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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/
H A Dframebufferobjects.py9 glBindRenderbuffer = alternate( glBindRenderbuffer, glBindRenderbufferEXT ) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/
H A Dframebufferobjects.py9 glBindRenderbuffer = alternate( glBindRenderbuffer, glBindRenderbufferEXT ) variable
/dports/databases/grass7/grass-7.8.6/lib/nviz/
H A Drender.c24 static PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; variable
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A DARB_framebuffer_object.h87 #define glBindRenderbuffer dolBindRenderbuffer macro
/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/
H A Dframebuffer.cpp59 static PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbuffer; variable
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dshaders.cpp345 PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbuffer; variable
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/
H A Dframebuffer.cpp60 static PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbuffer; variable
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsmsym.h51 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsmsym.h70 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h70 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/
H A Dglsmsym.h70 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/
H A Dglsmsym.h70 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dframebuffer_object.py92 def glBindRenderbuffer(target,renderbuffer):pass function
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/
H A Dglsmsym.h70 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/
H A Dglsmsym.h70 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/
H A Dglsmsym.h70 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h66 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/
H A Dglsmsym.h66 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/
H A Dglsmsym.h70 #define glBindRenderbuffer rglBindRenderbuffer macro
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/
H A Dwork_windows.go431 glBindRenderbuffer = libGLESv2.NewProc("glBindRenderbuffer") var
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dframebuffer_object.py99 def glBindRenderbuffer(target,renderbuffer):pass function
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_framebuffer_object.java193 void glBindRenderbuffer(@GLenum int target, @GLuint int renderbuffer); in glBindRenderbuffer() method
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp99 void ContextWrapper::glBindRenderbuffer (deUint32 target, deUint32 renderbuffer) in glBindRenderbuffer() function in sglr::ContextWrapper
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/GLES2/
H A Dgl2chromium_autogen.h23 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/GLES2/
H A Dgl2chromium_autogen.h23 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) macro

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