p;
392 a = b = c = d = 0;
393 } else {
394 if (fscanf(sync_fp, "%ld%ld%ld%ld", &a, &b, &c, &d)
395 != 4)
396 goto bad;
397 astr = NULL;
398 }
399 if (sync_update(type, SHIP(shipnum), astr, a, b, c, d) < 0)
400 goto bad;
401 }
402 bad:
403 erred++;
404 out:
405 if (!erred && sync_bp != sync_buf) {
406 fseek(sync_fp, 0L, SEEK_END);
407 fwrite(sync_buf, sizeof *sync_buf, sync_bp - sync_buf,
408 sync_fp);
409 fflush(sync_fp);
410 sync_bp = sync_buf;
411 }
412 sync_seek = ftell(sync_fp);
413 #ifdef LOCK_EX
414 flock(fileno(sync_fp), LOCK_UN);
415 #else
416 setegid(egid);
417 unlink(sync_lock);
418 setegid(gid);
419 #endif
420 signal(SIGHUP, sighup);
421 signal(SIGINT, sigint);
422 return erred ? -1 : 0;
423 }
424
425 static int
sync_update(int type,struct ship * ship,const char * astr,long a,long b,long c,long d)426 sync_update(int type, struct ship *ship, const char *astr,
427 long a, long b, long c, long d)
428 {
429 switch (type) {
430 case W_CAPTAIN: recv_captain(ship, astr); break;
431 case W_CAPTURED: recv_captured(ship, a); break;
432 case W_CLASS: recv_class(ship, a); break;
433 case W_CREW: recv_crew(ship, a, b, c); break;
434 case W_DBP: recv_dbp(ship, a, b, c, d); break;
435 case W_DRIFT: recv_drift(ship, a); break;
436 case W_EXPLODE: recv_explode(ship, a); break;
437 case W_FOUL: recv_foul(ship, a); break;
438 case W_GUNL: recv_gunl(ship, a, b); break;
439 case W_GUNR: recv_gunr(ship, a, b); break;
440 case W_HULL: recv_hull(ship, a); break;
441 case W_MOVE: recv_move(ship, astr); break;
442 case W_OBP: recv_obp(ship, a, b, c, d); break;
443 case W_PCREW: recv_pcrew(ship, a); break;
444 case W_UNFOUL: recv_unfoul(ship, a, b); break;
445 case W_POINTS: recv_points(ship, a); break;
446 case W_QUAL: recv_qual(ship, a); break;
447 case W_UNGRAP: recv_ungrap(ship, a, b); break;
448 case W_RIGG: recv_rigg(ship, a, b, c, d); break;
449 case W_COL: recv_col(ship, a); break;
450 case W_DIR: recv_dir(ship, a); break;
451 case W_ROW: recv_row(ship, a); break;
452 case W_SIGNAL: recv_signal(ship, astr); break;
453 case W_SINK: recv_sink(ship, a); break;
454 case W_STRUCK: recv_struck(ship, a); break;
455 case W_TA: recv_ta(ship, a); break;
456 case W_ALIVE: recv_alive(); break;
457 case W_TURN: recv_turn(a); break;
458 case W_WIND: recv_wind(a, b); break;
459 case W_FS: recv_fs(ship, a); break;
460 case W_GRAP: recv_grap(ship, a); break;
461 case W_RIG1: recv_rig1(ship, a); break;
462 case W_RIG2: recv_rig2(ship, a); break;
463 case W_RIG3: recv_rig3(ship, a); break;
464 case W_RIG4: recv_rig4(ship, a); break;
465 case W_BEGIN: recv_begin(ship); break;
466 case W_END: recv_end(ship); break;
467 case W_DDEAD: recv_ddead(); break;
468 default:
469 fprintf(stderr, "sync_update: unknown type %d\r\n", type);
470 return -1;
471 }
472 return 0;
473 }
474
475 /*
476 * Messages to send
477 */
478
479 void
send_captain(struct ship * ship,const char * astr)480 send_captain(struct ship *ship, const char *astr)
481 {
482 Writestr(W_CAPTAIN, ship, astr);
483 }
484
485 void
