/dports/emulators/sameboy/SameBoy-0.14.7/SDL/ |
H A D | opengl_compat.h | 40 #define glCompileShader GL_COMPAT_WRAPPER(glCompileShader) macro
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | COpenGL.h | 244 PFNGLCOMPILESHADERPROC glCompileShader; variable
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/dports/emulators/vt100/terminal-simulator-0.2/vt100/ |
H A D | opengl.c | 16 static PFNGLCOMPILESHADERPROC glCompileShader; variable
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 18 PFNGLCOMPILESHADERPROC glCompileShader = 0; variable
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/ |
H A D | shaders.cpp | 325 PFNGLCOMPILESHADERPROC glCompileShader; variable
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/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/ |
H A D | ogl.cxx | 76 …PFNGLCOMPILESHADERPROC glCompileShader = (PFNGLCOMPILESHADERPROC) glXGetProcAddressARB((const GLub… in OglPrepareShaders() local
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.cpp | 86 PFNGLCOMPILESHADERPROC glCompileShader = 0; variable
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-glw.h | 8 PFNGLCOMPILESHADERPROC glCompileShader; member
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/ |
H A D | gtk_display_driver_opengl.h | 113 glCompileShaderProc glCompileShader; variable
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 126 Func1<void, GLuint> glCompileShader; variable
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/ |
H A D | oglpfuncs.h | 229 #define glCompileShader my_glCompileShader macro
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/dports/games/stratagus/stratagus-3.2.0/src/video/ |
H A D | shaders.cpp | 49 PFNGLCOMPILESHADERPROC glCompileShader; variable
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 67 #define glCompileShader rglCompileShader macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 86 #define glCompileShader rglCompileShader macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 86 #define glCompileShader rglCompileShader macro
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/ |
H A D | glsmsym.h | 86 #define glCompileShader rglCompileShader macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/ |
H A D | glsmsym.h | 86 #define glCompileShader rglCompileShader macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/ |
H A D | glsmsym.h | 86 #define glCompileShader rglCompileShader macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/ |
H A D | glsmsym.h | 86 #define glCompileShader rglCompileShader macro
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/ |
H A D | glsmsym.h | 86 #define glCompileShader rglCompileShader macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 82 #define glCompileShader rglCompileShader macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/ |
H A D | glsmsym.h | 82 #define glCompileShader rglCompileShader macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 86 #define glCompileShader rglCompileShader macro
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/ |
H A D | work_windows.go | 447 glCompileShader = libGLESv2.NewProc("glCompileShader") var
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/ |
H A D | glsl_optimizer_tests.cpp | 36 static PFNGLCOMPILESHADERPROC glCompileShader; variable
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