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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/
H A DGL_1_3.py27 glCompressedTexImage2D=wrapper.wrapper(glCompressedTexImage2D).setInputArraySize( variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/
H A DGL_1_3.py27 glCompressedTexImage2D=wrapper.wrapper(glCompressedTexImage2D).setInputArraySize( variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES1/VERSION/
H A DGLES1_1_0.py93 glCompressedTexImage2D=wrapper.wrapper(glCompressedTexImage2D).setInputArraySize( variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES1/VERSION/
H A DGLES1_1_0.py93 glCompressedTexImage2D=wrapper.wrapper(glCompressedTexImage2D).setInputArraySize( variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py31 glCompressedTexImage2D=wrapper.wrapper(glCompressedTexImage2D).setInputArraySize( variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py31 glCompressedTexImage2D=wrapper.wrapper(glCompressedTexImage2D).setInputArraySize( variable
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsmsym.h41 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/editors/lazarus/lazarus/lcl/interfaces/customdrawn/android/
H A Dgles.pas694 procedure glCompressedTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; width, heigh… procedure
/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/android/
H A Dgles.pas694 procedure glCompressedTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; width, heigh… procedure
/dports/editors/lazarus-qt5/lazarus/lcl/interfaces/customdrawn/android/
H A Dgles.pas694 procedure glCompressedTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; width, heigh… procedure
/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/android/
H A Dgles.pas694 procedure glCompressedTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; width, heigh… procedure
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h56 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/
H A Dglsmsym.h56 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glCompressedTexImage2D rglCompressedTexImage2D macro
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/
H A Dwork_windows.go448 glCompressedTexImage2D = libGLESv2.NewProc("glCompressedTexImage2D") var
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_3.h256 #define glCompressedTexImage2D dolCompressedTexImage2D macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL13.java173 …void glCompressedTexImage2D(@GLenum int target, int level, @GLenum int internalformat, @GLsizei in… in glCompressedTexImage2D() method
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_1_3.py121 def glCompressedTexImage2D(target,level,internalformat,width,height,border,imageSize,data):pass function

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