send_captured(struct ship * ship,long a)486 send_captured(struct ship *ship, long a)
487 {
488 Write(W_CAPTURED, ship, a, 0, 0, 0);
489 }
490
491 void
send_class(struct ship * ship,long a)492 send_class(struct ship *ship, long a)
493 {
494 Write(W_CLASS, ship, a, 0, 0, 0);
495 }
496
497 void
send_crew(struct ship * ship,long a,long b,long c)498 send_crew(struct ship *ship, long a, long b, long c)
499 {
500 Write(W_CREW, ship, a, b, c, 0);
501 }
502
503 void
send_dbp(struct ship * ship,long a,long b,long c,long d)504 send_dbp(struct ship *ship, long a, long b, long c, long d)
505 {
506 Write(W_DBP, ship, a, b, c, d);
507 }
508
509 void
send_drift(struct ship * ship,long a)510 send_drift(struct ship *ship, long a)
511 {
512 Write(W_DRIFT, ship, a, 0, 0, 0);
513 }
514
515 void
send_explode(struct ship * ship,long a)516 send_explode(struct ship *ship, long a)
517 {
518 Write(W_EXPLODE, ship, a, 0, 0, 0);
519 }
520
521 void
send_foul(struct ship * ship,long a)522 send_foul(struct ship *ship, long a)
523 {
524 Write(W_FOUL, ship, a, 0, 0, 0);
525 }
526
527 void
send_gunl(struct ship * ship,long a,long b)528 send_gunl(struct ship *ship, long a, long b)
529 {
530 Write(W_GUNL, ship, a, b, 0, 0);
531 }
532
533 void
send_gunr(struct ship * ship,long a,long b)534 send_gunr(struct ship *ship, long a, long b)
535 {
536 Write(W_GUNR, ship, a, b, 0, 0);
537 }
538
539 void
send_hull(struct ship * ship,long a)540 send_hull(struct ship *ship, long a)
541 {
542 Write(W_HULL, ship, a, 0, 0, 0);
543 }
544
545 void
send_move(struct ship * ship,const char * astr)546 send_move(struct ship *ship, const char *astr)
547 {
548 Writestr(W_MOVE, ship, astr);
549 }
550
551 void
send_obp(struct ship * ship,long a,long b,long c,long d)552 send_obp(struct ship *ship, long a, long b, long c, long d)
553 {
554 Write(W_OBP, ship, a, b, c, d);
555 }
556
557 void
send_pcrew(struct ship * ship,long a)558 send_pcrew(struct ship *ship, long a)
559 {
560 Write(W_PCREW, ship, a, 0, 0, 0);
561 }
562
563 void
send_unfoul(struct ship * ship,long a,long b)564 send_unfoul(struct ship *ship, long a, long b)
565 {
566 Write(W_UNFOUL, ship, a, b, 0, 0);
567 }
568
569 void
send_points(struct ship * ship,long a)570 send_points(struct ship *ship, long a)
571 {
572 Write(W_POINTS, ship, a, 0, 0, 0);
573 }
574
575 void
send_qual(struct ship * ship,long a)576 send_qual(struct ship *ship, long a)
577 {
578 Write(W_QUAL, ship, a, 0, 0, 0);
579 }
580
581 void
send_ungrap(struct ship * ship,long a,long b)582 send_ungrap(struct ship *ship, long a, long b)
583 {
584 Write(W_UNGRAP, ship, a, b, 0, 0);
585 }
586
587 void
send_rigg(struct ship * ship,long a,long b,long c,long d)588 send_rigg(struct ship *ship, long a, long b, long c, long d)
589 {
590 Write(W_RIGG, ship, a, b, c, d);
591 }
592
593 void
send_col(struct ship * ship,long a)594 send_col(struct ship *ship, long a)
595 {
596 Write(W_COL, ship, a, 0, 0, 0);
597 }
598
599 void
send_dir(struct ship * ship,long a)600 send_dir(struct ship *ship, long a)
601 {
602 Write(W_DIR, ship, a, 0, 0, 0);
