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Searched defs:glCheckFramebufferStatus (Results 1 – 25 of 671) sorted by relevance

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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dshaders.cpp349 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus; variable
353 #define glCheckFramebufferStatus glCheckFramebufferStatusEXT macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/
H A Dframebufferobjects.py10 glCheckFramebufferStatus = alternate( glCheckFramebufferStatus, glCheckFramebufferStatusEXT ) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/
H A Dframebufferobjects.py10 glCheckFramebufferStatus = alternate( glCheckFramebufferStatus, glCheckFramebufferStatusEXT ) variable
/dports/databases/grass7/grass-7.8.6/lib/nviz/
H A Drender.c27 static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; variable
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A DARB_framebuffer_object.h89 #define glCheckFramebufferStatus dolCheckFramebufferStatus macro
/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/
H A Dframebuffer.cpp60 static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus; variable
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/
H A Dframebuffer.cpp61 static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus; variable
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/
H A Dogl.cxx196 …PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)… in OglInitShadowing() local
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-sdl2-glw.h28 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; member
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCGLCG.h272 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; variable
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsmsym.h58 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsmsym.h77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/
H A Dglsmsym.h77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/
H A Dglsmsym.h77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dframebuffer_object.py98 def glCheckFramebufferStatus(target):pass function
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/
H A Dglsmsym.h77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/
H A Dglsmsym.h77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/
H A Dglsmsym.h77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h73 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/
H A Dglsmsym.h73 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/
H A Dglsmsym.h77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/
H A Dwork_windows.go441 glCheckFramebufferStatus = libGLESv2.NewProc("glCheckFramebufferStatus") var
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dframebuffer_object.py105 def glCheckFramebufferStatus(target):pass function
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_framebuffer_object.java260 int glCheckFramebufferStatus(@GLenum int target); in glCheckFramebufferStatus() method

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