/dports/emulators/sameboy/SameBoy-0.14.7/SDL/ |
H A D | opengl_compat.h | 29 #define glAttachShader GL_COMPAT_WRAPPER(glAttachShader) macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ |
H A D | shaders.py | 69 glAttachShader = alternate( GL.glAttachShader,shader_objects.glAttachObjectARB ) variable
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | COpenGL.h | 247 PFNGLATTACHSHADERPROC glAttachShader; variable
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/dports/emulators/vt100/terminal-simulator-0.2/vt100/ |
H A D | opengl.c | 20 static PFNGLATTACHSHADERPROC glAttachShader; variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ |
H A D | shaders.py | 72 glAttachShader = alternate( GL.glAttachShader,shader_objects.glAttachObjectARB ) variable
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 19 PFNGLATTACHSHADERPROC glAttachShader = 0; variable
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/ |
H A D | shaders.cpp | 327 PFNGLATTACHSHADERPROC glAttachShader; variable
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/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/ |
H A D | ogl.cxx | 79 …PFNGLATTACHSHADERPROC glAttachShader = (PFNGLATTACHSHADERPROC) glXGetProcAddressARB((const GLub… in OglPrepareShaders() local
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.cpp | 87 PFNGLATTACHSHADERPROC glAttachShader = 0; variable
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-glw.h | 12 PFNGLATTACHSHADERPROC glAttachShader; member
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/ |
H A D | gtk_display_driver_opengl.h | 116 glAttachShaderProc glAttachShader; variable
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 129 Func2<void, GLuint, GLuint> glAttachShader; variable
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/ |
H A D | oglpfuncs.h | 223 #define glAttachShader my_glAttachShader macro
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/dports/games/stratagus/stratagus-3.2.0/src/video/ |
H A D | shaders.cpp | 53 PFNGLATTACHSHADERPROC glAttachShader; variable
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 64 #define glAttachShader rglAttachShader macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 83 #define glAttachShader rglAttachShader macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 83 #define glAttachShader rglAttachShader macro
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/ |
H A D | glsmsym.h | 83 #define glAttachShader rglAttachShader macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/ |
H A D | glsmsym.h | 83 #define glAttachShader rglAttachShader macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/ |
H A D | glsmsym.h | 83 #define glAttachShader rglAttachShader macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/ |
H A D | glsmsym.h | 83 #define glAttachShader rglAttachShader macro
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/ |
H A D | glsmsym.h | 83 #define glAttachShader rglAttachShader macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 79 #define glAttachShader rglAttachShader macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/ |
H A D | glsmsym.h | 79 #define glAttachShader rglAttachShader macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 83 #define glAttachShader rglAttachShader macro
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