603 }
604
605 void
send_row(struct ship * ship,long a)606 send_row(struct ship *ship, long a)
607 {
608 Write(W_ROW, ship, a, 0, 0, 0);
609 }
610
611 void
send_signal(struct ship * ship,const char * astr)612 send_signal(struct ship *ship, const char *astr)
613 {
614 Writestr(W_SIGNAL, ship, astr);
615 }
616
617 void
send_sink(struct ship * ship,long a)618 send_sink(struct ship *ship, long a)
619 {
620 Write(W_SINK, ship, a, 0, 0, 0);
621 }
622
623 void
send_struck(struct ship * ship,long a)624 send_struck(struct ship *ship, long a)
625 {
626 Write(W_STRUCK, ship, a, 0, 0, 0);
627 }
628
629 void
send_ta(struct ship * ship,long a)630 send_ta(struct ship *ship, long a)
631 {
632 Write(W_TA, ship, a, 0, 0, 0);
633 }
634
635 void
send_alive(void)636 send_alive(void)
637 {
638 Write(W_ALIVE, NULL, 0, 0, 0, 0);
639 }
640
641 void
send_turn(long a)642 send_turn(long a)
643 {
644 Write(W_TURN, NULL, a, 0, 0, 0);
645 }
646
647 void
send_wind(long a,long b)648 send_wind(long a, long b)
649 {
650 Write(W_WIND, NULL, a, b, 0, 0);
651 }
652
653 void
send_fs(struct ship * ship,long a)654 send_fs(struct ship *ship, long a)
655 {
656 Write(W_FS, ship, a, 0, 0, 0);
657 }
658
659 void
send_grap(struct ship * ship,long a)660 send_grap(struct ship *ship, long a)
661 {
662 Write(W_GRAP, ship, a, 0, 0, 0);
663 }
664
665 void
send_rig1(struct ship * ship,long a)666 send_rig1(struct ship *ship, long a)
667 {
668 Write(W_RIG1, ship, a, 0, 0, 0);
669 }
670
671 void
send_rig2(struct ship * ship,long a)672 send_rig2(struct ship *ship, long a)
673 {
674 Write(W_RIG2, ship, a, 0, 0, 0);
675 }
676
677 void
send_rig3(struct ship * ship,long a)678 send_rig3(struct ship *ship, long a)
679 {
680 Write(W_RIG3, ship, a, 0, 0, 0);
681 }
682
683 void
send_rig4(struct ship * ship,long a)684 send_rig4(struct ship *ship, long a)
685 {
686 Write(W_RIG4, ship, a, 0, 0, 0);
687 }
688
689 void
send_begin(struct ship * ship)690 send_begin(struct ship *ship)
691 {
692 Write(W_BEGIN, ship, 0, 0, 0, 0);
693 }
694
695 void
send_end(struct ship * ship)696 send_end(struct ship *ship)
697 {
698 Write(W_END, ship, 0, 0, 0, 0);
699 }
700
701 void
send_ddead(void)702 send_ddead(void)
703 {
704 Write(W_DDEAD, NULL, 0, 0, 0, 0);
705 }
706
707
708 /*
709 * Actions upon message receipt
710 */
711
712 static void
recv_captain(struct ship * ship,const char * astr)713 recv_captain(struct ship *ship, const char *astr)
714 {
715 strlcpy(ship->file->captain, astr, sizeof ship->file->captain);
716 }
717
718 static void
recv_captured(struct ship * ship,long a)719 recv_captured(struct ship *ship, long a)
720 {
721 if (a < 0)
722 ship->file->captured = 0;
723 else
724 ship->file->captured = SHIP(a);
725 }
726
727 static void
recv_class(struct ship * ship,long a)728 recv_class(struct ship *ship, long a)
729 {
730 ship->specs->class = a;
731 }
732
733 static void
recv_crew(struct ship * ship,long a,long b,long c)734 recv_crew(struct ship *ship, long a, long b, long c)
735 {
736 struct shipspecs *s = ship->specs;
737
