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Searched defs:glDrawRangeElementArrayAPPLE (Results 51 – 75 of 114) sorted by relevance

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/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/
H A DGL.java3586 public void glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count); in glDrawRangeElementArrayAPPLE() method
/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/
H A Dglew.h2276 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLee.h11601 #define glDrawRangeElementArrayAPPLE GLeeFuncPtr_glDrawRangeElementArrayAPPLE macro
/dports/graphics/glee/GLee-5.4.0_1/
H A DGLee.h11595 #define glDrawRangeElementArrayAPPLE GLeeFuncPtr_glDrawRangeElementArrayAPPLE macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/
H A Dglad.h6117 #define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE macro
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/
H A Dglew.h3206 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/
H A Dglew.h3206 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/graphics/blender/blender-2.91.0/extern/glew/include/GL/
H A Dglew.h3206 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/include/GL/
H A Dglew.h3206 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglew.h2822 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglew.h2817 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/
H A Dglew.h2829 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/
H A Dglad.h9364 #define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE macro
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/glad/
H A Dglad.h12166 #define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE macro
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/minimp3/player/
H A Dglad.h8224 #define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/
H A Dglew.h3086 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dglew.h2829 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/
H A Dglew.h2829 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/
H A Dglew.h2835 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/
H A Dglew.h3086 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/audio/minimp3/minimp3-ca7c706/player/
H A Dglad.h8224 #define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/
H A Dglew.h3086 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/
H A Dglew.h2829 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/
H A Dglew.h3089 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro
/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/
H A Dglew.h3086 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) macro

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