/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/APPLE/ |
H A D | vertex_array_object.py | 17 def glBindVertexArrayAPPLE(array):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/APPLE/ |
H A D | vertex_array_object.py | 17 def glBindVertexArrayAPPLE(array):pass function
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | APPLE_vertex_array_object.java | 50 void glBindVertexArrayAPPLE(@GLuint int array); in glBindVertexArrayAPPLE() method
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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | osd_opengl.h | 170 #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) macro
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | osd_opengl.h | 170 #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) macro
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/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/ |
H A D | macglext.pas | 4465 procedure glBindVertexArrayAPPLE( id_: GLuint ); external name '_glBindVertexArrayAPPLE'; procedure
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_alias.h | 1502 #define glBindVertexArrayAPPLE __aglBindVertexArrayAPPLE macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | gl_mangle.h | 95 #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_alias.h | 1794 #define glBindVertexArrayAPPLE _al_glBindVertexArrayAPPLE macro
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/dports/games/taisei/taisei-1.3.2/subprojects/glad/include/glad/ |
H A D | glad.h | 2527 #define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE macro
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/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/SupportExt/glad/ |
H A D | glad.h | 3045 #define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE macro
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/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/glad/ |
H A D | glad.h | 3045 #define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE macro
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.cpp | 635 PFNGLBINDVERTEXARRAYAPPLEPROC glBindVertexArrayAPPLE = NULL; variable
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/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 992 … #define glBindVertexArrayAPPLE OGLEXT_MAKEGLNAME(BindVertexArrayAPPLE) macro
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/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/SupportExt/ |
H A D | ofxsOGLFunctions.h | 4773 static void glBindVertexArrayAPPLE(GLuint array) { in glBindVertexArrayAPPLE() function
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/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/ |
H A D | ofxsOGLFunctions.h | 4773 static void glBindVertexArrayAPPLE(GLuint array) { in glBindVertexArrayAPPLE() function
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 8113 #define glBindVertexArrayAPPLE SAGE_glBindVertexArrayAPPLE macro
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_nv.py | 7243 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_arr… variable
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H A D | glext_arb.py | 9886 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_arr… variable
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_nv.py | 7243 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_arr… variable
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H A D | glext_arb.py | 9886 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_arr… variable
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-abi.scm | 5757 (define-entry-point glBindVertexArrayAPPLE PFNGLBINDVERTEXARRAYAPPLEPROC "typedef void (APIENTRYP P… unknown
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | glew.h | 2194 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) macro
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 7716 #define glBindVertexArrayAPPLE pglBindVertexArrayAPPLE macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/ |
H A D | DebugGL.java | 316 public void glBindVertexArrayAPPLE(int arg0) in glBindVertexArrayAPPLE() method in DebugGL
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