738 s->crew1 = a;
739 s->crew2 = b;
740 s->crew3 = c;
741 }
742
743 static void
recv_dbp(struct ship * ship,long a,long b,long c,long d)744 recv_dbp(struct ship *ship, long a, long b, long c, long d)
745 {
746 struct BP *p = &ship->file->DBP[a];
747
748 p->turnsent = b;
749 p->toship = SHIP(c);
750 p->mensent = d;
751 }
752
753 static void
recv_drift(struct ship * ship,long a)754 recv_drift(struct ship *ship, long a)
755 {
756 ship->file->drift = a;
757 }
758
759 static void
recv_explode(struct ship * ship,long a)760 recv_explode(struct ship *ship, long a)
761 {
762 if ((ship->file->explode = a) == 2)
763 ship->file->dir = 0;
764 }
765
766 static void
recv_foul(struct ship * ship,long a)767 recv_foul(struct ship *ship, long a)
768 {
769 struct snag *p = &ship->file->foul[a];
770
771 if (SHIP(a)->file->dir == 0)
772 return;
773 if (p->sn_count++ == 0)
774 p->sn_turn = turn;
775 ship->file->nfoul++;
776 }
777
778 static void
recv_gunl(struct ship * ship,long a,long b)779 recv_gunl(struct ship *ship, long a, long b)
780 {
781 struct shipspecs *s = ship->specs;
782
783 s->gunL = a;
784 s->carL = b;
785 }
786
787 static void
recv_gunr(struct ship * ship,long a,long b)788 recv_gunr(struct ship *ship, long a, long b)
789 {
790 struct shipspecs *s = ship->specs;
791
792 s->gunR = a;
793 s->carR = b;
794 }
795
796 static void
recv_hull(struct ship * ship,long a)797 recv_hull(struct ship *ship, long a)
798 {
799 ship->specs->hull = a;
800 }
801
802 static void
recv_move(struct ship * ship,const char * astr)803 recv_move(struct ship *ship, const char *astr)
804 {
805 strlcpy(ship->file->movebuf, astr, sizeof ship->file->movebuf);
806 }
807
808 static void
recv_obp(struct ship * ship,long a,long b,long c,long d)809 recv_obp(struct ship *ship, long a, long b, long c, long d)
810 {
811 struct BP *p = &ship->file->OBP[a];
812
813 p->turnsent = b;
814 p->toship = SHIP(c);
815 p->mensent = d;
816 }
817
818 static void
recv_pcrew(struct ship * ship,long a)819 recv_pcrew(struct ship *ship, long a)
820 {
821 ship->file->pcrew = a;
822 }
823
824 static void
recv_unfoul(struct ship * ship,long a,long b)825 recv_unfoul(struct ship *ship, long a, long b)
826 {
827 struct snag *p = &ship->file->foul[a];
828
829 if (p->sn_count > 0) {
830 if (b) {
831 ship->file->nfoul -= p->sn_count;
832 p->sn_count = 0;
833 } else {
834 ship->file->nfoul--;
835 p->sn_count--;
836 }
837 }
838 }
839
840 static void
recv_points(struct ship * ship,long a)841 recv_points(struct ship *ship, long a)
842 {
843 ship->file->points = a;
844 }
845
846 static void
recv_qual(struct ship * ship,long a)847 recv_qual(struct ship *ship, long a)
848 {
849 ship->specs->qual = a;
850 }
851
852 static void
recv_ungrap(struct ship * ship,long a,long b)853 recv_ungrap(struct ship *ship, long a, long b)
854 {
855 struct snag *p = &ship->file->grap[a];
856
857 if (p->sn_count > 0) {
858 if (b) {
859 ship->file->ngrap -= p->sn_count;
860 p->sn_count = 0;
861 } else {
862 ship->file->ngrap--;
863 p->sn_count--;
864 }
865 }
866 }
867
