/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/ |
H A D | shaders.cpp | 349 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus; variable 353 #define glCheckFramebufferStatus glCheckFramebufferStatusEXT macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ |
H A D | framebufferobjects.py | 10 glCheckFramebufferStatus = alternate( glCheckFramebufferStatus, glCheckFramebufferStatusEXT ) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ |
H A D | framebufferobjects.py | 10 glCheckFramebufferStatus = alternate( glCheckFramebufferStatus, glCheckFramebufferStatusEXT ) variable
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/dports/databases/grass7/grass-7.8.6/lib/nviz/ |
H A D | render.c | 27 static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; variable
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | ARB_framebuffer_object.h | 89 #define glCheckFramebufferStatus dolCheckFramebufferStatus macro
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/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/ |
H A D | framebuffer.cpp | 60 static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus; variable
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/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/ |
H A D | framebuffer.cpp | 61 static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus; variable
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/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/ |
H A D | ogl.cxx | 196 …PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)… in OglInitShadowing() local
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-glw.h | 28 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; member
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | CGLCG.h | 272 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; variable
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 58 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/ |
H A D | glsmsym.h | 77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/ |
H A D | glsmsym.h | 77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | framebuffer_object.py | 98 def glCheckFramebufferStatus(target):pass function
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/ |
H A D | glsmsym.h | 77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/ |
H A D | glsmsym.h | 77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/ |
H A D | glsmsym.h | 77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 73 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/ |
H A D | glsmsym.h | 73 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 77 #define glCheckFramebufferStatus rglCheckFramebufferStatus macro
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/ |
H A D | work_windows.go | 441 glCheckFramebufferStatus = libGLESv2.NewProc("glCheckFramebufferStatus") var
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | framebuffer_object.py | 105 def glCheckFramebufferStatus(target):pass function
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_framebuffer_object.java | 260 int glCheckFramebufferStatus(@GLenum int target); in glCheckFramebufferStatus() method
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