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Searched defs:glCompileShader (Results 1 – 25 of 723) sorted by relevance

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/dports/emulators/sameboy/SameBoy-0.14.7/SDL/
H A Dopengl_compat.h40 #define glCompileShader GL_COMPAT_WRAPPER(glCompileShader) macro
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCOpenGL.h244 PFNGLCOMPILESHADERPROC glCompileShader; variable
/dports/emulators/vt100/terminal-simulator-0.2/vt100/
H A Dopengl.c16 static PFNGLCOMPILESHADERPROC glCompileShader; variable
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dopengl.hpp18 PFNGLCOMPILESHADERPROC glCompileShader = 0; variable
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dshaders.cpp325 PFNGLCOMPILESHADERPROC glCompileShader; variable
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/
H A Dogl.cxx76 …PFNGLCOMPILESHADERPROC glCompileShader = (PFNGLCOMPILESHADERPROC) glXGetProcAddressARB((const GLub… in OglPrepareShaders() local
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DOpenGL.cpp86 PFNGLCOMPILESHADERPROC glCompileShader = 0; variable
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-sdl2-glw.h8 PFNGLCOMPILESHADERPROC glCompileShader; member
/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/
H A Dgtk_display_driver_opengl.h113 glCompileShaderProc glCompileShader; variable
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DGL.cpp126 Func1<void, GLuint> glCompileShader; variable
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/
H A Doglpfuncs.h229 #define glCompileShader my_glCompileShader macro
/dports/games/stratagus/stratagus-3.2.0/src/video/
H A Dshaders.cpp49 PFNGLCOMPILESHADERPROC glCompileShader; variable
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsmsym.h67 #define glCompileShader rglCompileShader macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsmsym.h86 #define glCompileShader rglCompileShader macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h86 #define glCompileShader rglCompileShader macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/
H A Dglsmsym.h86 #define glCompileShader rglCompileShader macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/
H A Dglsmsym.h86 #define glCompileShader rglCompileShader macro
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/
H A Dglsmsym.h86 #define glCompileShader rglCompileShader macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/
H A Dglsmsym.h86 #define glCompileShader rglCompileShader macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/
H A Dglsmsym.h86 #define glCompileShader rglCompileShader macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h82 #define glCompileShader rglCompileShader macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/
H A Dglsmsym.h82 #define glCompileShader rglCompileShader macro
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/
H A Dglsmsym.h86 #define glCompileShader rglCompileShader macro
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/
H A Dwork_windows.go447 glCompileShader = libGLESv2.NewProc("glCompileShader") var
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/
H A Dglsl_optimizer_tests.cpp36 static PFNGLCOMPILESHADERPROC glCompileShader; variable

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