868 static void
recv_rigg(struct ship * ship,long a,long b,long c,long d)869 recv_rigg(struct ship *ship, long a, long b, long c, long d)
870 {
871 struct shipspecs *s = ship->specs;
872
873 s->rig1 = a;
874 s->rig2 = b;
875 s->rig3 = c;
876 s->rig4 = d;
877 }
878
879 static void
recv_col(struct ship * ship,long a)880 recv_col(struct ship *ship, long a)
881 {
882 ship->file->col = a;
883 }
884
885 static void
recv_dir(struct ship * ship,long a)886 recv_dir(struct ship *ship, long a)
887 {
888 ship->file->dir = a;
889 }
890
891 static void
recv_row(struct ship * ship,long a)892 recv_row(struct ship *ship, long a)
893 {
894 ship->file->row = a;
895 }
896
897 static void
recv_signal(struct ship * ship,const char * astr)898 recv_signal(struct ship *ship, const char *astr)
899 {
900 if (mode == MODE_PLAYER) {
901 if (nobells)
902 Signal("$$: %s", ship, astr);
903 else
904 Signal("\a$$: %s", ship, astr);
905 }
906 }
907
908 static void
recv_sink(struct ship * ship,long a)909 recv_sink(struct ship *ship, long a)
910 {
911 if ((ship->file->sink = a) == 2)
912 ship->file->dir = 0;
913 }
914
915 static void
recv_struck(struct ship * ship,long a)916 recv_struck(struct ship *ship, long a)
917 {
918 ship->file->struck = a;
919 }
920
921 static void
recv_ta(struct ship * ship,long a)922 recv_ta(struct ship *ship, long a)
923 {
924 ship->specs->ta = a;
925 }
926
927 static void
recv_alive(void)928 recv_alive(void)
929 {
930 alive = 1;
931 }
932
933 static void
recv_turn(long a)934 recv_turn(long a)
935 {
936 turn = a;
937 }
938
939 static void
recv_wind(long a,long b)940 recv_wind(long a, long b)
941 {
942 winddir = a;
943 windspeed = b;
944 }
945
946 static void
recv_fs(struct ship * ship,long a)947 recv_fs(struct ship *ship, long a)
948 {
949 ship->file->FS = a;
950 }
951
952 static void
recv_grap(struct ship * ship,long a)953 recv_grap(struct ship *ship, long a)
954 {
955 struct snag *p = &ship->file->grap[a];
956
957 if (SHIP(a)->file->dir == 0)
958 return;
959 if (p->sn_count++ == 0)
960 p->sn_turn = turn;
961 ship->file->ngrap++;
962 }
963
964 static void
recv_rig1(struct ship * ship,long a)965 recv_rig1(struct ship *ship, long a)
966 {
967 ship->specs->rig1 = a;
968 }
969
970 static void
recv_rig2(struct ship * ship,long a)971 recv_rig2(struct ship *ship, long a)
972 {
973 ship->specs->rig2 = a;
974 }
975
976 static void
recv_rig3(struct ship * ship,long a)977 recv_rig3(struct ship *ship, long a)
978 {
979 ship->specs->rig3 = a;
980 }
981
982 static void
recv_rig4(struct ship * ship,long a)983 recv_rig4(struct ship *ship, long a)
984 {
985 ship->specs->rig4 = a;
986 }
987
988 static void
recv_begin(struct ship * ship)989 recv_begin(struct ship *ship)
990 {
991 strcpy(ship->file->captain, "begin");
992 people++;
993 }
994
995 static void
recv_end(struct ship * ship)996 recv_end(struct ship *ship)
997 {
998 *ship->file->captain = 0;
999 ship->file->points = 0;
1000 people--;
1001 }
1002
1003 static void
recv_ddead(void)1004 recv_ddead(void)
1005 {
1006 hasdriver = 0;
1007 }
1008